Beta 6.34 Detonator drivers are out!

Weyoun

Senior member
Aug 7, 2000
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heh, looks like nVidia's back to the 'ol beta-a-week driver release, good to know :)

anyone got a word on performance/stability/s3tc improvement?
 

Mr.Mike

Senior member
Dec 30, 1999
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For those that have the Win Me shutdown system protection error it cured it on my system. All previous 6.xx drivers still gave me the error!
 

merlocka

Platinum Member
Nov 24, 1999
2,832
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FWIW, i recall reading somewhere that the S3TC issue in quake3 (the nasty looking sky) occurs because ID uses compressed lightmaps (which screw things up for S3TC). THe reason it looks ok on the Radeon is that they don't compress *any* textures which are 128x128, which is the size of the lightmaps in Q3.

Take this with a grain of salt, cause I can't find where I read this. Perhaps someone knows for sure.
 

RoboTECH

Platinum Member
Jun 16, 2000
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merlocka, that's one of the reasons

the other reason is that the GTS uses a poor "on-the-fly" compression method.

precompressed textures look fine (i.e. UT) but when it compresses textures on the fly, it looks butt-ugly, whereas on the Radeon and the 5500, it doesn't

I kinda find it interesting they're up to the 34th revision of this driver, and it's only been out for, what, 6 weeks?
 

Doomguy

Platinum Member
May 28, 2000
2,389
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Robo: You make it like its nvidia's fault. They made a PERFECT S3TC implementation. Its id's fault for compressing things it shouldent on the fly. S3 cards have the same problem. They dont use a poor on the fly compressor its just not meant to compress cetain textures.
 

blurredvisionx

Senior member
Oct 5, 2000
312
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yeah, i agree doomguy....and i'm all for nvidia making frequent fixes....better than leaving it alone....if you play around with computers a lot, you should be used to the frequent updates all the time......
 

oldfart

Lifer
Dec 2, 1999
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I still don't understand the "its not Nvidias fault" argument. Nvidia chose to use S3TC, which doesn't do real time compression well. ATI and 3DFX chose to use superior methods that work perfectly. Its not Nvidias fault that S3TC has this problem. It is their fault that they use it.
 

nippyjun

Diamond Member
Oct 10, 1999
8,447
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Why can't nvidia just put out a good set of drivers every month or so instead of half assed ones every few days. I'm tired of this.
 

BFG10K

Lifer
Aug 14, 2000
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I kinda find it interesting they're up to the 34th revision of this driver,

It hasn't been 34. They skip a lot of numbers in between.

Why can't nvidia just put out a good set of drivers every month or so instead of half assed ones every few days

What's stopping you from waiting until the end of the month to update your drivers? Nobody is forcing you to apply every single update.
 

nippyjun

Diamond Member
Oct 10, 1999
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You are correct, I can wait a month or even longer, but the curiosity always gets me.
 

Mem

Lifer
Apr 23, 2000
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Nippyjun,I just install the latest official drivers ,I don`t bother with beta drivers,the reason why is simple,I don`t get any driver problems with my software & games,if I did I would try the beta drivers.

:)
 

han888

Golden Member
Apr 7, 2000
1,586
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i dont know why some people complaint about nvidia always release the driver every week or everyday, for me it's more interesting! it's show that nvidia try to fix up what wrong with the problem that ppl have.

 

Wingznut

Elite Member
Dec 28, 1999
16,968
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"It hasn't been 34. They skip a lot of numbers in between."

Yeah, they just randomly skip numbers. ;)

6.34 would be 34 revisions. They just don't release each revision.

At least they don't refer to them as "leaked" any more.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
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"Its id's fault "

Yeah, yeah... and it's Epic's fault that the nVidia cards don't run UT games as well. And it's Ion Storm's fault that Deus Ex doesn't work so well.

So, it's not nVidia's fault... it's everyone else's. ;)
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
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You are correct, I can wait a month or even longer, but the curiosity always gets me.

Yeah I thought so! :)

Yeah, they just randomly skip numbers.

They skip numbers according to how much work they have done on them from the last release.

and it's Epic's fault that the nVidia cards don't run UT games as well. And it's Ion Storm's fault that Deus Ex doesn't work so well

That could almost be taken as trolling. ;)
 

Wingznut

Elite Member
Dec 28, 1999
16,968
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No, not trolling. I've always said that the nVidia cards are excellent pieces of hardware. As a matter of fact, I just purchased a GeForce MX for another machine.

Anyway, what I'm saying is that you hardcore nVidia guys always blame the application, when the card doesn't perform well.

Of course, if something about a 3dfx card doesn't perform well, then it's because 3dfx sucks.

"I'll take a standard... make it a double!" ;)
 

Doomguy

Platinum Member
May 28, 2000
2,389
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Wing: Its a fact that the unreal engine has poor D3d. it obviously is epic's fault.

oldfart: S3TC is the most widely used compression method and has very good quality thats why nvidia chose it. ID shouldent of had certain textures compressed that would cause problems or just have all the textures precompressed. There is no reason for games to due on the fly compression.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
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LOL!

Hmmm... I just think it's odd that I don't have problems with UT or with Q3's sky. (Neither do Radeon owners.) Yet, it's the "application" that's broken.
 

pidge

Banned
Oct 10, 1999
1,519
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The ATI Radeon does not support S3TC in OpenGL. Neither does the Voodoo 5. They only support DXTC in Direct 3D. That is why they look so well in Quake III Arena. NVIDIA could fix the problem with Quake III Arena using DXTC however, that would violate NVIDIA's agreement with Microsoft since Quake III Arena is in OpenGL.

I have an ATI AIW Radeon and I must say that it is one of the most overrated video cards. It serves its purpose for video capturing and watching TV on my PC I guess but I get so many annoying bugs with Direct 3D games, even with the newer drivers. Also, the registry has HyperZ disabled by default for Direct 3D which is supposed to be the big thing that the Radeon features. Most of my games are Direct 3D. If I enable it, man does my Direct 3D games corrupt really badly. I am just waiting for the 3dfx TV and FM tuner card to come out and then I am going back to Geforce 2. :|
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,000
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Hmmm... I just think it's odd that I don't have problems with UT or with Q3's sky. (Neither do Radeon owners.) Yet, it's the "application" that's broken.

<Sigh> This issue has been pummeled into the ground dozens of times, and has been explained why this happens.

No, not trolling.

I was kidding but I forgot the winky face on the end. I have gone back and fixed it.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
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Ahhh... the ever-important winky-face.

When it comes right down to it... It doesn't matter why some cards run certain applications better than others. They just do, and that fact is much more important to me, than how many 3dMarks each video card gets.

I just don't understand why many of the hardcore nVidia people can't admit that their jewel does have it's shortcomings. But rather blame the application.
 

Weyoun

Senior member
Aug 7, 2000
700
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Sorry Wing but I just had to interrupt here, the texture compression problem related to nVidia cards and Quake 3 is definately a software problem, one that is shared by both id and nVidia. id didnt take the time to tag which textures were to be compressed or not, and nVidia wrote a very poor on-the-fly function, both combining to make that ugly ass TC-enabled sky.

But yes, I'm with you there, hardcore, biassed hardware users need to really get a life, come on there's more to life than worshipping a video card surely :p