AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

Page 89 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Status
Not open for further replies.

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
Originally posted by: DirthNader
Originally posted by: BenSkywalker
From what I've been seeing lately, it appears to me that locks are back to requring skill to play effectively.

I'm not talking about good versus bad 'locks, I'm talking about seeing any kind of raiding 'lock in general. They're few and far between. I've actually heard more old 'locks talking about taking a break or switching classes than I have new(er) ones.

Originally posted by: BenSkywalkerHad any of the Naxx trash blades drop? Had one the other night, lock got it, looked comparable to Gothik's.

Haunting Call is pretty much a carbon copy of the Soulblade that drops from Kel in 10-man. Both are nice caster weapons, I'd love to have either so I could replace my +hit trinket with something else.

We have all of one semi-active lock back in our guild. If I didn't love my rogue so much I would probably go ahead and take my 70 lock up to 80.
 

NaOH

Diamond Member
Mar 2, 2006
5,015
0
0
Alright so I ran 10 man vault last night with a bunch of PUGs and thought i was doing okay at the beginning. I was doing about 1400-1500 dps. But as we got to the bosses it started going down to 1200-1300. We wiped a few times cause it was mostly everyones first time doing it (damn lava churns). But I got the hang of it and survived the last encounter. I ended the night with about 1200dps. I was doing about the same as the main tank....... Granted, everyone else was wearing epics. I came away with some emblems but lost the roll for the stuff the last boss dropped. I'm not sure if that's remotely respectable since I have blues from the instances or should I respect my BM hunter diff, or continue getting the rest of the blues from HoL, HoS and Oculus. I'm like in all lvl 78 blues except for my wrists and back.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: NaOH
Alright so I ran 10 man vault last night with a bunch of PUGs and thought i was doing okay at the beginning. I was doing about 1400-1500 dps. But as we got to the bosses it started going down to 1200-1300. We wiped a few times cause it was mostly everyones first time doing it (damn lava churns). But I got the hang of it and survived the last encounter. I ended the night with about 1200dps. I was doing about the same as the main tank....... Granted, everyone else was wearing epics. I came away with some emblems but lost the roll for the stuff the last boss dropped. I'm not sure if that's remotely respectable since I have blues from the instances or should I respect my BM hunter diff, or continue getting the rest of the blues from HoL, HoS and Oculus. I'm like in all lvl 78 blues except for my wrists and back.

Sounds like you could use some gear from heroics. I'd recommend you hit up H-UK (sounds like hyuk heh) for the crossbow off the last boss... or you could get the Nessingwary 4000 crafted. Then you can go to H-UP and get the belt off Ymiron. I also recommend doing all the quests in Icecrown that give AC rep and you can get the exalted chestpiece. Don't forget that Heroics give an ass-ton of rep, so wear the AC tabard while in them as well.

I'm not sure what the hunters were last night, but they were wtfpwning the DPS in VoA25... they were doing about 4,000 to 4,500.

Originally posted by: Beev
Oh, also, the warlock summoning stone looks so badass :D

When I was doing VoA25, people were like "Oh wow there's a summoning stone here now!" and when it disappeared, someone said, "wha... what happened!? The stone disappeared!" It was funny :p.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I haven't been raiding much lately and most of the others have either quite or transferred. Been a couple weeks now where they've been going in lockless.We've started to finally get a few others in that stick around for me than a day or so but it's hard to tell how much raid action they'll get since they've been running with 0 for awhile now.
 

NaOH

Diamond Member
Mar 2, 2006
5,015
0
0
Originally posted by: Aikouka
Originally posted by: NaOH
Alright so I ran 10 man vault last night with a bunch of PUGs and thought i was doing okay at the beginning. I was doing about 1400-1500 dps. But as we got to the bosses it started going down to 1200-1300. We wiped a few times cause it was mostly everyones first time doing it (damn lava churns). But I got the hang of it and survived the last encounter. I ended the night with about 1200dps. I was doing about the same as the main tank....... Granted, everyone else was wearing epics. I came away with some emblems but lost the roll for the stuff the last boss dropped. I'm not sure if that's remotely respectable since I have blues from the instances or should I respect my BM hunter diff, or continue getting the rest of the blues from HoL, HoS and Oculus. I'm like in all lvl 78 blues except for my wrists and back.

