AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: nanobreath
Originally posted by: lupi
just got the 1000 fish achievement, ugh that's a lot of time hitting middle mouse followed by right mouse. Just realized I'm missing 2 outland cooking recipes I need to finish that achievement, both are random rewards from cooking daily via the fish barrel. damn, i always took the meat one and got all those recipes long ago, didn't realize fish reward had any.

I'm pretty sure all the recipes come from both the meat crate and the fish barrel. I always picked the meat crate because it gave the reagents from completing the quest in the future and kept me from having to farm outland meat. I did pick the fish barrel once or twice in the begining before I realized this, so maybe I got really lucky. Cant check wowhead at work, but you might wanna double check on that.

these two are fish required recipes and after only second fish barrel I've got one of them, so all isn't too bad.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
ok, before I go into total I'm an idiot mode, exactly how do locks get the summon stone spell?
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
LOL at all these fake 3.1 patch notes floating around... and none of them fix tailoring to make it useful.
 

mauri

Guest
Jun 4, 2005
139
0
0
I'm starting to get burned out (again) with the random loot, or the lack of it. From almost 8 weeks of raiding weekly both 10 and 25 -man naxx I've seen 2 plate dps wrists to drop, yet mail/cloth/leather ones drop weekly (or many of them). Our guild Two-Handed weapon wielders have had total of 3 or 4 drops in about 8 weeks of raiding, including all trash and the boss loots from 25-man and multiple 10-man groups. Yet most of our casters/rogues are wearing almost the best weapons in game (ok, I've not yet to seen The Turning Tide to drop either). Good thing is that our tanks have had the needed weapons and shields:)

It just feels frustrating to see that no one wants those certain "best-in-game" weapons just because everyone that can use them had them all ready, and some part of the raid still keep on waiting for those first guild best-in-game 2-handers to drop.

And doing all the content in 1-2 nights is just making the game feel old just too fast. give ulduar, soon please. I'm bored that everyone look identical in Dalaran nowadays.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Soccerman06
LOL at all these fake 3.1 patch notes floating around... and none of them fix tailoring to make it useful.

I was just happy that I make two of the deathchill cloaks and got a 50 and 10g tip. Did a couple heroics to start knocking of the NR dungeon portion of the elders quest, and damn if I didn't get crap their for cloth drops. Farming the valks/crusaders in icecrown by far seems the best still.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Originally posted by: mauri
I'm starting to get burned out (again) with the random loot, or the lack of it. From almost 8 weeks of raiding weekly both 10 and 25 -man naxx I've seen 2 plate dps wrists to drop, yet mail/cloth/leather ones drop weekly (or many of them). Our guild Two-Handed weapon wielders have had total of 3 or 4 drops in about 8 weeks of raiding, including all trash and the boss loots from 25-man and multiple 10-man groups. Yet most of our casters/rogues are wearing almost the best weapons in game (ok, I've not yet to seen The Turning Tide to drop either). Good thing is that our tanks have had the needed weapons and shields:)

It just feels frustrating to see that no one wants those certain "best-in-game" weapons just because everyone that can use them had them all ready, and some part of the raid still keep on waiting for those first guild best-in-game 2-handers to drop.

And doing all the content in 1-2 nights is just making the game feel old just too fast. give ulduar, soon please. I'm bored that everyone look identical in Dalaran nowadays.

Yup - WOTLK made it way too easy to acquire the epic gear [either through raiding in 10/25 or badge runs]. I really don't want to work on useless achievements anymore nor do I feel like "epic'ng" out my other 3 alts which have a hellavu time finding a group thanks to the umpteembillion other dps classes running around... :(
 

Baked

Lifer
Dec 28, 2004
36,052
17
81
If you knew dps classes are tough to get in groups, why did you roll them in the 1st place. Tank and healer, or at least hybrids like pally, druid or shammy would've given you more options.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: coloumb

Yup - WOTLK made it way too easy to acquire the epic gear [either through raiding in 10/25 or badge runs].

nah, not the case. I quiteabout a month after BC after hitting 70 and came back a year later. Before them only members of raiding guilds were tottaly decked out in purple, the rest were in dungeon blues with a couple crafted and maybe a few pvp purps. I come back and found it hard to find someone whome didn't just ding 70 that wasn't in all purps.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Blue posts
Quote from Blizzard staff
Talents and group buffs
We are looking at all of the talents that provide group buffs, particularly those that require many talent points and represent a trade-off of utility for dps. (Source)

