AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Paladin got the Turning Tide over me and another warlock tonight... anyone looking for a 6k dps warlock whos guild is top 20 in the world that doesnt hate giving warlocks gear?
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Soccerman06
Paladin got the Turning Tide over me and another warlock tonight... anyone looking for a 6k dps warlock whos guild is top 20 in the world that doesnt hate giving warlocks gear?

we would take you if you played Horde
we arnt world top 20 tho :(

working on that


Risen is actually recruiting locks. least then you would be on my server lol
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
Originally posted by: Fingolfin269
Yay just got Webbed Death. Looks funny sitting next to a paper cutter. :p

Waiting on one of those myself. It's fucked up that the only upgrade to a level 80 130 dps dagger is a Nax 25 drop. MORE 1.3 DAGGERS PLZ, BLIZ.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
A couple blue post from last couple of days coming:


Blue posts
Quote from Blizzard staff
Lunar Festival - "Elder" title requires level 80
The world event in and of itself is available to all levels and is one of the more accessible holidays. You can participate in more or less every aspect of the holiday itself, even if you're not 80.The achievements aren't considered an integral part of that holiday accessibility. They are meant to be marks of what you have achieved during the holiday. Visiting all the elders is indeed an achievement, and we see no problem with some achievements for the holidays requiring a certain level, as they are not mandatory for participation in the actual event. (Source)

More crowd control will be required in future raid instancesThere will be more CC in the future. We don't want every pull to require months of planning, and sometimes burning down large groups can be fun. But remember Noxromulus was designed to be approachable and puggable. It will get harder from here on out. (Source)

Haste for melee classes
Haste is a worthwhile stat to some casters but it is not useful for many melee. We are trying some different things to make it more apealing. (Source)

Armor Penetration
Armor Pen I think is just undertuned. It is a good stat in general, but the amount of +armor pen you need to get to something noticeable is too high. We would like to buff it. (Source)

Glancing Blows
Glancing blows are something you are not likely to see go away. They are a big tool we use to balance melee versus bosses. (Source)

Druid (Skills List / Talent + Glyph Calc.)
Ferocious Bite burst in PvPFerocious Bite is on our list of "probably too bursty in PvP." It's at the bottom of the list, but we will still likely chill it out a little. (Source)
Feral - Cat DPS
Cats might be falling behind other melee classes. This is something we are monitoring and discussing. There are some new glyphs coming in 3.1 which are more PvE-oriented and that might help some.The cat rotation can be complicated, but at the moment we're okay with that. If you play a little sloppy with the rotation (e.g. ignoring Rake sometimes or not keeping Rip up 100%) you generally just suffer a dps loss rather than the whole thing collapsing down around you.Swipe (Cat). Yum. (Source)

Hunter (Skills List / Talent + Glyph Calc.)
Beast Mastery
Well put, and that's what we want too. BM was the highest spec before by a considerable margin (and has been for a few years). If it is too low now, we will buff it. It is challenging with dps classes to get the numbers within 1% of each other. But if they are close enough, then it won't matter for the majority of players, who can then play whatever matches their playstyle the best.Those players who always want the highest dps at any cost will respec for even a marginal dps gain, and we can live with that. For 95% of guilds though, that marginal dps increase is not what is standing between success and failure. There are very few moments in the history of the game where a few dps was the difference between success and failure for all but the most cutting edge of guilds.But first we just have to get all the specs to be marginally different from each other. (Source)

Rogue (Skills List / Talent + Glyph Calc.)
Combat spec
Combat definitely needs a buff. We don't want to go back to where every PvE rogue goes that route (and many leveling too) but its dps is too far behing Assassination. (Source)
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Netherwing Faction in 3.0.8
A very small note about the Netherwing Dragonflight, leveling your reputation with this faction is now slightly easier because of the changes mades to two daily quests:

? The Not-So-Friendly Skies... - The droprate of Netherwing Relic has been increased to 100%.
? A Slow Death - The droprate of Fel Gland has been increased to 100% as well.

