- Oct 30, 2004
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I'm suffering from a vexing problem with Unreal Tournament 2004 and the ATI Catalyst driver which I believe is video driver related.
As soon as an in-game menu is opened the computer deadlocks--it freezes and must be forcibly rebooted. The game's start screen shows up just fine, but as soon as an in-game menu is opened, the computer crashes.
I can open game menus when it's in Safe Mode using software rendering, but if I switch to Direct3D (the default) it crashes immediately. (This is done in a game menu, of course.)
Here is where it gets interesting. I can open the Unreal Editor without a problem and I can load maps into it and view the maps without a problem. If I then choose to play a map starting from the Editor (requiring no menus) UT 2004 loads up and begins playing the map (without having to go through any menus) using (presumably) the Direct3D driver. So, the game does work. BUT--as soon as I press <Escape> to open up an in-game menu--wham--it deadlocks. Note that I can run FEAR: Combat without any problems.
Video card is a Radeon x800 GTO unlocked to 16 pipes and I have the most recent Catalyst driver and nForce4 drivers installed. CPU is an Opteron 148 with a small overclock. RAM is currently 4 x 512 Corsair Value RAM on an Epox -9npa+ Ultra motherboard.
Is there some sort of a setting that I can adjust in the Catalyst Control Center to fix this? What would affect a menu's display but not the game itself?