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Audio capture in .NET

Mark R

Diamond Member
What's the best way to do this?

I've got an old library that uses Managed Direct X 1.1 - which is fine, but I'm trying to move all my current development to .NET 2 and/or 3.

I understand that MDX 2 is now dead, replaced by XNA. However, I can't find any info about audio input on XNA - I have a feeling it's been axed.

So, do I just have to hang on to my old code which uses an old, dead framework?
 
You might check for something more modern at CodeProject.com, though the audio section of their samples was a little weak when I was looking for how to resample WAV files.

We still use C++/MFC at work so I don't have any API suggestions myself.
 
Would COM work for you? Could you just keep that bit of audio recording code, package it up as a DLL and then use COM to wrap it for he rest of the project? Also, I have a feeling that if they axed anything in the audio sector, it would be because Vista's audio systems are completely new/different. Not as if that will help, but perhaps you can see if they are pointing to a new "modern" vista solution?

One last suggestion, if you look in codeproject, look in both VB.net and C# as I have found useful stuff in one but not the other many a time.
 
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