That's probably a good news now that most of the players are trying to get 100 Mounts for a cute Dragonhawk Mount. Below are 2 screenshots of the reward for the 100 mounts achievement because it seems that I never posted the horde version, Alliance players will get the blue dragonhawk and Horde players the red one.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Blue Posts
Quote from Blizzard staff
Lunar Festival - Finding Elders require you to complete the Wrath Gate quest lineThis is the most likely culprit. If you've yet to complete the Wrathgate questline all the way through Battle for the Undercity then you'll find certain portions of the old world phased, and the elders do not appear in those phases.Complete the Wrathgate questline and all should appear correctly. (Source)

Bring the player, not the class
We didn't want players to feel like they had to exclude other players that they wanted to bring based on the need to min/max certain buffs per group.Example: In the Sunwell era, in order to bring all of the +dps buffs you needed for a group of rogues, you ran out of space to bring say the Ret pally and possibly even the rogues.If you need 5 healers for LK content, you are better off bringing a diversity of healers because you gain different kinds of buffs and utility spells and their abilities mesh together well. But if you can't do that and want to bring 3 druids and 2 paladins or 5 priests, you can still manage the content with just a couple of exceptions (like Razuvious).The tanks tank in different ways, and as you have probably noticed, they feel pretty different to heal. Tanks are necessarily more homogenized than healers though because you might only have 2-3 of them in your group. Even so, there are encounters where a druid has a tanking advantage over a Protection paladin, just like there are situations where a Holy paladin has an advantage over a shaman. But they can all still get the job done at the end of the day.In Sunwell, you had one possible answer to "Who should bring the Curse of Elements debuff?" or "Which class should we bring for mana regen?" That is what we want to get away from. (Source)

Warlock (Skills List / Talent + Glyph Calc.)
Ritual of Summoning on a 2 minutes cooldown
Assuming nothing comes up at the last minute, this should be fixed tomorrow (Tue, Jan 27). (Source)

Hunter (Skills List / Talent + Glyph Calc.)
Hunter Aspects still behaving as if they still have a GCDAssuming nothing comes up at the last minute, this should be fixed tomorrow (Tue, Jan 27). (Source)

Death Knight (Skills List / Talent + Glyph Calc.)
Howling Blast 5 seconds cooldown not displayed on tooltip
Assuming nothing comes up at the last minute, this should be fixed tomorrow (Tue, Jan 27). (Source)

Something else to come a bit later today ... Don't get too happy, it's just some clever news recycling.

Launcher Conflict
Quote from: Wryxian (Source)
We are aware of a bug that is causing the Launcher to create copies of itself if you launch World of Warcrat through the Steam client. We are in the process of addressing this bug, and in the meantime, we ask that you avoid launching World of Warcraft from Steam. Thank you for your patience while we work to address this issue. Europe - Performance since Saturday

Quote from: Ulvareth (Source)During the maintenance in the morning of Saturday January 24th we did some tweaks to the load balancing for continents, raids and instances. While our continual monitoring of the realms do show improvements, we would also like to hear your personal experiences since Saturday. Please note that these tweaks deal with the performance itself, not the "additional instances cannot be launched? matter.If you would please reply to this thread with a description of your game performance experience since Saturday morning, that would be greatly appreciated. Please include which realm you play on and what game content your feedback is about; raids, 5-man instances, Lake Wintergrasp, or other outdoor content (please specify which continent, e.g. Northrend).Thank you in advance.

Blue posts
Quote from Blizzard staff
Burst damage in PvP
We have said we think burst is too high in PvP and we are working on changes. You can come up with different theories for why different classes are doing so well in PvP at the moment. Arcane mages can do a lot of damage in very few GCDs. Rogues can do a lot of damage quickly to CC'd targets. Death knights (probably more so before 3.0.8 ) had a lot of suvivability and paladins still have a lot of survivability.We don't want to announce changes here and there throughout various forum threads. When we are ready to announce the changes, you won't miss them. (Source)

Druid (Skills List / Talent + Glyph Calc.)
Tanking Stats
Having more tanking stats for druids to care about is still something we are working on. (Source)

Priest (Skills List / Talent + Glyph Calc.)
Shadow Priest in PvP
We're not ready to announce specific changes yet, but shadow priest PvP survivability should definitely get a boost in 3.1. (Source)

