I'm a bit concerned why "01_RubyRendered" (
link) seems to be an actual image of the actress/model and not a rendering.
View the image at full size and note the remnants of a background that is not pitch black around her entire outline. Especially on her right arm near her breast and her hair near the back of her head/neck. The area around the arm is especially egregious. It's actually around most of her outline. Like where her neck switches from "blurry" to "peach fuzz". You can actually see some red fibers from her tank top strap against the black background. I really don't think a laser scanner (or whatever else "Lightstage" uses) or the resultant 3D mesh would provide for that level of detail. Nor the bump/normals/UV/etc. I understand her peach fuzz and clothing fibers are
technically possible, but they don't look computer generated nor do I believe the scanners used today could resolve those miniscule details.
Now if you switch between "textured" and "untextured" in a smaller size (
Before vs
After) ... They don't even appear to be the same. The hair is "flatter" in the "untextured" and different in the back. Comparing "untextured" vs "normals", they seem to be unchanging, however. So at the very least they have a high enough detailed model to show a bump/normal view.
Going back to watch the video with the same level of scrutiny, it dawned on me they may have done the same switcheroo. Untextured/normal/specular/whatever 3D model demo, then bam, a "photorealistic" demo that is actually faked or prerendered. For all I know the mouse they're dragging around can be animating the Lightstage data from the live model in a Quicktime movie, not a 3D one.
After browsing pages like
this one or
"Digital Emily" from the same site, I would say a great deal of the "photorealistic" demos from this ATI event are just the raw Lightstage data that is either directly regurgitated, or prerendered in some kind of fakery.
For instance,
"02_RubyRenderedWithTrackingDots" sure appears to me like it's just the real-life image of the actress with the tracking dots inked on her face, ala the same exact images of "Digital Emily" two links back.
Anyway, color me unimpressed with this demo. They don't tell us it's simply regurgitated Lightstage data. There's no proof they even bothered building an actual 3D model, since it seems that the "Lightstage process" results in giving you all the diffuse/normal/specular/etc data you would need from any angle. And as mentioned several posts above (gorobei), they're not even "real" normals of any actual use. I was also SEVERELY unimpressed with "Digital Emily" (link above) when it'd made rounds several months ago, since it's basically video capture and totally dependent on the actual live actor. And how the only thing actually "3D" was just her face. (The rest is all live action) ... Just use the live actor then!
Tech demos haven't had a great track record anyway, when it comes to showing off new DirectX versions... Just look at the faked Flight Simulator shots meant to showcase DirectX 10.
With all that said, I would still buy a 5870 or 5870X2 for when I build next, assuming Nvidia hasn't released theirs by that time. I'm really not trying to attack ATI/AMD either. I'm not a fanboy for either camp. I just saw the blatant Photoshopping and felt I should speak up and say something before anyone invests too much into these tech demos that are consistently less than honest.
At least it makes sense now that when viewing these images a few weeks ago, I absolutely refused to believe she was rendered. hahaha. I think I actually observed the Extract tool (or however they masked off the background) artifacts then too, but didn't think anything of it.