Recount, Damage Meters ..."Hot" is not the weather. That might be all that a particular day brings, but it also might be windy or cloudy. That is weather. The thermometer only tells you temperature. If you watch the thermometer enough and correlate its behavior with other things you experience then you might notice, for example, that the temperature tends to drop before a storm. But its predictive value is still limited. It won?t tell you what the weather will do in 6 hours or a week. Satellite imagery is a very powerful tool for predicting the weather. A thermometer is not (though it is far from useless).
I chose that particular analogy carefully. I did not say recount was useless as a tool ? far from it. My suggestion was that it measures one particular thing and it measures it very well. But that one particular thing is not the sum total of ?was this guy a good player or not?? Healing in particular has a lot less to do with total amout healed and a lot more to do with who you healed and when. (I love all the healers whose most healed target is... them!). You can heal a lot but ignore decursing. Or heal a lot, but only because you were propped up by mana pots and every Innervate in the raid. Players can top the damage meters but wipe the raid or require excess healing or require too many explanations on a boss fight or cause loot drama or go AFK a lot or offend other good players who might choose to bail on you as a result. Recount (et al.) is a tool. It is not the whole toolbox. (Source)

Why did you remove downranking on healing spells?
This requires a long answer, and you can probably find our response from previous posts. The short summary is that it was taking more and more of our development time to balance spells where the new ranks still looked appealing. Early LK beta testers just ignored the new ranks of spells because their mana costs were huge and their spellpower was high enough that the lower base healing on a lower rank was irrelevant to them. The math problem was getting difficult and after many meetings we decided we could better spend our design time on more pressing issues. (Source)

[US] Free Character Moves to Scilla
As we our nearing our goal for PvP transfers to Scilla, free character moves to this realm will be shut down Monday, February 2, 12:00 pm PST. Players on eligible source realms are encouraged to move to Scilla as soon as possible if it is your desired destination. We thank you for your understanding as we shut these moves down ahead of schedule. (Source)

Posting on official forums ...A friendly reminder if you're just joining us....? I read all of these threads. Many other Blizzard employees do too.? If you make good points, then trust that we have gotten the message. You do not need a blue response to indicate that we have gotten the message.? Please do not complain about which posts we respond to or why.? As a rule of thumb, the better posts tend to discuss classes and mechanics and not Blizzard itself.

Druid (Skills List / Talent + Glyph Calc.)
Lower Bear threat in 3.0.8
We still have not identified anything that could account for lower threat, other than those factors already mentioned in this thread (e.g. lowered Mangle, possibly more armor leading to less rage). We will keep looking into in it and following discussions such as this. (Source)

Priest (Skills List / Talent + Glyph Calc.)
Raid-Wide Holy Nova
The reason we haven't switched every spell over to be raid-wide is some of them don't scale easily. With something like Holy Nova, you have two options:
1) Heals well in a 5-player group, so it heals phenomenally well in a 25-player group.
2) Heals well in a 25-player group, so trivializes anything in a 5-player group.In other words, if you make it raid-wide and heal 25 for as much as it heals 5 for then it is just 5x as good in a larger group. So you start considering a 5 player cap, but then positioning is really tough because you can't pick out the 5 most wounded people to target. So then you consider making it smart, and suddenly priests have 2 or 3 spells that work exactly like CoH.The right answer might be something like it heals less per person the larger your group, but even that is a little strange and changes the role of the spell depending on group size.But we have some ideas. (Source)

Hotfix for Guardian Spirit? (Doesn't properly proc the 50% Heal)
It is not an easy bug to fix because the problem described seems to happen inconsistently and smells strongly of being affected by server lag. If we can come up with a clean fix then we will hotfix. Currently we aren't sure how widespread or frequent the problem is. (Source)
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Talking about damage meters, I've been doing dungeon runs to finish my elders stuff, only have like 3 left now. I did a failed pug HOS yesterday, which should have been great from the start. First we have a rogue that ask us which poison would be best to use for pve....


Then this rogue goes and averages about 730dps through the run.Now I'm used to have the tanks in most of these runs finishing just ahead of me as I average about 1200 on trash and 1600 on bosses as I have mostly regular dungeon blues with just a couple rep/10man purps (not to mention all other dps is generally melee and I don't get any party buffs in my favor), but wow was he bad.


