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best way to get xb360 pad to work on Elder Scrolls online for the PC?

dmoney1980

Platinum Member
Hi all!

Can someone advise me on the best way to get my Xbox 360 pad to work on my PC with Elder Scrolls online? I downloaded xpadder but malware labs flagged it. Is xpadder my only option? If so, does anyone have a safe link to it? Or better yet is xpadder tripping off a false positive with malware labs?

Thanks in advance?
 
I tried that Pinnacle setup, but still miss the fine granular [analog] control offered by native controller support.

Moving the cursor around with the right stick is a pain as well.

Dang it Zenimax, finalize and implement proper controller (with associated UI) support already! Hours on the couch > hours on the office chair, any day.
 
Skyrim worked out of box with a 360pad. How come they suddenly forgot to include it now?
 
I'm suspecting timeline/ priority issues.

Perhaps they wanted to get the game out ASAP, and figure out an ideal controller scheme for the consoles' June release.

Something akin to FFXIV's scheme would be ideal, I'd imagine (hold a shoulder button down to access hotbar).
 
Reminds me of EA's NFS franchise. Make a sequel then take away some great features and support found in previous. Makes no sense and I'm pretty sure controller support wouldn't take very long, heck just port it, isn't it the same creation engine, don't they already have the code on a hard drive somewhere to enable 360 pad functionality?
/rant

Sorry for changing the topic. I just get infuriated when sequels from the same developer take away features that do no harm to have kept.
 
^ Couldn't disagree more.

Final Fantasy 14 pulled it off perfectly, so why can't they?

Players only have access to six abilities at a time (per weapon slot), so this is more than doable. In fact, certain functions are easier to pull off on a controller, versus having your hand cramp up hitting the various keys to do things like sprint, sneak, etc.

Hexen, I think ESO is based off of their "Hero" engine. And yes, it doesn't make any sense, given that a codebase/ UI is in existence for the console versions already.
 
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