Battlefield 1942 1.4 patch will disable all client-side mods and fix cheats once and for all

NicColt

Diamond Member
Jul 23, 2000
4,362
0
71
EAGames BF1942 1.4 patch info

A note on cheating and exploits -- we've all seen how cheating can destroy the gameplay experience for everyone. EA and DICE take cheating seriously and we are taking an aggressive stance in preventing exploits which allow people to cheat. The biggest source of all BF cheats and exploits are client-side modifications. With the release of patch 1.4, we are disabling all client-side mods. Unfortunately, this means that the client side mods that aren't used for cheating will also be affected. DICE and EA have spent the past few months trying to engineer a solution which allows client-side mods to work while stopping the cheats. Ultimately it proved impossible to do so in such a way that prevented future client side mods from opening up new methods of cheating and exploitation. However, this doesn't mean that all mods are unusable. By making the mods into full server-side mods (Desert Combat for example), everyone can experience the cool factor that these mods offer.


Has hell frozen over, It's about friggen time they come to their senses. Until they implement something like Punkbuster or something similar, just ban all client side mods. There's still hope for it yet.
 

edro

Lifer
Apr 5, 2002
24,326
68
91
I don't even play BF1942 anymore, I only play Desert Combat.... My city has a local server that is always full, and I get an 8 ping at. :D
 

sep

Platinum Member
Aug 1, 2001
2,553
0
76
Originally posted by: edro13
I don't even play BF1942 anymore, I only play Desert Combat.... My city has a local server that is always full, and I get an 8 ping at. :D

If you town gets over poplulated it because of this post! I'm packing now...Hi Neigbhor :beer: