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ATI R300 specs revealed!

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Hmmn, seems like I'm gonna be one of the only ones to be stuck with an "interim product" that the Parhelia looks to be...
 
Originally posted by: tenoc
i swear i cancelled my preorder for an 8500 in early october when it was clear that ATi wasn't shipping the things for another couple weeks.

Anyone calculate the time differential between announcing the GF4 Ti4200 and its actual availability? 😕

I believe that it was a month
 
first of all can you say, LOAD OF CRAP? Inquirer is full of it. they do this before EVERY product launch, and end up being at least partly wrong.

where did this '107 million transistors' number come from in the first place?? I heard it first mentioned on the Beyond3D boards just a couple of days ago, and no-one could verify the source or anything.

0.15 micron process? well if it has 107 million transistors, then nope, that's not correct.

512 bit? ok you can think what you want.. there's absolutely no point in saying the architecture is 512 bit, becuase it ISN'T ALL MADE OF 512 bit FPU's NOW IS IT?? FRAME BUFFER? 512 bit?? Z-BUFFER? 512 BIT?? I think not. show me one unit on that chip that actually is 512 bit, and THEN you are not a total bulshitter to me..

ok 8 rendering pipelines + 2 texture units each? I doubt it.. fillrate isn't nearly as much of a concern any more.. why add pipes?? the only thing increasing the fillrate is number of textures on a polygon, so you'd think keeping 2 texture units per pipe makes sense, but even John Carmack disagrees with this move.

I don't know about the 16 textures per pass requirement, I don't know much about DX9.

Quad Vertex shader? sure lets take what we have, and double it.. that makes sense.

Vertex shader 2.0 yep.. with 107 rumored transistors you'd better hope that's included..

Pixel shader 2.0? hmm, well perhaps they can do that with 107 million transistors..

displacement mapping support? well as with the P10, it's not mentioned as a spec, becuase it doesn't have a specific unit dedicated towards this operation, it would have to be done with the vertex shaders. I think the R300 is either too far along to support this in 'hardware' so to speak (ie, not wasting FPU units when you could have a dedicated unit doing these calculations), or they were part of the DX9 developement and had to support it. either way, it CAN do Displacement mapping, it's just a question of how it does it.

64 bit colour? 64 bit Z-Buffer? not likely, but we'll see.

FP rendering.. well lets see, considering you already have Vertex shader 2.0 support, you'd assume that..

256 bit DDR SDRAM? been rumored quite a bit, and is even included in the Parhelia (and I think the P10), so it's not totally impossible to think that R300 would be able to do this.

as for the RV250.. I won't comment. it's a long enough post already.
 
Hmmm...don't want to get in trouble by saying. Let's say ATI releases specs to certain companies/organizations before they go public.

Also, that article forgot it will have Truform 2.0 with support for higher order surfaces.
 
looks tasty...but i doubt its all true.

107 million transitors - you CANT do that on a .15 process...damn near impossible, and if they do manage it somehow, its gonna be one HOT chip...either they are going .13 process or its not that many transistors.
 
Originally posted by: Adul
doesnt nvidia have like 120 million transisters?

and why do people assume it is going to be a big card? what puts it in their mind that it will be a large card?
Because there's also the rumour of it including 3dfx technology? 😉 😛 (Included in the box, a cutting tool to allow the length of the card through a hole in your case, and a power brick...) 😀

 
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