- Jan 6, 2001
- 27
- 0
- 0
What exactly are the advantages of the Radeon's 3 textures per something or other over the Geforce2's whatever it has?
Does that mean it can just slap more textures over a model per clock cycle?
What I'm really trying to say is I don't know which one I should get now that I know the texture compression thing in the Geforce2 is a hardware problem.
HELP!
Does that mean it can just slap more textures over a model per clock cycle?
What I'm really trying to say is I don't know which one I should get now that I know the texture compression thing in the Geforce2 is a hardware problem.
HELP!