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ATR (Alternate Tile Rendering) a possible reality with dual-chip (or more) 3D cards?

Howard

Lifer
Just like AFR (Alternate Frame Rendering). If tile-based rendering is implemented on a dual/quad chip solution, a way to render would be to allow the two GPUs to render one tile after another.

i.e. 1st GPU does 1st tile, 2nd GPU does 2nd tile, 1st GPU does 3rd tile...
 
interesting concept. it might require ALOT of engineering to accomplish.. HOWEVER, I suspect 3dfx might do something like that when it tries to make the Fear (uses all the Gigapixel tech, ie tile rendering).

I'm to tired to think about it right now though, so I can't give you a good answer...
 
Possible yes, but if it is more logical then simply using SLI combined with tiling would be something else(no clue myself). It would seem to me that it would be easier to implement SLI utilizing tiling then STI, though it would be possible to greatly reduce the amount of duplicate texture reads required, bandwith in a multi chip tiling solution wouldn't be anywhere near as important as it is now. Consider the Kyro is swinging it out and besting in some cases a GF DDR with significantly less bandwith in bandwith limited situations, throw 5ns DDR on a chip as effecient as the Kyro with the power of the GF2U. You could be looking at ~4GTexels effective fillrate with a single chip.

Why would a company want to run multi chip though? Using multiple chips is less economical then designing one more powerful chip, not to mention you waste RAM with texture duplication and with an effective tiling implementation, memory bandwith becomes significantly less of a factor. Everyone loses with multi chip in terms of costs, manufacturer, consumer and investor.
 


<< Everyone loses with multi chip in terms of costs, manufacturer, consumer and investor. >>



Not necasarrily. It does increase memory bandwidth. At least it did on the V5.
 
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