OK.
So currently outside of SOCOMM for PS2, what other games on PS2 can be played online?
what did i hear? the SEGA 3K series.
You are kidding me? THPS 3 and 4. Tribes: Aeriel Assault (I prefer the Pc Version though), Frequency, Madden, Twisted Metal, ATV Offraod Fury 2...there were about 10-16 games launched with the NA. Those were off the top of my head
Who handles the Sega servers and what not, for both PS2 and Gamecube, but not for XBOX?
What did hear? Sega themselves. They aren't charging but i assume they will shortly.
What makes you assume this? They charge money for the MMORPG Phantasy Star, but that is a different case. If they did they would be pummeled by EA in sales, especially their sports series. They are trying to catchup to EA, not lag behind
FANBOYISM? Because i've told it the way SONY has it outlined in their online gaming plan? The point is, they haven't done crap to setup anything that resembles XBOX Live. MS did, SONY did not. Though you are probably right, about developers charging for game time, as you did point out. When they do ... will it be through sony and let sony handle the servers or will be through their own servers and pocket the money.
All i said was, at the current state, XBox as an advantage (for the 12 month subscription) over PS2 because they (MS) are handling everying online.
Again, it depends your vewiponit of it. Sony has not taken the walled garden approach. It has taken the path of PC gaming itself since it is more familiar and will not FORCE a cost upon the consumer. This in the end is the safest approach because it assumes OG will EVENTUALLY succed, but it leaves the path open to how to get there. The main problem finanically with OG for M$ is that they have dumped billions and billions into their network that is MUST succede. It must have tens of millions of gamers PAYING or else it will will be a failure
Now let's get back to the original question of the thread.
What is considered the best /most popular game console? -- then someone brought XBOX LIVE. I said the obvious. People post what they think and so did I. Did i slant negatively against PS2? No.
Looks like the only one who can't get over fanboyism, is you. Unless that remark wasn't directed towards me, then the current statement doesn't apply to you.
Actually it was directed toward you. Someone said XBOX Live was a wise move - I pointed out the flaws within it. And I am true, arn't i? It _must_ succced because Microsoft has put too much money into it to be unless less than a huge success. Also, just like I stated earlier they key will be if Microsoft can actually KEEP its customers AFTER the initial one year for 50 dollars deal. Because 50 dollars for a year is nice - 9.995-19.95 (possibly even more to access a "premium" game such as a MMORPG) a month is where the consumer will start to question.
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As to the comment about the SS and the PS2 i'd have to disagree (mainly because Sega is an area where I know a LOT about). The Saturn's main problem was that it initally was made as the ultimate 2d gaming machine - Early specs show a 16MHz NEC Cisc CPU (can't remember the name however I know that it was the first commonly used CISC in Japan) powered the console. When Sony announced their specs (the farking processor was basedon the R3000A!!! The Indigo used an OLDER version which meant this thing was powered) and showed it was a 3d gaming machine Sega had to scramble...quickly.
That is where the Saturn's fault lies in. With a year to go to launch they couldn't spend the time to recraft a console. They decided to use parts on the shelf and threw in 2 SH2s and 2 Beefed up VDPs instead. The problem was the the system wasn't "in harmony" because it wasn't made to be based on Hitachi's SH2.
The PS2 had PLENTY of time and was carefully constructed with the idea of the EE in the beginning.
the games are proof enough themselves.
Let us take Yuji Naka - creator of the Sonic series. SEGA's BEST developer (he even made a NES emulator for the SEGA Genesis) spent a LONG TIME perfecting his game which was supposed to show the "true power" of the Saturn. It came in the form of Nights. Nights was the best example of the power of the Saturn. However it shows that even with the greatest genius, 100% pure SH2-asm, Nights was a 2D game in a 3d uniserse.
That is what the Saturn was, due to the fact it was cobbled together- It was a 2D system that handled 3d
objects VERY well.
The Ps2 has to be coded in ASM to acheive results comparable to the Xbox and GC -this is something that Sony doesn't hide. The games that were supposed to deliver DID. FFX was amazing, MGS2 was incredible (the first scene where you see snake jump off the bridge is NOT a movie. Beat the game and you unlock the feature of slightly tilting the camera during a cut scene. You can do it during the into). Jak and Daxtor finally silenced all those who said that the Ps2 could not show great games with huge draw distances (It eliminated them....). Ratchet and Clank took the idea of J&D and then tossed twenty enemies moving simultaneously onscreen without a drop in its 60FPS.
However there is a catch - one must program in assembly because the Ps2's two vectors understand ONLY assembly.
So the PS2 can compete - abliet it must be coded in pure assembly (Insomniac stated that Ratchet and Clank uses about 50% of the Ps2's resources. They even stated that it could not be done on the Xbox without lowering the framerate to 30FPS because the P!!! [or celeron...] was made to do linear algebra like the EE is. They also noted though that nVidia suprised everyone in 2001 with something they thought was impossible and that they do have games coming out for the Xbox) and that is the kicker. Most developers don't want to code in assembly for timely reasons.
And just by looking at it. The Ps2's CPU is like a "3 in 1" deal..almost like the trinity if you are a Christian. The SS has two independant Sh2s inside and even by utilizing both at the same time you had latency problems by having to wait for one to "catch up". Even by acheiving sync there would be a drop in resources
so initially while the SS=Ps2 idea maybe feasable, it is flawed with many misconceptions. But that doesn't stop me from playing my saturn.
And feel free to argue the history of SEGA with me if you must
🙂