Warlock (Skills List / Talent + Glyph Calc.)
Developer Q&A / Suggestions (Source)
1. are all the locks tree's getting overhauled or just the demon tree?
I am reluctant to use the word "overhaul" because that sets up an expectation for some players that is difficult to meet. We are changing some talents and spells in all 3 trees.
2. like new pets for locks plz?? its been a long time some reg summons maybe switching 41 point to infernal and making fg a reg summon? we have no reg summons for 60 ,70 and 80 we need to keep up with other classes and lets make the game more fun for the people playing years
Additional demons are something we would like to do at some point, but first we want to get all the current demons useful. Hunters have a lot more flexibility in which pet they pick. Locks need certain demons for certain jobs and we're not convinced yet that they are all there (particularly that female one).
3. can we get a perma metamorph with a few nerfs for the QQers or will we have something new ?
We think we have enough instances of characters turning into other forms already.
3. faster dots? or cutting the dot timers down to make it seem like burst damage ?
Adding some on-deamnd burst damage for locks is something we are looking at.
4. maybe enslave demon being perma to kinda customize locks like the hunters ..im not asking to be as uber as hunters pets but we should almost match them since they are pet/burst class and we are pet/dot class
Hunter pets are supposed to be more like life-long companions while warlocks tend to use and discard their demons as necessary. So we aren't really going for that one to one comparison.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
New Arena Matchmaking System Overview
Quote from: Aratil (Source)
We recently introduced a new Arena matchmaking system with the intent of better matching up players against opponents of similar skill level, and to address potential abuses under the old system. We realize that many players have questions regarding the new system, and as such, we would like to provide more insight into the new matchmaking system.
? First and foremost, the primary goal of the new Arena matchmaking system is to match players against opponents of similar skill, regardless of your or your opponents? team rating. This means that once an estimated skill level is determined, you will more likely be matched against other players of a similar skill level. Please note that the estimated skill level is constantly being evaluated and will adjust based on each team?s continual performance. Ratings that are won or lost also take into account skill level, so that you will not suffer a high penalty if you lose against a team that is much better than their actual team rating.
? Another important aspect of this new Arena matchmaking system is a smaller range of maximum rating that can be won or lost. Because of the differences between how the new system assigns rating points at the end of a match, we are still tweaking rating gain versus loss per match to improve the experience.
? If you were previously ranked with a high skill level and decide to create a new team, it should now be much easier to reach your team?s correct rating. This ensures that players will not feel penalized for moving between teams, and high ranked teams will not feel penalized for trying out new players without much risk to the team rating itself.
? Finally, the core and fundamental reason for the new Arena matchmaking system is for players to participate in Arena games that are fun.
We feel that with this new system, higher ranked players will most likely find the challenges that they seek, newer players will no longer feel that Arenas are closed to them, and players will not feel as penalized for trying new things in the Arenas. We like the way that matchmaking works in the new system and feel that it is working as expected. However, we acknowledge that there are some aspects of the way rating is calculated under the new system that could use some tweaking. As with all things, your enjoyment of the game and its systems are very important us, and this system was implemented in an effort to further promote the enjoyment of the Arenas. As always, we welcome your feedback and would constantly be striving to make this system even better.

Blue posts
Quote from Blizzard staff
Mana regeneration
We think mana regen is too trivial at the moment in PvE and just right or too difficult in PvP (depending on the class). Now part of that is because the content is easy. Part of it is because we?ve given players a lot of reasons to avoid having to worry about the FSR. Part of it is just generous talents (like Illumination). Part of it was the change to let Int scale regen to some degree. The whole package is something we?re looking at. Mana regen is supposed to be part of the game ? you aren?t supposed to graduate out of it with enough gear. (Source)

Question: would not it be simpler for Devs, Class Designers and Boss Designers not to have to deal with the FSR, and rework the mana regen system and simplify it between healing classes ? (I've never heard about a DPS class running oom anymore, as they did in Vanilla) Eventually change talents and values around it, and rework Spirit too to make it a more valuable stat for all classes ? (why would warriors not put some Spirit to really boost their health regen ?)
I think you can make a good argument that the pendulum has swung back towards Spirit and away from mp5. I think long term the whole system is in need of an update or re-design, but this is not a 3.1 level task. (Source)

