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ATi speaks over at Firingsquad

whoa this thread didn't get much attention... no doubt everyone has their own final opinion on ATi, they ' don need no stinkin interview' so to speak!

I'm glad ATi seems to have either smartened up or found the bug causing the quality issues in Quake 3..
 
NFS4 put a link to to on the mainpage, so this thread ain't that important as a pointer anymore. Plus it somewhat positive about a company, so there really isn't much to post on....😉
 
What a steaming pile of horse$hit that interview was!



<< I can say that the vast majority of our optimizations are completely transparent to the end-user. Optimizing for a game involves much more than just cranking out the highest benchmark score. >>


Yeah, not being able to adjust the inage quality in ONE benchmark is completely transparent...or so they hoped it would be.



<< Most of our optimizations for Quake 3 and other applications have no impact at all on image quality, and therefore it would be pointless to allow users disable them. The current RADEON 8500 driver revision has an issue that prevents it from correctly interpreting the texture quality slider setting in Quake 3. >>


Ok, i think everyone has to just stop for a minute and ask themselves, "How stupid exactly does ATI think we are?" Yeah, I'm sure that little slider problem is completely coincidence...funny how this mistake somehow resulted in massively inflated Q3 scores. And us users are WAAAAAAAY too stupid to be able to judge for ourselves things like image quality and other "technical" things like that. What a BUFFOON this guy is...all doubletalk.
ATI has just officially lost what last shread of respect I might have had for them. I mean, come on...at least admit it when you're caught...don't call your customers stupid.
 


<< Most of our optimizations for Quake 3 and other applications have no impact at all on image quality, and therefore it would be pointless to allow users disable them. The current RADEON 8500 driver revision has an issue that prevents it from correctly interpreting the texture quality slider setting in Quake 3. This issue will be corrected in the next driver release. >>


Thats just insane, "an issue with the quality slider" hehe, I cannot believe ANYONE would even remotely believe that garbage, ATI is a joke.
 
This, this is a bug now? Maybe they should do it Microsoft way and call it a "feature" 😉
 
Can't wait till ATI's P4 chipset comes out, bet it will just happen to "misinterpret" Sandra's memory testing instructions giving it a higher score than the SiS 645 :disgust:
 
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