Speaking of which, what are the absolute hit cap numbers? Think I'm close enough to it now to start taking out a couple of the hit gems I have in.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
Originally posted by: lupi
Blue posts
Quote from Blizzard staff
Talents and group buffs
We are looking at all of the talents that provide group buffs, particularly those that require many talent points and represent a trade-off of utility for dps. (Source)

Recount, Damage Meters ..."Hot" is not the weather. That might be all that a particular day brings, but it also might be windy or cloudy. That is weather. The thermometer only tells you temperature. If you watch the thermometer enough and correlate its behavior with other things you experience then you might notice, for example, that the temperature tends to drop before a storm. But its predictive value is still limited. It won?t tell you what the weather will do in 6 hours or a week. Satellite imagery is a very powerful tool for predicting the weather. A thermometer is not (though it is far from useless).
I chose that particular analogy carefully. I did not say recount was useless as a tool ? far from it. My suggestion was that it measures one particular thing and it measures it very well. But that one particular thing is not the sum total of ?was this guy a good player or not?? Healing in particular has a lot less to do with total amout healed and a lot more to do with who you healed and when. (I love all the healers whose most healed target is... them!). You can heal a lot but ignore decursing. Or heal a lot, but only because you were propped up by mana pots and every Innervate in the raid. Players can top the damage meters but wipe the raid or require excess healing or require too many explanations on a boss fight or cause loot drama or go AFK a lot or offend other good players who might choose to bail on you as a result. Recount (et al.) is a tool. It is not the whole toolbox. (Source)

That's silly. There are no encounters where you have to expose yourself to extra risk or take excessive healing to maximize your dps. Threat is a non-issue in WOTLK. You will never pull aggro off a competent tank. Your healers will only rarely go out of mana. And if you wipe the raid on a fight (like Thaddius, for example), you won't top the DPS charts because you'll be dead. And if you constantly go afk, you're not top DPS, and if you require explanations before every fight, you're not top DPS.

 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: DangerAardvark


That's silly. There are no encounters where you have to expose yourself to extra risk or take excessive healing to maximize your dps. Threat is a non-issue in WOTLK. You will never pull aggro off a competent tank. Your healers will only rarely go out of mana. And if you wipe the raid on a fight (like Thaddius, for example), you won't top the DPS charts because you'll be dead. And if you constantly go afk, you're not top DPS, and if you require explanations before every fight, you're not top DPS.

thats not true, i can pull off anyone except a paly on a non gimic fight
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
There are no encounters where you have to expose yourself to extra risk or take excessive healing to maximize your dps.

Well, strictly speaking that isn't true. Sartharion and Grobbulus are two obvious ones, not that I'm saying a good player will take any dmg on them, just if you are looking at peak potential dps you will end up taking more dmg then if you play correctly.
 

Juddog

Diamond Member
Dec 11, 2006
7,851
6
81
Originally posted by: lupi
Talking about damage meters, I've been doing dungeon runs to finish my elders stuff, only have like 3 left now. I did a failed pug HOS yesterday, which should have been great from the start. First we have a rogue that ask us which poison would be best to use for pve....


Then this rogue goes and averages about 730dps through the run.Now I'm used to have the tanks in most of these runs finishing just ahead of me as I average about 1200 on trash and 1600 on bosses as I have mostly regular dungeon blues with just a couple rep/10man purps (not to mention all other dps is generally melee and I don't get any party buffs in my favor), but wow was he bad.


Speaking of which, what are the absolute hit cap numbers? Think I'm close enough to it now to start taking out a couple of the hit gems I have in.

HoS is one of the most brutal heroics to run though. Many groups simply fail at this instance, at the bare minimum I usually expect 2-3 wipes with a PUG. My dps on the last run was only about 1900, but on bosses I get about 2800 (as a shadowpriest). I finally got the Bran achievement last night though, which I was rather psyched about as I've been trying to get it for ages (don't let Bran take a single point of damage during the gauntlet).
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Originally posted by: Anubis
Originally posted by: DangerAardvark


That's silly. There are no encounters where you have to expose yourself to extra risk or take excessive healing to maximize your dps. Threat is a non-issue in WOTLK. You will never pull aggro off a competent tank. Your healers will only rarely go out of mana. And if you wipe the raid on a fight (like Thaddius, for example), you won't top the DPS charts because you'll be dead. And if you constantly go afk, you're not top DPS, and if you require explanations before every fight, you're not top DPS.

thats not true, i can pull off anyone except a paly on a non gimic fight

This is more true now. When we started out at Naxx, tanks could maintain threat leads without any issues because the DPS didn't have the gear they do now. In our raids, unless it's a Prot Pally, our tanks still have to watch meters and I've called some DPSers off if they've gotten close to me.

