I recently built a new computer with these specs:
ASUS A7M266 mobo
256 MB Crucial PC2100 DDR ram
1.4 ghz Athlon Thunderbird, 266mhz FSB
IBM 60gxp Deskstar HD
Creative SBLive X-Gamer soundcard
Leadtek Geforce2 Ultra (at first...returned it and got the Geforce 3 below)
ELSA Gladiac 920 vid card (Geforce 3, now)
Win2000 Professional
With both the Geforce2 Ultra and the Geforce3, Direct3d games and apps (3dmark2001) have had horrible performance. There is one common problem that I see in all of the Direct3d things I try, which is the separation of horizontal bars of video, like Verticalsync is not turned on. This even happens on the Windows desktop when I draw a box with the cursor and move it side to side really fast: it is easy to see that, for example, on the top inch or so of the box, the vertical line is at one position, but the next inch of line under that is a centimeter behind, and the next inch under that follows the same type of pattern.
In Counterstrike (Halflife), using Direct3d at 1024x768, I get around 10-15 fps and this same Verticalsync thing happens. When I try to ESC back to the menu, the entire game crashes and i have to ctrl-alt-del out.
In another game i tried, Return to Castle Wolfenstein, which uses Direct3d, the Vertical sync thing is still a problem, the fps are average, and there is massive slowdown in heavy action.
Using OpenGL, the game runs super-smooth and I have no problems at all. Counterstrike and Quake run very well in OpenGL
In 3dMark2001, the video performance is exactly the same. At first I was using the 12.41 drivers, and the program finished and produced a score of 2100. In the first game demo i got around 25 fps low detail, and 10 fps high detail, and the performance just got worse from there. I updated to the new 21.83 drivers, and the performance on the first demo increased: about 80 fps average, which still seems rather slow. But now, the program always crashes after the High-quality test of game demo 1 with the error "E_OUT OF MEMORY". But even with the 21.83 drivers, the Verticalsync problem is still there: in Counterstrike, on the desktop, and in 3dmark, and the fps in Counterstrike is still horrible.
I have been trying all of the Nvidia drivers, and none seem to help. I installed the VIA 4 in 1 4.35 drivers, and that didn't do anything. I even reformatted my harddrive, and that did nothing. It seems to me that the problem could lie in a Win2000 conflict with some of my hardware or drivers, or in my motherboard, but I have no idea for sure. I'm planning on installing WinXP to see if that helps anything.
Does anyone have any advice/answers? =)
Thanks a lot
ASUS A7M266 mobo
256 MB Crucial PC2100 DDR ram
1.4 ghz Athlon Thunderbird, 266mhz FSB
IBM 60gxp Deskstar HD
Creative SBLive X-Gamer soundcard
Leadtek Geforce2 Ultra (at first...returned it and got the Geforce 3 below)
ELSA Gladiac 920 vid card (Geforce 3, now)
Win2000 Professional
With both the Geforce2 Ultra and the Geforce3, Direct3d games and apps (3dmark2001) have had horrible performance. There is one common problem that I see in all of the Direct3d things I try, which is the separation of horizontal bars of video, like Verticalsync is not turned on. This even happens on the Windows desktop when I draw a box with the cursor and move it side to side really fast: it is easy to see that, for example, on the top inch or so of the box, the vertical line is at one position, but the next inch of line under that is a centimeter behind, and the next inch under that follows the same type of pattern.
In Counterstrike (Halflife), using Direct3d at 1024x768, I get around 10-15 fps and this same Verticalsync thing happens. When I try to ESC back to the menu, the entire game crashes and i have to ctrl-alt-del out.
In another game i tried, Return to Castle Wolfenstein, which uses Direct3d, the Vertical sync thing is still a problem, the fps are average, and there is massive slowdown in heavy action.
Using OpenGL, the game runs super-smooth and I have no problems at all. Counterstrike and Quake run very well in OpenGL
In 3dMark2001, the video performance is exactly the same. At first I was using the 12.41 drivers, and the program finished and produced a score of 2100. In the first game demo i got around 25 fps low detail, and 10 fps high detail, and the performance just got worse from there. I updated to the new 21.83 drivers, and the performance on the first demo increased: about 80 fps average, which still seems rather slow. But now, the program always crashes after the High-quality test of game demo 1 with the error "E_OUT OF MEMORY". But even with the 21.83 drivers, the Verticalsync problem is still there: in Counterstrike, on the desktop, and in 3dmark, and the fps in Counterstrike is still horrible.
I have been trying all of the Nvidia drivers, and none seem to help. I installed the VIA 4 in 1 4.35 drivers, and that didn't do anything. I even reformatted my harddrive, and that did nothing. It seems to me that the problem could lie in a Win2000 conflict with some of my hardware or drivers, or in my motherboard, but I have no idea for sure. I'm planning on installing WinXP to see if that helps anything.
Does anyone have any advice/answers? =)
Thanks a lot