Originally posted by: nvfx
Its just like saying a Trident XP4 taking over a Ti 4200. Reviews have showed the X800 Pro losing to the GT big time at high resolution. Or lets say a difference of over 10 fps. Thats huge.
May be ATI is planning to unleash the first time DUAL Drivers, when Playing Doom III, one driver takes over, when playing everything else, the other Driver takes over.
That by the way was just my brain feeling tired a bit
Originally posted by: SilverTrine
The 9500pro was 8 pipelines and was slower than the 5950u which was 4 pipelines.
Pipelines arent the end all be all and in fact the x800pro outpaces the GT in some games because of its clockspeed advantage.
Originally posted by: Insomniak
Originally posted by: SilverTrine
The 9500pro was 8 pipelines and was slower than the 5950u which was 4 pipelines.
Pipelines arent the end all be all and in fact the x800pro outpaces the GT in some games because of its clockspeed advantage.
You're not familiar with the situation at hand here, so it's no surprise that you're talking pretty much out your butt here.
With the Doom 3 tech, pipelines pretty much ARE the end all be all. Do a little reading on how the lighting in the game is rendered and you'll see why. Basically, pipelines get a two for one deal when doing stencil shadowing - effectively allowing NV40 cores with 16 pipelines render up to 32 pixels per clock.
Even if ATi's 12 pipe X800pros were functioning as efficiently as NV's cards (which they don't, mainly because ATi's OpenGL support is poop), you're still looking at 24 pixels, tops.
Stencil shadows put a premium on the number of pipelines you're packing when it comes to performance.
Originally posted by: Gamingphreek
Why would it double the performance of a Pro. A Pro has 12 pipes a GT has 16. Where is the doubling there? I certainly see the 16 pipe cards doubling performance of the last gen 8 pipe cards.
Also the 9500 Pro did not have 8 pipes unless you did that wonderful little mod that turned it into a 9700Pro. Do remember that the 5950Ultra was 8 pipes in some situations. When multitexturing for instance it was 8. Also it was clocked much higher than the 9500Pro.
-Kevin
Originally posted by: Gamingphreek
Why would it double the performance of a Pro. A Pro has 12 pipes a GT has 16. Where is the doubling there? I certainly see the 16 pipe cards doubling performance of the last gen 8 pipe cards.
Also the 9500 Pro did not have 8 pipes unless you did that wonderful little mod that turned it into a 9700Pro. Do remember that the 5950Ultra was 8 pipes in some situations. When multitexturing for instance it was 8. Also it was clocked much higher than the 9500Pro.
-Kevin
To clarify, 9500 Pros had a 128 bit memory bus and 8 pixel pipelines, opposed to the 9700 Pro's 256 bit memory bus and 8 pipelines.Originally posted by: JBT
Originally posted by: Gamingphreek
Why would it double the performance of a Pro. A Pro has 12 pipes a GT has 16. Where is the doubling there? I certainly see the 16 pipe cards doubling performance of the last gen 8 pipe cards.
Also the 9500 Pro did not have 8 pipes unless you did that wonderful little mod that turned it into a 9700Pro. Do remember that the 5950Ultra was 8 pipes in some situations. When multitexturing for instance it was 8. Also it was clocked much higher than the 9500Pro.
-Kevin
WRONG about 9500 Pro's they most definaly DID have 8 pipelines!!! it was the 9600's that didn't. You could reenable it on some of the vanilla 9500's which still had the L shapped memory.
Unreal engine has supported software, Glide, DX, OpenGL and MeTaL APIs.Originally posted by: GeneralGrievous
"There were no really significant games last year which used Open GL"
This is why there has been no driver rewrite I suppose. And correct me if I am wrong, but aren't the Unreal engines directx?
And we are expected to believe that they will get something out soon..? It's not exactly like Doom3 snuck up on us. It was showcased at E3 2002, 2003, and 2004, and I've heard it called the "most anticipated PC game" on more than one occasion. I'm also quite sure that ATi knew that is was going to be an OpenGL game, but yet they still didn't bother to touch their OpenGL driver for almost a year. Kinda odd they would wait until a week before the game launches to to start reworking drivers that have been dormant for almost a year. I don't think anyone was surprised by the results of most of the Doom3 benchmarks.it hasn't done anything to its Open GL driver for almost a year now
Originally posted by: keysplayr2003
If this holds true, shouldn't even the 12 pipe 6800 be double the performance of the X800pro in DoomIII? Because I dont see that happening. A 16 pipe GT or Ultra doesn't even double the performance.
Originally posted by: reallyscrued
yes unreal engines always have been, and always will be, directX.
is unreal engine 3 9.0C or opted for 10?
Originally posted by: JBT
Originally posted by: Gamingphreek
Why would it double the performance of a Pro. A Pro has 12 pipes a GT has 16. Where is the doubling there? I certainly see the 16 pipe cards doubling performance of the last gen 8 pipe cards.
Also the 9500 Pro did not have 8 pipes unless you did that wonderful little mod that turned it into a 9700Pro. Do remember that the 5950Ultra was 8 pipes in some situations. When multitexturing for instance it was 8. Also it was clocked much higher than the 9500Pro.
-Kevin
WRONG about 9500 Pro's they most definaly DID have 8 pipelines!!! it was the 9600's that didn't. You could reenable it on some of the vanilla 9500's which still had the L shapped memory.
Originally posted by: Gamingphreek
Originally posted by: JBT
Originally posted by: Gamingphreek
Why would it double the performance of a Pro. A Pro has 12 pipes a GT has 16. Where is the doubling there? I certainly see the 16 pipe cards doubling performance of the last gen 8 pipe cards.
Also the 9500 Pro did not have 8 pipes unless you did that wonderful little mod that turned it into a 9700Pro. Do remember that the 5950Ultra was 8 pipes in some situations. When multitexturing for instance it was 8. Also it was clocked much higher than the 9500Pro.
-Kevin
WRONG about 9500 Pro's they most definaly DID have 8 pipelines!!! it was the 9600's that didn't. You could reenable it on some of the vanilla 9500's which still had the L shapped memory.
Woah chill out... sorry i messed up. Jeez.
-Kevin