WTB Threat Moves that aren't mitigated :( Fucking holy damage bollshit
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Chimley
Originally posted by: Anubis
Originally posted by: DangerAardvark


That's silly. There are no encounters where you have to expose yourself to extra risk or take excessive healing to maximize your dps. Threat is a non-issue in WOTLK. You will never pull aggro off a competent tank. Your healers will only rarely go out of mana. And if you wipe the raid on a fight (like Thaddius, for example), you won't top the DPS charts because you'll be dead. And if you constantly go afk, you're not top DPS, and if you require explanations before every fight, you're not top DPS.

thats not true, i can pull off anyone except a paly on a non gimic fight

This is more true now. When we started out at Naxx, tanks could maintain threat leads without any issues because the DPS didn't have the gear they do now. In our raids, unless it's a Prot Pally, our tanks still have to watch meters and I've called some DPSers off if they've gotten close to me.

WTB Threat Moves that aren't mitigated :( Fucking holy damage bollshit

well DKs are worse off then wars but yea its annoying, without spending a point in our really shitty -threat talent i can out TPS any tank, even prot palys, the thing is palys start with something stupid like 50k instant threat and i cant close that gap

its pretty funny doing 6k DPS and also doing 7k TPS
 

schmedy

Senior member
Dec 31, 1999
998
0
76
I have to hit AN and then I am finally done with the Elder stuff. I have been chasing achievements, I need focus more on Heroic Runs, and 25 man stuff.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Ah, so I'm not as far over in hit as I thought but enough that I can easily start dropping some +hit gems or select non hit when picking up next couple of items.



Which won't be too long if I keep up the WG/VOA action. Bought the 80 version of the pvp trinket cause I forgot how close I was and saw that I had pegged (probably lost a couple thousand points that way). Another day or so and I'll be with 4 digits of the max again. Did like 4 WGs in a row at one time over the weekend, all starting with the keep and won each; got so bad we had enough time to start taking down the towers. I logged back on late a night on saturday to check a few things and saw the portals open just then so I hopped in to get some more marks. Actually managed to lose a battle, so I guess the allied strategy can now be said as show up after midnight and hope the horde went to bed. :)

It was pretty neat having the tenacity buff for like the first 3 minutes of the fight.






On an unrelated note, anyone else use autobar? I'm having trouble and need to disable it to be able to use any vehicles/stationary objects (in WG or quest ones in NR zones). Sometime none of the buttons work from the start, other times I get proper response after first button hit then no more, and sometimes it just works (mainly on some quest vehicles/objects; WG ones always either fail from the start or after the first action).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: lupi
Talking about damage meters, I've been doing dungeon runs to finish my elders stuff, only have like 3 left now. I did a failed pug HOS yesterday, which should have been great from the start. First we have a rogue that ask us which poison would be best to use for pve....


Then this rogue goes and averages about 730dps through the run.Now I'm used to have the tanks in most of these runs finishing just ahead of me as I average about 1200 on trash and 1600 on bosses as I have mostly regular dungeon blues with just a couple rep/10man purps (not to mention all other dps is generally melee and I don't get any party buffs in my favor), but wow was he bad.


Speaking of which, what are the absolute hit cap numbers? Think I'm close enough to it now to start taking out a couple of the hit gems I have in.

Hah, my heroic groups usually have good players or there's at least one person that can't do above 1000... strangely enough, this guy has no problem getting into heroics even with his terribad DPS. I think in Nexus he was doing 600-700. My Shaman does around 2000 DPS and my Death Knight does around 3000 in heroics. I also did an ass ton of heroics this past weekend... probably around 12 or so on my two characters (including heroic raids). I literally went from 100/21000 with Argent Crusade to exalted in a 24 hour period on my Shaman :Q!

Originally posted by: DangerAardvark
That's silly. There are no encounters where you have to expose yourself to extra risk or take excessive healing to maximize your dps. Threat is a non-issue in WOTLK. You will never pull aggro off a competent tank. Your healers will only rarely go out of mana. And if you wipe the raid on a fight (like Thaddius, for example), you won't top the DPS charts because you'll be dead. And if you constantly go afk, you're not top DPS, and if you require explanations before every fight, you're not top DPS.

You know what I hate? I hate the type of people that post damage meters constantly during groups. But you know what's always been true about the people that do that... they only do it because they're #1 for either that fight or #1 in overall DPS. Lately, I've never seen anyone in a group with my Death Knight showing off Recount because chances are they're "losing" to me. I was in H-Nexus the other day and this Ret Paladin loved to flash it up. After Anomalus, he said something about how I did 2600 DPS on that fight or something like that (I can't really remember) and kept going on about things. I had it by that point and just said, "I really can't stand it when people constantly post damage meters"

I care if I'm doing things properly and have no qualms with someone telling me how to do some thing better. But flashing DPS in my face like that just annoys me.

