The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.
Originally posted by: MercenaryForHire
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.
:Q
- M4H
Originally posted by: Dug
Originally posted by: MercenaryForHire
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.
:Q
- M4H
:Q
Originally posted by: Dug
Originally posted by: MercenaryForHire
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.
:Q
- M4H
:Q
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.
Originally posted by: Insomniak
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.
Then why the hell does it look so substandard?
I mean, don't get me wrong, it looks ok by today's standards, but for nextgen visuals that's pitiful.
Unreal Engine 3, F.E.A.R., Doom 3, all surpass it. If this is the prettiest they can do, their nextgen game won't see nearly as much action as the original.
I really do hate CryTek. Their engine is capable but mediocre, the game is boring. Fade away into the forgotten area please, we don't need another company trying to make shooters.
To be honest, I also think developers need to focus less on lighting and more on animation and physics. We have enough polygons, and when texture resolution goes up one more notch...say, to 2048x2048 that'll give enough detail for almost anything.
Lighting appears to have been well conquered in the nextgen engines. I know, I know....we haven't gotten to raytracing...doesn't matter. If it mimics the effects of actual light, that's all that's needed.
I think the biggest barrier is now animation. A nice physics system takes care of animation for objects in the environment...characters are a more difficult story, but I think Half-Life 2 came very close to cracking that nut. Providing models with musculature was genius, now we just need to get to 100% mo-capped animations, and life will be good.
Originally posted by: Insomniak
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.
Then why the hell does it look so substandard?
I mean, don't get me wrong, it looks ok by today's standards, but for nextgen visuals that's pitiful.
Unreal Engine 3, F.E.A.R., Doom 3, all surpass it. If this is the prettiest they can do, their nextgen game won't see nearly as much action as the original.
I really do hate CryTek. Their engine is capable but mediocre, the game is boring. Fade away into the forgotten area please, we don't need another company trying to make shooters.
To be honest, I also think developers need to focus less on lighting and more on animation and physics. We have enough polygons, and when texture resolution goes up one more notch...say, to 2048x2048 that'll give enough detail for almost anything.
Lighting appears to have been well conquered in the nextgen engines. I know, I know....we haven't gotten to raytracing...doesn't matter. If it mimics the effects of actual light, that's all that's needed.
I think the biggest barrier is now animation. A nice physics system takes care of animation for objects in the environment...characters are a more difficult story, but I think Half-Life 2 came very close to cracking that nut. Providing models with musculature was genius, now we just need to get to 100% mo-capped animations, and life will be good.