Best standard opengl bench (other than q3a)?

zsouthboy

Platinum Member
Aug 14, 2001
2,264
0
0
Jedi Knight II, Serious Sam 2(in OGL mode).....

question: why? q3a is like the definitive OGL benchmark, scales good with CPU and GPU speed, etc...
 

Rand

Lifer
Oct 11, 1999
11,071
1
81
I'd vote for SS2 due to an extremely versatile rendering engine, CroTeam really went out of their way to ensure SS2 was compatible with almost any rendering methods/texture layouts that any DX8 compliant card might possible be capable of.
They've left open a lot of flexibility in rendering, and the benchmarking options are quite good.

The wide flexibility opened up by the vendors meant there is a LOT of options opened up for the driver team as to which OpenGL extensions will be utilized... though that has mixed benefits/disadvantages.

Some issues with SS2 as a benchmark though is that SS2's rendering engine qualified effects very differently from many other engines and isnt commonly utilized. In effect, it isnt necessarily very representative of other games.
It also has pseudo-random heirarchieal rendering of objects, which unfortunately ensures that benchmarks are not 100% duplicatible.

Still, all in all I'd favor SS2 as an excellent real world OpenGL gaming benchmark.



FWIW, you can run the basic benchmark on the demo version of Quake3. No idea if you can run alternative scene benchmarks on the demo version though....
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,004
126
Generally speaking I use any OpenGL games I own that also have benchmarking capabilities:

GLQuake, Quake2, Quake3, Serious Sam 1 & 2, Unreal, Unreal Tournament, Jedi Knight2 (version 1.4 does not benchmark so use an earlier version), Star Trek Voyager - Elite Force, Return To Castle Wolfenstein.