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Battlefield 4 resolution scale guide

desprado

Golden Member
So i really dont now what is this resolution scale.Can any one tell me what should be my resolution scale normal or standard.My resolution is 2560 by 1440
 
the resolution scale is so that you can lower the resolution of the game without affecting the readability of the HUD and UI.
It should be set to 100% ideally.
 
BF4 have the option to render the game at a higher res keeping the output to the display the same (like super sampling), so you get better quality, lower performance, 100% is rendering at the same res as output (like most games do)
 
It's actually an awesome feature that will probably get more attention once it's gone retail and reviewers are benchmarking the game.

Say you run the game at 1920x1080p, you can run the game at 2880x1620 internally and it will output to your monitor at 1080p delivering a much better image and negating the need for running MSAA/post-AA. It's super-sampling and will deliver the most amazing IQ you can get in game.

It will likely be a reasonable feature to run for gamers playing at 1080p and using say, two AMD R9 290X cards or two GTX 780s etc.
 
All it's doing is exposing to the PC end-user a feature that has been used extensively for consoles as a way to hide their terri-badness to people with bad eyes.

On consoles most AAA titles/engines since at least Unreal 3's inception have had to feature to draw a lower resolution and then use a scaler to scale up to the higher resolution. This option allows you to do the opposite and draw a larger resolution and scale >>down<< to a lower resolution as well (other option is kept).

For a good effect when you want >>sharp<< supersampling you need to do power of two resolution scaling.
 
i cant believe ppl are using more than 100%.
This game supports other AA methods, there is no need to destroy your performance like this.
 
o0_zpsb23c1822.png~original


/2 2542MB Vram @ 1080p with 4xMSAA and 200% downsampling.
 
Say you run the game at 1920x1080p, you can run the game at 2880x1620 internally and it will output to your monitor at 1080p delivering a much better image and negating the need for running MSAA/post-AA
Downsampling doesn't AA all edges since it's only an ordered grid. SGSSAA is really the best, by far.
 
Whoops, derp mode was engaged.

That was system memory I posted.

Here is vram usage at 1080p 200% and 4xMSAA

o0_zpse38ce12d.png~original


You have to divide by two, but I'm also pretty sure I got some stutter from the buffer.
 
I just want to confirm that setting it below 100% has no effect on performance... Also, I need to build my PC now! 😛
 
Whoops, derp mode was engaged.

That was system memory I posted.

Here is vram usage at 1080p 200% and 4xMSAA

o0_zpse38ce12d.png~original


You have to divide by two, but I'm also pretty sure I got some stutter from the buffer.

Wow.. they were not kidding with the whole 3GB Vram recommend thing..
 
Afraid to even apply 4x msaa with my 770, 1366x768 ultra no msaa nearly consumes 1700mb and I know I applied 200% scale resolution for a minute or two out of curiosity and didn't check the vram usage but I saw gpu usage jump to 99% but the frames kept dipping into the 30s......1366x768 was not a typo go ahead give it a try at that resolution you gtx670/gtx680 owners.
 
So I ran the game @ 1080P with everything maxed with Ultra setting and a resolution scale of 100% (No vsync).
This is with 3570k@4.8 and two 7950's @ 1000/1500 - pretty low OC

Here if my avg framerate with frametimes. - 83 FPS on avg.

7950X2FT_zpsf424d084.jpg


Then I ran the same settings and added 200% resolution scaling - 38 FPS on avg.

7950X2FTSSAA_zps7d1cd586.jpg


200% Makes a huge difference in IQ, but performance is not so good. Of course this is with MSAA still enabled.
 
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It uses less CPU than BF3, way less.

Less cores or less overall usage? I don't know about you? but with my quad, I am sitting @ 100% pretty much the whole time. From what I have seen this game will use 8 cores, which is more that what BF3 I thought used?
 
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