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ATI demos Crytek Machinima

They've already released this demo. Actually, it runs decent enough at the default 1024x768 setting with both my 9700Pro and 9800Pro so long as you disable FSAA.

 
cool. designed for x800xt!! i have to download it in that case!!!! 🙂 grrr @ crap server using onlu half of my bandwidth !!!!! 180 kb s sucks tbh
 
Wasn't the original Cryengine used to demo the GeForce or GeForce 2?

Kind of interesting that it's successor is being designed around the Radeon.
 
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.


Then why the hell does it look so substandard?

I mean, don't get me wrong, it looks ok by today's standards, but for nextgen visuals that's pitiful.

Unreal Engine 3, F.E.A.R., Doom 3, all surpass it. If this is the prettiest they can do, their nextgen game won't see nearly as much action as the original.

I really do hate CryTek. Their engine is capable but mediocre, the game is boring. Fade away into the forgotten area please, we don't need another company trying to make shooters.



To be honest, I also think developers need to focus less on lighting and more on animation and physics. We have enough polygons, and when texture resolution goes up one more notch...say, to 2048x2048 that'll give enough detail for almost anything.

Lighting appears to have been well conquered in the nextgen engines. I know, I know....we haven't gotten to raytracing...doesn't matter. If it mimics the effects of actual light, that's all that's needed.

I think the biggest barrier is now animation. A nice physics system takes care of animation for objects in the environment...characters are a more difficult story, but I think Half-Life 2 came very close to cracking that nut. Providing models with musculature was genius, now we just need to get to 100% mo-capped animations, and life will be good.

 
Originally posted by: Insomniak
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.


Then why the hell does it look so substandard?

I mean, don't get me wrong, it looks ok by today's standards, but for nextgen visuals that's pitiful.

Unreal Engine 3, F.E.A.R., Doom 3, all surpass it. If this is the prettiest they can do, their nextgen game won't see nearly as much action as the original.

I really do hate CryTek. Their engine is capable but mediocre, the game is boring. Fade away into the forgotten area please, we don't need another company trying to make shooters.



To be honest, I also think developers need to focus less on lighting and more on animation and physics. We have enough polygons, and when texture resolution goes up one more notch...say, to 2048x2048 that'll give enough detail for almost anything.

Lighting appears to have been well conquered in the nextgen engines. I know, I know....we haven't gotten to raytracing...doesn't matter. If it mimics the effects of actual light, that's all that's needed.

I think the biggest barrier is now animation. A nice physics system takes care of animation for objects in the environment...characters are a more difficult story, but I think Half-Life 2 came very close to cracking that nut. Providing models with musculature was genius, now we just need to get to 100% mo-capped animations, and life will be good.

IMO Far Cry delivered an engine that in several (but ofc not all) ways is better than both DOOM3 and Half Life 2, delivered it a lot earlier and with vastly less hype. They proved that a relatively unknown can enter the pc FPS games market, produce a stunning game engine and sell very well - something that has been a major problem with PC games as nobody had wanted to invest in a non-sequel, nevermind an unknown developer on a big risky project. Threads around here were evidence enough that plenty of people thoroughly enjoyed FC and were more than impressed.
 
Looks great on my 9700pro and runs like sh*t. When a new game comes out using this, all my excuses for not upgrading will come to an end. Personally I prefer farcry to hl2 (haven't finished yet, so this might change) and d3 doesn't even rate. Nice jungle graphics. :beer:
 
Originally posted by: Insomniak
The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry.


Then why the hell does it look so substandard?

I mean, don't get me wrong, it looks ok by today's standards, but for nextgen visuals that's pitiful.

Unreal Engine 3, F.E.A.R., Doom 3, all surpass it. If this is the prettiest they can do, their nextgen game won't see nearly as much action as the original.

I really do hate CryTek. Their engine is capable but mediocre, the game is boring. Fade away into the forgotten area please, we don't need another company trying to make shooters.



To be honest, I also think developers need to focus less on lighting and more on animation and physics. We have enough polygons, and when texture resolution goes up one more notch...say, to 2048x2048 that'll give enough detail for almost anything.

Lighting appears to have been well conquered in the nextgen engines. I know, I know....we haven't gotten to raytracing...doesn't matter. If it mimics the effects of actual light, that's all that's needed.

I think the biggest barrier is now animation. A nice physics system takes care of animation for objects in the environment...characters are a more difficult story, but I think Half-Life 2 came very close to cracking that nut. Providing models with musculature was genius, now we just need to get to 100% mo-capped animations, and life will be good.

excellent post. It does seem like no matter how nice the characters look, their movement still lacks the fluidity and response (both to the user and the environment) to be lifelike.
 
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