Sounds like you could use some gear from heroics. I'd recommend you hit up H-UK (sounds like hyuk heh) for the crossbow off the last boss... or you could get the Nessingwary 4000 crafted. Then you can go to H-UP and get the belt off Ymiron. I also recommend doing all the quests in Icecrown that give AC rep and you can get the exalted chestpiece. Don't forget that Heroics give an ass-ton of rep, so wear the AC tabard while in them as well.

I'm not sure what the hunters were last night, but they were wtfpwning the DPS in VoA25... they were doing about 4,000 to 4,500.

Originally posted by: Beev
Oh, also, the warlock summoning stone looks so badass :D

When I was doing VoA25, people were like "Oh wow there's a summoning stone here now!" and when it disappeared, someone said, "wha... what happened!? The stone disappeared!" It was funny :p.

Thanks for the advice I'll get started tonight. Holy hell, sounds like a lot.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: NaOH
Thanks for the advice I'll get started tonight. Holy hell, sounds like a lot.

One thing I do to help point out some decent gear is to hit up wowhead's gear thingy. I did a setup for you as a BM Hunter:

Wowhead Item Listing

Just note that this does weight items based on hit being rather damn good, but you gotta remember that you don't need much hit and it can be really easy to overcap. I know I've ignored some of their suggestions before because they simply listed way too many +hit things that I don't need. You also have to be careful as they may list items with spellpower simply because they have a lot of hit and junk like that. I know that sometimes I put Defense == 0 when looking on my Death Knight.

But from looking at this, you have similar suggestions as my Shaman... what I can see, you will want to go for...

Cloak: Embrace of Sorrow -- Maiden of Grief (N)
Chest: Argent Crusade Exalted
Feet: Argent Crusade Exalted
Finger: Titanium Impact Band -- Jewelcrafting
Finger: Ring of Scarlet Shadows -- Jewelcrafting
Hands: Rusted-Link Spiked Gauntlets -- Naxxramas (BoE drop)
Head: Plunderer's Helmet -- Ingvar (H) or Headguard of Westrift -- Eregos (N)
Legs: Giantmaim Legguards -- Leatherworking or Leggings of the Stone Halls -- Sjonnir the Ironshaper (H)
Neck: Titanium Impact choker -- Jewelcrafting
Shoulders: Massive Spaulders of the Jormungar -- Gortok Palehoof (H) or Spaulders of the Black Arrow -- Knights of the Ebon Blade Revered
Waist: Sovereign's Belt -- King Ymiron (H)
Wrist: Eaglebane Bracers -- Leatherworking
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Originally posted by: DirthNader
Originally posted by: Soccerman06
Paladin got the Turning Tide over me and another warlock tonight

Wow. Obviously I'm biased, I just hope it was simply that he was ahead of you on DKP / EPGP. If that was a loot council decision, well then... just wow.


Starting to think warlocks may in fact be a dying breed. We've opened recruitment for warlocks, hunters, druids, and rogues.

Multiple solid apps for hunters, rogues, and druids. Zero interest from warlocks. Some of the existing locks are getting burned out or wanting to change classes (we've got one pre-BC 'lock that wants his DK to be his main now).

Oh it was loot council so me and the other warlock that wanted/need it are putting apps in to other guilds, if they dont want to give us gear we deserve and actually give us something before its going to be automatically os to another class we arent going to stay. They can have alts just as geared as us raid for all I care.

Hell the fucking gm actually sells the shoes off of 25 man Maly before giving it to anyone because the guild bank needed more than 150k... We have officer and loot issues.
 

Juddog

Diamond Member
Dec 11, 2006
7,851
6
81
Originally posted by: Soccerman06
Originally posted by: DirthNader
Originally posted by: Soccerman06
Paladin got the Turning Tide over me and another warlock tonight

Wow. Obviously I'm biased, I just hope it was simply that he was ahead of you on DKP / EPGP. If that was a loot council decision, well then... just wow.


Starting to think warlocks may in fact be a dying breed. We've opened recruitment for warlocks, hunters, druids, and rogues.

Multiple solid apps for hunters, rogues, and druids. Zero interest from warlocks. Some of the existing locks are getting burned out or wanting to change classes (we've got one pre-BC 'lock that wants his DK to be his main now).