Buff system overhaul in WotLK
We overhauled the buff system pretty dramatically and there are going to be some rough edges. We are currently in the process of evaluating when the same buff is not truly equal, because one class gets it passively for example, or one class doesn?t have to talent for it. Saying that a buff isn?t useful because every raid *always* has some other spec is not persuasive in our minds because we are explicitly designing around the assumption that you may not have one of every spec. (Minus a few gimmick encounters like Raz that we are carefully evaluating.) Divine Spirit is a good example of something that looked like it would be competitive with other versions of the same buff, but feels like it falls short in practice. Therefore we plan on changing it. [...] Even if it is shared more, 10% crit is a very powerful raid debuff -- probably too powerful. There is a melee debuff that is equally game-changing, which is something else we would like to fix. [...] We don?t think Heroism / Bloodlust is 100% necessary. It?s a very nice buff to be sure but it is nothing like it was in BC. Because any shaman can bring it, it?s also going to be more common than say a buff that shows up as someone?s 31 point talent. (Source)

WWS Reports on official forums
We like numbers. It's awesome when players post them. However, understand that if it was as simple as players just posting WWS or other stats, then all you are really doing is linking to data that we can go gather ourselves.The reason we like seeing players discuss numbers is the discussion. It's great when someone says "Yeah, I get numbers like that too," or "Hmmm. Those numbers look suspicious," or "Wow, were you exploiting a bug?" or "Yeah, I can get those numbers but only if I am really lucky with a complex rotation," or "I can do that with this spec but not some other spec, so picking these talents may mean a 20% dps increase." That is all information we can use that goes much deeper than just "Ret pallies do 4000 dps" (or whatever).It's not realistic to expect the community to come to a consensus on anything, even what dps various specs can achieve. But you can see trends. You can see the issues that come up. You can see when things are controversial or confusing. (Source)

[US] Free Character Moves - 1/27
This thread will contain information on the free character moves we currently have available to assist in population dispersal. In the event that these realms meet our transfer goals before the scheduled end date, the transfers to these realms will be disabled. We highly recommend that if you are planning to transfer that you do so at your earliest convenience. No characters will be eligible for these free moves once the transfers have been closed.All PvP, RP, and RPPvP transfers are scheduled to close on Tuesday, February 3, at 5:00 pm PST provided our transfer goals are not reached prior to this time.You can begin your transfer by visiting the Character Move page located here: https://www.worldofwarcraft.co...nt/character-move.html
Source A Realms (PvP):
Azgalor, Bloodscalp (Horde transfers only), Cho'gall (Horde transfers only), Crushridge, Dark Iron, Darkspear, Deathwing, Drak'Tharon, Dunemaul, Firetree, Gorefiend, Nathrezim, Shadowmoon, Smolderthorn, Spinebreaker, Stormscale, Tortheldrin, WildHammer
Destination A Realms (PvP): Malorne, Scilla
Source B Realms (RP): Argent Dawn, Cenarion Circle, Earthen Ring, Feathermoon, Moon Guard, Scarlet Crusade, Shadow Council
Destination B Realm (RP): Wyrmrest Accord
Source C Realms (RPPvP): Maelstrom, Twisting Nether
Destination C Realms: Scilla (PvP), Wyrmrest Accord (RPPvE)
Death Knight (Skills List / Talent + Glyph Calc.)
Blood of the North
Blood of the North was the first of the Death Rune talents we implemented, largely to fill a hole in the deep Frost tree. At the time it needed to be 5 points or Frost had to backtrack a lot in order to go deeper.But the other two trees ended up with cheaper versions of the talent and Frost has changed so much that I don't know that it needs to be 5 points any longer. This is something we might look at for 3.1. (Source)
Shadow of Death
We will be applying a hotfix that will make it so that it will no longer be possible to use this while in Arenas. (Source)

Druid (Skills List / Talent + Glyph Calc.)
Bear threat generation lower in 3.0.8?
We're not aware of any problems with bear threat, but we'll look into it. (Source)

Hunter (Skills List / Talent + Glyph Calc.)
Beast Mastery is over-nerfed and could be buffed before Ulduar
We talked about it a great deal today and agreed that we probably over-nerfed BM. Marks is in a good spot and Survival might be too high once we look at the changes we are making to all other classes.Our plan is to buff BM before Ulduar, but I can't give you a timetable more detailed than that, and things could change for any number of reasons. We are unlikely to touch Steady Shot for the reasons I have mentioned before. We are more likely to look at Kindred Spirits and Serpents Swiftness again.Again, huge caveats: Predicting changes we are discussing making but haven't made yet is fraught with peril. I only wanted to address this issue because it caused a lot of consternation in the community.I don't mind admitting when we make a mistake in the hope that it builds our credibility in the community. This was one. It won't be the last. (Source)

