Betrayer is a great FPS

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
I’d never even heard of Betrayer until I accidently saw it when scrolling through a Steam weekly sale list. I picked it up for three bucks, and because of Steam’s new refund policy.

By default it ships with a black & white horror theme, which some may like for its uniqueness. I personally don’t want to play an entire game like that, so after some experimentation on my part, I came up with this:

Color.png


Now you get this (4K images scaled down for size):

Betrayer_1.jpg


Betrayer_2.jpg


These graphics are quite possibly the best I’ve ever seen in a game, and it was hard to restrict myself to only two screenshots. I can hardly believe all that was hidden beneath the default black & white theme. It feels like walking around a real forested wilderness and you completely forget you’re in front of a monitor. The wind gusts are really realistic and even impact water surface ripples, which I’ve never seen a game do before.

And get this: I use medium settings in order to keep 4K playable, so the screenshots aren’t even the best possible!

As for combat, that’s a musket given the game’s set in the 1600s New World (America). I’ve never heard of an FPS that has musket-style weapons, much less played one. They did a good job with the implementation by being challenging but never frustrating.

Gameplay is open-world and divided into zones. Your map pre-marks all places of interest except fast travel points, which you have to unlock yourself. You unravel the story by investigating these places to find various clues, and by speaking to spirits.

The developers are ex-Monolith who worked on No One Lives Forever and Fear. Still, it’s hard to believe this is an Indie game, probably done on a shoestring budget.

Betrayer is a really enjoyable and unique FPS, so everyone crying that FPSes never take chances or do anything different should be picking this up to support the developer. If nobody buys these games they won’t get made, and we’ll continue getting Call of Duty: The Next Installment and Battlefield: An Even Bigger Field.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I'll have to give this another try. I picked the game up during the winter sale last year but it was still pretty rough as it wasn't a finished product yet.

I had no idea you could play the game in color. Thanks for the tip!
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
The developers are ex-Monolith who worked on No One Lives Forever and Fear. Still, it’s hard to believe this is an Indie game, probably done on a shoestring budget.

Betrayer is a really enjoyable and unique FPS, so everyone crying that FPSes never take chances or do anything different should be picking this up to support the developer. If nobody buys these games they won’t get made, and we’ll continue getting Call of Duty: The Next Installment and Battlefield: An Even Bigger Field.
Agreed. It certainly did feel different (something sorely needed in these days of over-formulaic, over-sequelled "safe" franchise cash-ins). If every games dev had Ubisoft's "we only do franchises" attitude, I'd have taken an axe to my GFX card and found another hobby long ago... It's way past time for a resurgence of middle-weight "A" games - lighter weight, lower budget & more "risk-taking" & fresh-feeling than oft-stale AAA games, but higher grade & better polished than your typical "shoestring Indie". Betrayer, Portal, The Talos Principle, Divinity Original Sin, Shadowrun, etc, that kind of "weight" of game I mean.

I never played FEAR, but NOLF 1&2 were superb and very unique games too. I still replay them even today purely for that epic swingin' 60's soundtrack & humor. :biggrin: Devs who can produce decent fresh-feeling games 15 years apart absolutely need rewarding, and I hope Blackpowder Games does well in future.

Edit: IIRC, Betrayer was originally in black & white, but they later added the ability to change color saturation in a patch.
 
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