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Best Mod Engine

Unreal 2k4 uses an exporting system (the map calls the actors in the map). It's a hassle to import/export all of the changes to a map when multiple people are working on a mod project.
Am I wrong?

If I want to make a good multiplayer mod, should I go with UT, FEAR, Quake 4, or another?

Thanks.
 
UT.
The basic ideas which you will pick up will be transferrable to the next Unreal engine, which means you will already have a familiarity with it when it's released, and it will be the most advanced tech. (And the scripting language should be staying the same)
 
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