ATOT Effect Required!!

JJChicken

Diamond Member
Apr 9, 2007
6,165
16
81
Hey guys,

Seeking the legendary and mythical ATOT effect ;)

Are any of you fans of Reverse Polish Notation (RPN) calculators, such as the HP 12C, 15C, etc?

For those that don't know, RPN is a better way of doing calculations :)

Instead of doing 3 + 5 = 8, you do the following

3
ENTER
5
+

Sounds like a trivial, meaningless change, but it is much more intuitive with how our brains think, and after a few tries, you will never go back :)

I fell in love with my HP12C when I became an accountant for a few years. I've recreated this application for iPhone, completely free, hoping you guys will give it a shot :)

https://apps.apple.com/au/app/rpn-30/id1451413517

Leave feedback if you like it. My only goal is to crack 10,000 downloads so I can put it on my resume. No world domination plans here ;)
 
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clamum

Lifer
Feb 13, 2003
26,256
406
126
I'd try it out if I had an IPhone but I have a feeling I wouldn't like it. I'm perfectly happy with a "normal" calculator, but like I said I'd still give yours a shot. Gotta help out the ATOT brethren.

I'll have to post here when I finally finish my mobile game. I'm expecting about 10 downloads. Maybe if I post here I'll break 15! Woot
 
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Ken g6

Programming Moderator, Elite Member
Moderator
Dec 11, 1999
16,698
4,660
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I used HP calculators exclusively in high school and college. I was disappointed when I won a TI in a contest once.

I'd download your app except for the minor problem that I don't have an iPhone. I do have Droid48 on this Android phone, though I don't use it much.
 

JJChicken

Diamond Member
Apr 9, 2007
6,165
16
81
I'd try it out if I had an IPhone but I have a feeling I wouldn't like it. I'm perfectly happy with a "normal" calculator, but like I said I'd still give yours a shot. Gotta help out the ATOT brethren.

I'll have to post here when I finally finish my mobile game. I'm expecting about 10 downloads. Maybe if I post here I'll break 15! Woot

What's the game? Best of luck!

If I only I was good enough to learn how to do both iOS and Android - didn't realise how much work programming actually takes o_O The hours fixing the minor most details...wish I could grow up in the command line era and not have to program UI o_Oo_O
 

JJChicken

Diamond Member
Apr 9, 2007
6,165
16
81
Also @clamum you would be surprised at how many downloads you get. I'm at over 100 downloads over 6 months of having this app (its free), and even got a thank you from somebody in Brazil, made my day that somebody actually uses my app :)
 
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FeuerFrei

Diamond Member
Mar 30, 2005
9,144
929
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I don't use apple store.

Reminds me of my HP 48G in college.
48G-2.jpg
 

JJChicken

Diamond Member
Apr 9, 2007
6,165
16
81
I don't use apple store.

Reminds me of my HP 48G in college.
48G-2.jpg
Is it RPN?

I used HP calculators exclusively in high school and college. I was disappointed when I won a TI in a contest once.

I'd download your app except for the minor problem that I don't have an iPhone. I do have Droid48 on this Android phone, though I don't use it much.

HP calculators are the best. I don't mind the TI - 30 II B, used that in high school (best history function), but the joys of doing calculations on a HP
 

purbeast0

No Lifer
Sep 13, 2001
53,646
6,528
126
What's the game? Best of luck!

If I only I was good enough to learn how to do both iOS and Android - didn't realise how much work programming actually takes o_O The hours fixing the minor most details...wish I could grow up in the command line era and not have to program UI o_Oo_O
There are TONS of tools out there to help you develop iOS and Android simultaneously. If I were to start another app any time soon, no chance I would do native iOS or Android and would be using one of the other platforms.
 
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JJChicken

Diamond Member
Apr 9, 2007
6,165
16
81
There are TONS of tools out there to help you develop iOS and Android simultaneously. If I were to start another app any time soon, no chance I would do native iOS or Android and would be using one of the other platforms.

Do you get the same functionality though? Does android use storyboards etc.

Because I find there's quite a few specific things to the iOS programming platform - I was frequently hitting the walls of what is possible as I worked to get the best user experience possible.

What I HATE right now (and I'm going off topic on my own thread :p) is that you can't have iOS apps running in the background...I sooooo want to create a true p2p messaging app that doesn't require going through a server

What apps have you built?
 

purbeast0

No Lifer
Sep 13, 2001
53,646
6,528
126
Do you get the same functionality though? Does android use storyboards etc.

Because I find there's quite a few specific things to the iOS programming platform - I was frequently hitting the walls of what is possible as I worked to get the best user experience possible.

What I HATE right now (and I'm going off topic on my own thread :p) is that you can't have iOS apps running in the background...I sooooo want to create a true p2p messaging app that doesn't require going through a server

What apps have you built?
I've built many strategy guides for fighting games as well as a game. My most recent one is a live video dating app that we are relaunching shortly, Spottle, https://spottle.app . That one is by far the most in depth one using many 3rd party apps and has a backend and database.