Originally posted by: Anubis
well DKs are worse off then wars but yea its annoying, without spending a point in our really shitty -threat talent i can out TPS any tank, even prot palys, the thing is palys start with something stupid like 50k instant threat and i cant close that gap

its pretty funny doing 6k DPS and also doing 7k TPS

Really? DKs have a decent amount of unmitigated damage depending on spec. Although Rune Strike, which is up fairly often as a tank, is normal physical damage which probably doesn't help. But Scourge Strike is Shadow so it ignores armor :eek:.

Originally posted by: lupi
On an unrelated note, anyone else use autobar? I'm having trouble and need to disable it to be able to use any vehicles/stationary objects (in WG or quest ones in NR zones). Sometime none of the buttons work from the start, other times I get proper response after first button hit then no more, and sometimes it just works (mainly on some quest vehicles/objects; WG ones always either fail from the start or after the first action).

I use Autobar and have no problems with vehicles. I also use Bartender though and that takes over for the vehicle UI as well. Although Autobar has been annoying me lately as with other pop-up bar addons ... they have the tendency to spawn their bars and the bars won't go the fuck away until you hover over them again >_<. YATA (Yet Another Totem Add-on) does this too and it's really irritating when you get the large bars pushing up onto your screen. Also, Autobar really needs a feature to limit the number of mounts that it shows... like this should be the number one priority for the developer right now.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: mauri
I'm starting to get burned out (again) with the random loot, or the lack of it. From almost 8 weeks of raiding weekly both 10 and 25 -man naxx I've seen 2 plate dps wrists to drop, yet mail/cloth/leather ones drop weekly (or many of them). Our guild Two-Handed weapon wielders have had total of 3 or 4 drops in about 8 weeks of raiding, including all trash and the boss loots from 25-man and multiple 10-man groups. Yet most of our casters/rogues are wearing almost the best weapons in game (ok, I've not yet to seen The Turning Tide to drop either). Good thing is that our tanks have had the needed weapons and shields:)

It just feels frustrating to see that no one wants those certain "best-in-game" weapons just because everyone that can use them had them all ready, and some part of the raid still keep on waiting for those first guild best-in-game 2-handers to drop.

And doing all the content in 1-2 nights is just making the game feel old just too fast. give ulduar, soon please. I'm bored that everyone look identical in Dalaran nowadays.

What makes me mad is seeing all the scrub guilds that in BC were basically just kara farming teams, wearing full valorous and everything best-in-slot, while I, probably the best alliance tank on the server, am still stuck with 2/5 and various heroic items due to a ridiculous dirth of luck. Pretty much every hunter on the server has a journey's end but in 12 KT clears since release it has not dropped for me yet.
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Originally posted by: QuantumPion
Originally posted by: mauri
I'm starting to get burned out (again) with the random loot, or the lack of it. From almost 8 weeks of raiding weekly both 10 and 25 -man naxx I've seen 2 plate dps wrists to drop, yet mail/cloth/leather ones drop weekly (or many of them). Our guild Two-Handed weapon wielders have had total of 3 or 4 drops in about 8 weeks of raiding, including all trash and the boss loots from 25-man and multiple 10-man groups. Yet most of our casters/rogues are wearing almost the best weapons in game (ok, I've not yet to seen The Turning Tide to drop either). Good thing is that our tanks have had the needed weapons and shields:)

It just feels frustrating to see that no one wants those certain "best-in-game" weapons just because everyone that can use them had them all ready, and some part of the raid still keep on waiting for those first guild best-in-game 2-handers to drop.

And doing all the content in 1-2 nights is just making the game feel old just too fast. give ulduar, soon please. I'm bored that everyone look identical in Dalaran nowadays.

What makes me mad is seeing all the scrub guilds that in BC were basically just kara farming teams, wearing full valorous and everything best-in-slot, while I, probably the best alliance tank on the server, am still stuck with 2/5 and various heroic items due to a ridiculous dirth of luck. Pretty much every hunter on the server has a journey's end but in 12 KT clears since release it has not dropped for me yet.

A-FUCKING-MEN.

Yeah, I'm an elitiest prick when it comes to this, but damn't, I put in the time to fricken be the best and look the best. I liked parading around in IF being the only Tank in 8/9 Dreadnaught (Tier3) all the way up to being fully Sunwell Geared while the rest of the scrub warriors ooo'd and ahh'd. Now, my luck isn't as bad as yours as I have best in slot for everything (cept tanking weapon.. no Last Laughs AT ALL since November). But seeing other scrubs that I remember were in badge epics and whatnot in BC running around with my gear on makes me emo beyond belief. The only thing I have over them is a stupid title.

I want my hardcore shit back and I want it now.

 
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