Batman Arkham City gets DX11 and improved PhysX!

Carfax83

Diamond Member
Nov 1, 2010
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The first DX11 Unreal engine 3 game if I'm not mistaken.

The improved physx I was expecting, but the DX11 really surprised me :eek:

Tessellation is the only DX11 feature mentioned so far, but I'm sure there will be others.. Looks like Rocksteady is really giving the PC platform some good lovin' this time around..

Can't wait to play this maxed out on my system :cool:
 

irishScott

Lifer
Oct 10, 2006
21,562
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*shrug* I was perfectly happy with the PC graphics for Asylum, but then again I've always been more into the story (unless the graphics visibly suck/glitch).
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
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*shrug* I was perfectly happy with the PC graphics for Asylum, but then again I've always been more into the story (unless the graphics visibly suck/glitch).

Yes it was already pretty good, but now it'll be even better! Hopefully it's well optimized so I can run it well on a single GTX570 with 3D vision. AA looks good in 3D and I'm expecting to play this one that way as well.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
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Again with the Nvidia exclusive features? I'm sad now.

To be honest, nv has been working a lot on making physx run better on CPUs. Just look at the perfomance of CPU physx in mafia2 vs earlier games.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
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To be honest, nv has been working a lot on making physx run better on CPUs. Just look at the perfomance of CPU physx in mafia2 vs earlier games.

Arkham City will be using the new PhysX 3.0 which has much better multithreaded optimizations than previous incarnations.

It should run well on quad and hex cores I'm certain.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
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The first DX11 Unreal engine 3 game if I'm not mistaken.

The improved physx I was expecting, but the DX11 really surprised me :eek:

Tessellation is the only DX11 feature mentioned so far, but I'm sure there will be others.. Looks like Rocksteady is really giving the PC platform some good lovin' this time around..

Can't wait to play this maxed out on my system :cool:

No, Homefront was Unreal Engine and it used DirectX 11. That might have been custom rather than part of the SDK, though. DirectX 11 features are good to see, and I hope CPU-only PhysX benefits from the improvements too.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
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Arkham City will be using the new PhysX 3.0 which has much better multithreaded optimizations than previous incarnations.

It should run well on quad and hex cores I'm certain.


I dunno, I'm pretty confident NV intentionally gimps PhysX to run like crap on anything other than one of their cards. I really don't see that changing.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
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It gimps the optional GPU PhysX, but the standard CPU PhysX should run fine.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
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Happy to hear it! this game is going to be dope! :D

Up to 40 hours of gameplay, enhanced PhysX, DX11......get to play as Batman, Catwoman and Robin...

What more could a gamer ask for?
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
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I've yet to finish the first one. Got halfway through it then lost interest for some reason. I should get back to it soon.
 

MaxDepth

Diamond Member
Jun 12, 2001
8,757
43
91
I wish I could get the first one working. Funny but my main system,SAPPHIRE 100312SR Radeon HD 6950 on aGIGABYTE GA-890FXA-UD5 (AM3) it won't even load the start console correctly. However...it will run (albeit very slowly) on my first TV system: GIGABYTE GA-MA790GP-DS4H (onboard Radeon HD 3300).

$700 system? no. $120 system? yes.
 

nenforcer

Golden Member
Aug 26, 2008
1,767
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I wish I could get the first one working. Funny but my main system,SAPPHIRE 100312SR Radeon HD 6950 on aGIGABYTE GA-890FXA-UD5 (AM3) it won't even load the start console correctly. However...it will run (albeit very slowly) on my first TV system: GIGABYTE GA-MA790GP-DS4H (onboard Radeon HD 3300).

$700 system? no. $120 system? yes.

I'm an nVidia user, if you can't tell, and the game also had some issues loading when trying to figure out the PhysX settings. The game installs the PhysX runtime which has to determine whether or not to use the CPU, in your case, or a dedicated PhysX accelerator in other cases.

I had issues with the game loading initially that had to do with me upgrading my drivers.

Uninstall the game and then install the latest Catalyst drivers and then reinstall the game again and it should work.
 

Creig

Diamond Member
Oct 9, 1999
5,170
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I really hope Nvidia/Rocksteady don't try to lock out features from AMD users like last time. Both companies were in 'damage control' mode after that one hit the fan.
 

jordanecmusic

Senior member
Jun 24, 2011
265
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may sound noobish, but I like havok better than physx. I'm pretty sure that arkham city can do the same thing with both, but havok will be much easier on the pc. also, havok can be used by both geforce and radeon users. Makes me wonder, why are they picking sides when both sides are going to play the game?
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
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may sound noobish, but I like havok better than physx. I'm pretty sure that arkham city can do the same thing with both, but havok will be much easier on the pc. also, havok can be used by both geforce and radeon users. Makes me wonder, why are they picking sides when both sides are going to play the game?

It's because Havok doesn't support hardware accelerated physics.. The GPU is better suited to running the complex particle effects physics that will be featured in BAC..

For instance, some of the effects in Mafia 2 could have up to 10,000 unique particles on the screen at any given time, and running this on the CPU could easily bog it down....even when multithreaded.

It is likely that BAC will have even more particles than Mafia 2, so the GPU is definitely the best thing to use for maxed settings.. I just bought a cheap GTS 250, and thats suited my needs just fine for every hardware physx title so far.. :thumbsup:
 
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