Oh it was loot council so me and the other warlock that wanted/need it are putting apps in to other guilds, if they dont want to give us gear we deserve and actually give us something before its going to be automatically os to another class we arent going to stay. They can have alts just as geared as us raid for all I care.

Hell the fucking gm actually sells the shoes off of 25 man Maly before giving it to anyone because the guild bank needed more than 150k... We have officer and loot issues.

Loot council is great sometimes, then sometimes it just disappoints me. For example my guild doing Naxx last night, I've only recently joined so I have a more junior status and I have no problem with that. They have been very generous to me in the first few weeks of raiding with them, more so even than I had hoped, but then this drops and a mage (who is specced arcane) wants it, versus me (a shadowpriest). Naturally they give it to the mage who has done his time in the guild.

I don't mind someone who's been with the guild a longer time than me getting something that's an upgrade for them, but in this case why would an arcane mage even want this item? It's a great item for DOT type classes such as shadow priests and warlocks, but for an arcane mage it seems like garbage. He then said on vent he was going to resspec to frost and that is when he would use it.

--- edit ---

Also I checked the mage afterwards, and he has never even equipped it yet. I posted on the WoW mage forums, and apparently it's actually a pretty useful trinket for FFB mages, but the mage in question isn't FFB right now, he's arcane. I didn't say anything in guild chat, as I didn't want to sound like a loot whore, but I still felt a sense of disappointment that one of the best shadowpriest trinkets in the game went to a mage that will barely even use it.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I see no difference in loot council or DKP, it's all about who's running the show.
 

Juddog

Diamond Member
Dec 11, 2006
7,851
6
81
Turning Tide is best in slot for Healadins though, so I'm not sure why people would be upset that a Paladin got one.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Soccerman06
Originally posted by: DirthNader
Originally posted by: Soccerman06
Paladin got the Turning Tide over me and another warlock tonight

Wow. Obviously I'm biased, I just hope it was simply that he was ahead of you on DKP / EPGP. If that was a loot council decision, well then... just wow.


Starting to think warlocks may in fact be a dying breed. We've opened recruitment for warlocks, hunters, druids, and rogues.

Multiple solid apps for hunters, rogues, and druids. Zero interest from warlocks. Some of the existing locks are getting burned out or wanting to change classes (we've got one pre-BC 'lock that wants his DK to be his main now).

Oh it was loot council so me and the other warlock that wanted/need it are putting apps in to other guilds, if they dont want to give us gear we deserve and actually give us something before its going to be automatically os to another class we arent going to stay. They can have alts just as geared as us raid for all I care.

Hell the fucking gm actually sells the shoes off of 25 man Maly before giving it to anyone because the guild bank needed more than 150k... We have officer and loot issues.

150K lol WTF our G bank works just fine and we have never had more then 35k in there
and yea that does sound like a shitty situation, similar shit to what caused me to leave my last guild a while ago

Necromantic Power is a bad mage trinket and like the 3rd best Sp trinket behind Dying Curse and Dragonsoul that was also a stupid loot decision

 

Baked

Lifer
Dec 28, 2004
36,052
17
81
Beast Mastery Buffs Incoming Before Ulduar (3.1) (Source)

We talked about it a great deal today and agreed that we probably over-nerfed BM. Marks is in a good spot and Survival might be too high once we look at the changes we are making to all other classes.

Our plan is to buff BM before Ulduar, but I can't give you a timetable more detailed than that, and things could change for any number of reasons. We are unlikely to touch Steady Shot for the reasons I have mentioned before. We are more likely to look at Kindred Spirits and Serpents Swiftness again.

Again, huge caveats: Predicting changes we are discussing making but haven't made yet is fraught with peril. I only wanted to address this issue because it caused a lot of consternation in the community.