Mage (Skills List / Talent + Glyph Calc.)
Arcane Nerf in 3.0.8
1.Arcane Barrage can no longer clip arcane missles for the arcane blast buff (figured this would be fixed soon).
2. Arcane Blast Glyph is apparently only 3% per stack instead of 5%.
3. Arcane Blast Glyph bonus damage is no longer applied to arcane missiles.
1. This change was by design. While it might have been a fun test of skill, the fact is that Arcane is probably too powerful in PvE and PvP and we didn't want to make matters worse with this little trick.
2. This change was also by design. As many players have pointed out, it was just too good.
3. This is a bug likely caused by the previous two changes. Such is the risk of making changes quickly. We can hotfix this bug out though. (Source)

Paladin (Skills List / Talent + Glyph Calc.)
Paladin damage in Naxxramas
Another issue I have hinted at before is that a lot of Rets will claim "Naxx is full of undead. We should win the meters or otherwise we never will." While it is logical to reach that conclusion, we don't actually like the design of Ret doing great dps in some instances and not on others based on the type of creature. Assume that the damage you do in Naxx is what we want you to do all the time. (Source)

Warlock (Skills List / Talent + Glyph Calc.)
Ritual of Summoning
The Warlock Ritual of Summoning was corrected in two stages. The first stage you patched with 3.0.8a and the second stage was applied via a hotfix. It should now be functioning correctly. Please feel free to let us know if there are any further issues. (Source)

Patch 3.0.8a on live servers
by Boubouille on January 27, 2009, 02:15:30 PM
Update - Patch Notes now available. Also added a few mages undocumented changes from yesterday.
Patch 3.0.8a on live servers
Patch 3.0.8a is being deployed on live servers, for the moment it looks like it's only here to fix most of the bugs mentionned earlier and a few other things.
Quote from Blizzard staff

Mage (Skills List / Talent + Glyph Calc.)
Arcane Spec changes
It looks like the mage was hotfixed yesterday to make a few changes to the Arcane tree
? The Arcane Blast buff is now instantly consumed by Arcane Missile to prevent people from clipping their cast to get a boosted Arcane Barrage too.
? The Glyph of Arcane Blast now gives 3% additional damage and doesn't work on Arcane Missiles anymore.

Death Knight (Skills List / Talent + Glyph Calc.)
Howling Blast 5 seconds cooldown not displayed on tooltip
Assuming nothing comes up at the last minute, this should be fixed tomorrow (Tue, Jan 27). (Source)

Hunter (Skills List / Talent + Glyph Calc.)
Hunter Aspects still behaving as if they still have a GCD
Assuming nothing comes up at the last minute, this should be fixed tomorrow (Tue, Jan 27). (Source)

Warlock (Skills List / Talent + Glyph Calc.)
Ritual of Summoning on a 2 minutes cooldown
Assuming nothing comes up at the last minute, this should be fixed tomorrow (Tue, Jan 27). (Source)

Official Patch Notes
Quote from Blizzard staff--------------------------------------------------------------------------------- World of Warcraft Client Patch 3.0.8a--------------------------------------------------------------------------------We are updating World of Warcraft with a  minor bug fix patch. For updated information regarding the changes made in this patch, please visit the official Bug Report forum at: http://forums.worldofwarcraft....ml?sid=1&forumId=10023
Bug Fixes
General
? Human females Helms will no longer lift off the character's head during a Special2H animation or during a HoldRifle animation.

Death Knight (Skills List / Talent + Glyph Calc.)
? Howling Blast : The 5 second cooldown will now display correctly.

Hunter (Skills List / Talent + Glyph Calc.)
? All Hunter aspects are no longer on the global cooldown that is shared with other Hunter abilities. All hunter aspects are now on a separate 1 second cooldown.

Warlock (Skills List / Talent + Glyph Calc.)
? Ritual of Summoning no longer has a 2 minute cooldown and will now function as intended.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Surprised to not see good ole SC on that transfer list, we've had a decent steady 500ish queue during nights for the last week or so since the last transfer.


