Atari lite-C

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Saw this on gamedev.

I went through the first couple workshops and it is indeed very easy to use. Would make a great tool for someone learning programming. The engine also looks fairly capable after looking through the functions.


Might be of interest to some:

Atari lite-C version 1.5, the game development language by Conitec and Atari, was released last week. The lite-C package contains an all-in-the-box game development system, with a 3D model and terrain editor, script editor, compiler, debugger, the A7 game engine, a physics engine, and a tutorial with 24 easy workshops. Atari lite-C version 1.5 is free for noncommercial purposes and available for download from www.3dgamestudio.com/litec.php.


http://www.3dgamestudio.com/litec.php

The game programming language lite-C was developed by Conitec in cooperation with Atari, Inc. It is intended for quickly and easily developing graphics or virtual reality applications - such as 2D or 3D computer games - even without previous programming knowledge. Sounds, images, movies, user interfaces, 2D and 3D models, collision detection, rigid body physics, multitasking, and DirectX 9 functions are already a native part of the language. Therefore, a few lines in lite-C ach achieve results that would require hundreds of source code lines with normal C/C++ compilers.

Lite-C is ideal for learning programming. Its syntax is similar to the C/C++ programming language, but much easier - and more fun - to learn. Anything that's scary to a beginner, like memory and pointer handling, is automatically managed in lite-C. No crashes, memory leaks, and pointer arithmetics anymore!

The lite-C package contains a complete development environment with 3D model and terrain editor, code editor, compiler, debugger, an integrated 3D engine, a physics engine, many samples including DirectX and OpenGL programs, and a tutorial with 24 easy workshops.

For non-commercial purposes, lite-C is free.


Features:

Extended C syntax, easy and transparent multitasking
Compiles on the fly to machine code executable
Easy integration of external APIs (OpenGL, DirectX) with DLL or COM interface
Powerful ABT (Adaptive Binary Tree) rendering engine
2D and 3D sprites and models, vertex and bones animation
Programmable particle effect generators
Rigid body physics and collision engine
Terrain-based game levels and BSP-based Gamestudio levels
Layered sky system with sky cubes, sky domes, clouds and backdrop images
Shadow-throwing point and spot light sources
Built-in vector, matrix, physics and collision functions
GUI objects with button, slider, gauge elements, Truetype and bitmap fonts
Supports all DirectX 9 functions
Play functions for sound, music and movie files and CD tracks
Syntax-highlighting script editor with single-step debugger
Free model / terrain editor and importer
Small footprint - ca. 20 MB only
Small requirements - runs even on old machines (such as P3-500 / Riva TNT2)
Extensible: Level editor, vertex/pixel shaders, network functions...
Supported file formats: FBX, 3DS, X, OBJ, ASE, MAP, MDL, MD2, FX, BMP, PCX, TGA, JPG, DDS, WAD, MID, WAV, OGG, MP3, MPG, AVI.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Very interesting, and worth having a look at. Thanks for posting it. It also would make a good candidate for the free tools thread.