I don't mind admitting when we make a mistake in the hope that it builds our credibility in the community. This was one. It won't be the last. :)


Link

GG Bliz, you fuck up one thing then turn around and try to fuck up even more things? Please just stop.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
and yes locks take more skill now, mages on the other hand who never took skill to begin with are getting so stupid easy to play that even my dipping bird finds it boring

Depends on the build, the FFB rotation is fairly easy(TBC Lock easy 34/37, a bit more complicated 53/18- but not horribly bad as long as you are careful with the timing of your debuffs/LBs)- arcane OTOH is rather involved. ABlast, ABarrage, AMissile, APow, POM, IV, Gems, Evoc and MoltA v MagA and exactly what order you use which depends on the length of fight, where you are in it, your current mana reserve in relation to that how much longer the fight it going to go. Ideal execution with top level gear should yield over 8K dps on Patch(this has been done, not theoretical), any screw ups on exactly when you use what and you will be quite a bit lower(like timing your Evoc start at the last .5 of an IV, make sure you pop MI after a gem+AP which itself needs to be held off for IV and ideally a 3xAB stack with a MB proc). Rolling Arcane I would say is at the very least comparable in complexity to affliction locks atm, at least when you compare potential versus achieved DPS(any scrub should be able to hit 4K dps with top gear and an arcane build, but that's only ~50% of potential dps).

I'm not talking about good versus bad 'locks, I'm talking about seeing any kind of raiding 'lock in general. They're few and far between.

You see that as a differing situation? People with no skill could roll a lock and push out top tier dps in TBC, those same people in Wrath will be lucky to hit 50% of a locks potential. If I am running with a lock that can't break 2K dps in a 5 man, he isn't likely to get a raid invite from me- those players know this, a lot of them either rerolled a different class or picked up whatever they were before they were locks.

I was doing about 1400-1500 dps. But as we got to the bosses it started going down to 1200-1300.

Sounds like you have a serious hit issue. Boss dps should always be higher then single target trash simply due to the boss living long enough to get full debuffs going plus the random BL etc. Besides that though, 1.4-1.5K is far too low to start with, probably want to get in LFG for heroics non stop until you have farmed all the heroic epics and badge gear you can get. That should push you over 3K dps at least.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Managed to log early enough to beat the queue. Logged out in shatt so did fishing daily before heading back to NR. Did 5 of the 6 ebon quest to put me at exalted (in case anyone cares, hitting 21000 of 21000 in revered will make you exalted)

When I start working on eastern kingdom lore, I'll hit up silvermoon area first as I only need 5000k rep to hit exalted with them which will also give me exalted with all horde.


Still have no clue how I'm going to finish kalimdor lore, I did find that I still needed to do mulgore, but that only gave me about 40 quest with my total about 550. I haven't done any of the dungeon quest, but I seriously doubt there are a hundred and fifty dungeon quest for the continent given there's only about 7 dungeons excluding COT (which I don't think would give much kal rep anyways as most of the questgivers for it are located elsewhere). Big ugh there.


After I did my dailies and headed back to town I saw WG was about to start. Lag wasn't too bad while I was in icecrown, but it was noticeable even with fairly low ping. When I went into WG it became a serious lagfest as soon as vehicles started rolling out. It was soo bad we were surprised when we got the horde has won message, it didn't even appear like we had taken down enough walls yet. I was rather dissapointed that my quest hadn't been finished, but after the victory people must have started porting out which let the server catch up giving me credit for a couple more kills and all my quest when complete. A rather funny thing I saw was an ally pally bubble then hearth in the keep after the match, why he didn't bubble and just select exit WG I don't know.

They really need to put these lag and WG issues at the top of the list. Went and played an alt for an hour afterwards and old kingdom played just fine.
 

Chimley

Senior member
Jan 28, 2008
383
0
0
Originally posted by: lupi
Managed to log early enough to beat the queue. Logged out in shatt so did fishing daily before heading back to NR. Did 5 of the 6 ebon quest to put me at exalted (in case anyone cares, hitting 21000 of 21000 in revered will make you exalted)

When I start working on eastern kingdom lore, I'll hit up silvermoon area first as I only need 5000k rep to hit exalted with them which will also give me exalted with all horde.


Still have no clue how I'm going to finish kalimdor lore, I did find that I still needed to do mulgore, but that only gave me about 40 quest with my total about 550. I haven't done any of the dungeon quest, but I seriously doubt there are a hundred and fifty dungeon quest for the continent given there's only about 7 dungeons excluding COT (which I don't think would give much kal rep anyways as most of the questgivers for it are located elsewhere). Big ugh there.


After I did my dailies and headed back to town I saw WG was about to start. Lag wasn't too bad while I was in icecrown, but it was noticeable even with fairly low ping. When I went into WG it became a serious lagfest as soon as vehicles started rolling out. It was soo bad we were surprised when we got the horde has won message, it didn't even appear like we had taken down enough walls yet. I was rather dissapointed that my quest hadn't been finished, but after the victory people must have started porting out which let the server catch up giving me credit for a couple more kills and all my quest when complete. A rather funny thing I saw was an ally pally bubble then hearth in the keep after the match, why he didn't bubble and just select exit WG I don't know.