Didn't play much last night, spent most of the time going around and checking everyones mail, some space management, and picking a few more flowers to skill up the DK. About all I did on the main was cooking and ebon daily. One more day and ebon will be exalted, only have warsong and wyrmcrest to go as far as those that have rep dailies.

Lag was pretty good at the start and about 2 hours later started getting steadily worse. It wasn't due to WG this time as I flew over that on my way to dal to log and saw that the battle had 10 more minutes to start.

Didn't they say at one point that they were going to remove the dalaran faction reps since nothing could be done to raise them, or am I thinking of something else?
 

nanobreath

Senior member
May 14, 2008
978
0
0
Have to be carefull which enchants you try to sell on the AH. Some sell pretty well, others not so much. Also with people skilling up, many of them sell for about the same as mats, with a select few selling for a little more. I don't know how usefull it is to strictly try and make a profit. Do some research to find out which ones are selling for what prices.

Vellums are MUCH cheaper if you can make them yourself, or get somebody you know to make them. Costs no more than 2g per vellum (40g per stack), and if you have a scribe to do the milling of herbs for you, you can even make them for less than the cost of herbs if you get a few icy pigments. I spent about 100g on herbs, got about 140g worth of icy pigments, and 38 armor vellum. People who sell these on the AH make a gd killing.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
Last night I found and reported what I assume is a bug. No idea if it has been here since last Tuesday or just popped up yesterday but when fishing up <insert certain fish node here> before raid last night I was getting a pygmy suckerfish every single cast.
 

DirthNader

Senior member
Mar 21, 2005
466
0
0
Originally posted by: Soccerman06
Paladin got the Turning Tide over me and another warlock tonight

Wow. Obviously I'm biased, I just hope it was simply that he was ahead of you on DKP / EPGP. If that was a loot council decision, well then... just wow.


Starting to think warlocks may in fact be a dying breed. We've opened recruitment for warlocks, hunters, druids, and rogues.

Multiple solid apps for hunters, rogues, and druids. Zero interest from warlocks. Some of the existing locks are getting burned out or wanting to change classes (we've got one pre-BC 'lock that wants his DK to be his main now).
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
it's been 2 weeks since my rogue got deleted and I reported it... how long is it supposed to take to get it back? I thought 1 week? They are supposed to contact me once their investigation is over but nothing yet. I have gotten 'temporary restoration' for my lock and DK as far as gear goes... no gold or deleted rogue yet.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: nanobreath
Have to be carefull which enchants you try to sell on the AH. Some sell pretty well, others not so much. Also with people skilling up, many of them sell for about the same as mats, with a select few selling for a little more. I don't know how usefull it is to strictly try and make a profit. Do some research to find out which ones are selling for what prices.

Vellums are MUCH cheaper if you can make them yourself, or get somebody you know to make them. Costs no more than 2g per vellum (40g per stack), and if you have a scribe to do the milling of herbs for you, you can even make them for less than the cost of herbs if you get a few icy pigments. I spent about 100g on herbs, got about 140g worth of icy pigments, and 38 armor vellum. People who sell these on the AH make a gd killing.

vellums and inscriptions sell for way more then their mats cost...when they sell. If I put up 20 various glyphs, I can sell them for ~15-30g each when their mats cost only a few g each, but it takes weeks to months before anyone actually buys them.
 

rstove02

Senior member
Apr 19, 2004
508
0
71
Originally posted by: Fingolfin269
Last night I found and reported what I assume is a bug. No idea if it has been here since last Tuesday or just popped up yesterday but when fishing up <insert certain fish node here> before raid last night I was getting a pygmy suckerfish every single cast.