Storyboards are nothing special and I'd argue that using them is a bad idea. If you know how to make views programmatically it's way more powerful than using storyboards. And that is coming from someone who wrote that whole Spottle app using storyboards. Storyboards are also a shit show when you have to merge changes from another branch or have multiple people working on the same storyboard in a branch.

I'm talking about stuff like React Native which is 100% what I would write an app in if I did it all over again. Right now that app is only iOS because it's all in Swift. If it was in React Native, we could deploy to both platforms, with some specific platform code for certain functionality.
 
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JJChicken

Diamond Member
Apr 9, 2007
6,165
16
81
I've built many strategy guides for fighting games as well as a game. My most recent one is a live video dating app that we are relaunching shortly, Spottle, https://spottle.app . That one is by far the most in depth one using many 3rd party apps and has a backend and database.

Storyboards are nothing special and I'd argue that using them is a bad idea. If you know how to make views programmatically it's way more powerful than using storyboards. And that is coming from someone who wrote that whole Spottle app using storyboards. Storyboards are also a shit show when you have to merge changes from another branch or have multiple people working on the same storyboard in a branch.

I'm talking about stuff like React Native which is 100% what I would write an app in if I did it all over again. Right now that app is only iOS because it's all in Swift. If it was in React Native, we could deploy to both platforms, with some specific platform code for certain functionality.

That app looks great and the idea sounds great. Hope the best for it.

Yeah you are right, doing views programmatically is really great - its been a while since I coded (6 months), but now I remember I actually did all the views programmatically.

I think I’ve really bought into Swift, hence feeling scared to go down a third party approach. It makes sense though, I’m really limiting myself to Apple only. My view is if I ever get a good idea, I’m just gonna hire a gun Android programmer to create something for me there / manage both apps, while I work on the fundraising / business model.
 

clamum

Lifer
Feb 13, 2003
26,256
406
126
There are TONS of tools out there to help you develop iOS and Android simultaneously. If I were to start another app any time soon, no chance I would do native iOS or Android and would be using one of the other platforms.
Yep. I'm using Unity for this game, and it can build to Android/iOS/PC/a-million-other-devices. I know of Xamarin but I don't think that's used for games as much, that's mainly for just regular mobile apps as I understand it.

But man, I cannot say enough good things about Unity. For free you have access to this incredible game development environment. Combine that with Visual Studio being free (Community version) and wow... it's a golden era for developers.
 

SKORPI0

Lifer
Jan 18, 2000
18,483
2,418
136
Working link of OP. Note - You'll have to open it via Apple app store, with a iOS device, iPhone, IPad.
 
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IronWing

No Lifer
Jul 20, 2001
72,904
34,019
136
I don't do Apple, but you have my full endorsement for your endeavors. RPN is the only way to calculate. For Android, Droid48 was mentioned above, and I also use Free42. A complete libre software rewrite of the hp42s calculator...

That's the one I've been using on iPhone. I like it.
 
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purbeast0

No Lifer
Sep 13, 2001
53,646
6,528
126
That app looks great and the idea sounds great. Hope the best for it.

Yeah you are right, doing views programmatically is really great - its been a while since I coded (6 months), but now I remember I actually did all the views programmatically.

I think I’ve really bought into Swift, hence feeling scared to go down a third party approach. It makes sense though, I’m really limiting myself to Apple only. My view is if I ever get a good idea, I’m just gonna hire a gun Android programmer to create something for me there / manage both apps, while I work on the fundraising / business model.
In hindsight I wish the app was never started in Swift. When new versions of Swift come out it's a huge pain in the ass to convert to those versions. And then if you had Cocoa Pods that use old versions, you can have issues with those as well. Sticking to Objective-C would have been the best bet but it's way too late for that.

Yep. I'm using Unity for this game, and it can build to Android/iOS/PC/a-million-other-devices. I know of Xamarin but I don't think that's used for games as much, that's mainly for just regular mobile apps as I understand it.

But man, I cannot say enough good things about Unity. For free you have access to this incredible game development environment. Combine that with Visual Studio being free (Community version) and wow... it's a golden era for developers.
I started an online turnbased multiplayer game in Unity but never got around to finishing it. I started it in JS but quickly realized using 3rd party libraries with C# and JS mixed wasn't going to work, so I converted everything to C#. That was my first and only experience with C#. Then my son was born and I just never got back to it.

The game I wrote was using Cocos 2D for iOS. I then used Apportable to port it to Android with nearly one click. I did have to write some native code and bridge it on Android though because I did things like Facebook and Twitter sharing, as well as Admob.
 
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KeithP

Diamond Member
Jun 15, 2000
5,664
202
106
I purchased an HP11C around 1983 to use in my college classes. Still have it and it still works great! Sure, I will give your app a look.

-KeithP
 
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BarkingGhostar

Diamond Member
Nov 20, 2009
8,410
1,617
136
I had a 12C. Loved the fact it was RPN. Years later I got an HP48 and found it way too much. But this was when I got into Physics and learned to derive my equations and numbers were deemed not so much important. Man, this is taking me back way too many years.
 
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