They really need to put these lag and WG issues at the top of the list. Went and played an alt for an hour afterwards and old kingdom played just fine.

On Torth, we were part of that Battlegroup that had MAJOR issues after the patch. Those have been resolved and there hasn't been any World Server or Raid Lag since. But, WG is still fucking terrible.

I love the zone, and pray that Blizzard can somehow resolve the lag issues with it. But honestly, this is a problem of people. WoW has NEVER been good at supporting 100's of players in a small area. Anyone remember the good old "Hillsbred" back and forth days before BG's? You have 100's of players on each side in one zone, running back and forth between TM and Southshore. If your ass lagged on running away or whatnot, you were dead before players loaded on the screen. It's the same deal here. Blizzard comes up with this wildly popular "World PvP" zone, and forgot that their game can't support the player load for it :(


 

Juddog

Diamond Member
Dec 11, 2006
7,851
6
81
I'm glad Blizzard finally fixed the raid lag issues that were plaguing my server for the past few weeks. This week we finally were able to clear Naxx in one night (Tues), and got our guild first on Malygos 25 man last night. Before this week though, raiding Naxx was just constant disconnects and wipes from the MT or the healers DC'ing. Four Horsemen seemed even worse than the rest of the dungeon, with literally 10 out of 25 people DC'ing right off the bat when they pulled.

I re-examined the mage that won the trinket last night and he had finally indeed equipped it, but was still specced arcane. A big WTF there. Loot council for the lose, but the way the guild I am in is organized, if a "raider" class member wants something and they are competing against "member" class guildies, the raider wins automatically, even if the item is of questionable upgrade. That's the one advantage of DKP, people don't spend their points on garbage upgrades.

Malygos 25 man was a pretty fun fight, but a little easier than I was expecting given that was the first night we've tried. Phase 3 is all about hitting 1, 1, 2, 1, 1, 2, and popping bubble if you get attacked.
 

DirthNader

Senior member
Mar 21, 2005
466
0
0
Originally posted by: Juddog
Malygos 25 man was a pretty fun fight, but a little easier than I was expecting given that was the first night we've tried. Phase 3 is all about hitting 1, 1, 2, 1, 1, 2, and popping bubble if you get attacked.

Phase 3 is stupid. I'm tempted to map a 360 controller to the drake's movement and action bar. Would make it a lot more bearable for me. I use ESDF to move, which means my most common action bar bindings are on 2, 3, 4, 5. Having to shift over makes it tough for me. Muscle memory has caused me to hit Burst of Speed instead of Flame Shield more than once.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
The best thing I did to make P3 of Malygos easier was to change the camera view distance setting to the max and scroll all the way out so I could see much easier.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
you dont have to be facing maly in P3 for shit to hit him, just target and fly around its what i do

1,1,1,2,1,1,1,2 also works fine and actually is better if you get targeted because there is less chance of your stack dropping

and yes Chim witergrasp still lags the fuck outta everything its annoying as hell when its up when im doing dailys, Dots taking 5 secs to "instant cast" simply awesome


also Crystalsong Forest lags like crazy also and i can only think its because Dal floats above it. Yes i know theres nothing in the zone but i go there to farm soul shards cause its close to dal and man it lags almost as bad a WG
 

DirthNader

Senior member
Mar 21, 2005
466
0
0
Sarth 3D broke my heart on Tuesday. Got Shadron down for the first time, and half the raid just froze up. Only a few went into the portal to take out the acolytes, and we wiped with everyone spread so thin.

The twilight torment change is making things hard on the add tank. Frustrating because the dps got our stuff together, and are now burning down Vesperon without bloodlust before Shadron lands.

I was reading some comments on EJ that the change may be an attempt by Blizzard to make it a more control-oriented fight, forcing raids to take the portals to kill the acolytes before they burn down the accompanying drake.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
What change was made to torment? we honestly didnt notice anything different on 3D 10 or 25 man

we had a DK tank sarth for the first time the other day, lol Blood spec is hax
 
Status
Not open for further replies.