If your referencing the Sculpin pools then that has been around since patch 3.0.8. Hell I fished up crystallized waters with a pygmy suckerfish attached. Think it was intentional due to pygmy oil one of the few items in alchemy that would yield the first 10 point push (375->385) reliably and that the prices of the fish on the AH was relatively high.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Our first Turning Tide went to our holy pally. She simply had more DKP than me. I got the second one easily though (like a month later). Now we've had one every week since I got mine (up to 5 total I think).
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
ill acknowledge that its a great wep for a paly however its a MUCH BETTER wep for mages and locks. Least the palys in our guild even if they had a billion more DKP then the DPS classes wouldent take it

we have had 1 drop, and one of the ones off gothik :(

i do have a nice collection of staves tho :/
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Have any bugs been spoken about concerning Lifebloom not healing even though it is cast on a player and that player is not at 100% health? I have had this happen to me on several occasions since 3.0.8 and I have no idea why.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Did OS25 and VoA25 yesterday on my DK and got the T7.5 Pants but lost on the T7.5 gloves :(. I'd love to get the 2 set bonus (+5% crit on Obliterate and Scourge Strike). I gotta admit though, I always feel a bit embarrassed when I first do a raid and the noob alert pops up, "[Vanados] just got [Emblem of Heroism]!" >_< Luckily, I also did VoA25 on my Shaman and I wasn't the only one that got a noob alert that time :p. Although the VoAs were kind of annoying... the tanks kept running after Archavon when he leaped and they were tanking him in the cloud each time, and I wouldn't fight in one, so I suffered a DPS loss, but both characters were still over 2000, but you can tell my Death Knight missed a lot of strikes as he only had 8 Obliterates the entire time (I usually do two each 20 second rune rotation). It's crazy how much my Shaman can scale though... he is in far less gear than my Death Knight but still did 2,600 DPS (and had some of the same cloud issues). My Death Knight still has some room to grow, but I'm hit capped (almost... about .15 off, which I can make up with a space cow), expertise capped (rather easy to achieve with +14 from talents and racials) and have around 2830 AP and 23% crit, but I think what I need to do is try and focus on gemming the hell out of Strength at this point. I'm also still working on Blacksmithing to get it up to make the sockets. The only thing that bothers me is that I know if I get the gear I want, I'm going to be far over the hit cap, which isn't even worth it for the spell hit 'cause I have 3/3 Virulence (so with Imp FF or Misery, I hit the spell hit cap).

I haven't noticed any issues with Lifebloom, but I don't play my Druid much. Is it one of the HoT ticks or the bloom that isn't healing?
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: Aikouka
I haven't noticed any issues with Lifebloom, but I don't play my Druid much. Is it one of the HoT ticks or the bloom that isn't healing?

I believe the bloom still works, but none of the HoT ticks trigger. It appears to be case specific. It doesn't happen very often but it has happened at least once every time I raid.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Starting to think warlocks may in fact be a dying breed.

From what I've been seeing lately, it appears to me that locks are back to requring skill to play effectively. The days of mapping shadowbolt to every key and facerolling past everyone besides hunters/rogues is over. The locks who were good before TBC seem to be holding their own quite effectively(even ahead of the hunters since 3.08 from what I've seen), the ones that sucked before are back to sucking.

we have had 1 drop, and one of the ones off gothik

Had any of the Naxx trash blades drop? Had one the other night, lock got it, looked comparable to Gothik's.

I believe the bloom still works, but none of the HoT ticks trigger.

Which UI mod are you running? I notice this some times with XPerl, it's because XPerl isn't showing the proper health for a player, they are actually full health but it isn't registering(which then reflects on my healing mods). The final bloom displays as it will even if people are full health(which then will normally fix Xperl underreporting).
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: BenSkywalker
Starting to think warlocks may in fact be a dying breed.

From what I've been seeing lately, it appears to me that locks are back to requring skill to play effectively. The days of mapping shadowbolt to every key and facerolling past everyone besides hunters/rogues is over. The locks who were good before TBC seem to be holding their own quite effectively(even ahead of the hunters since 3.08 from what I've seen), the ones that sucked before are back to sucking.

we have had 1 drop, and one of the ones off gothik

Had any of the Naxx trash blades drop? Had one the other night, lock got it, looked comparable to Gothik's.

yes 1 (first week) and it has been the ONLY trash drop we have seen in naxx EVER

and yes locks take more skill now, mages on the other hand who never took skill to begin with are getting so stupid easy to play that even my dipping bird finds it boring,
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: BenSkywalker
I believe the bloom still works, but none of the HoT ticks trigger.

Which UI mod are you running? I notice this some times with XPerl, it's because XPerl isn't showing the proper health for a player, they are actually full health but it isn't registering(which then reflects on my healing mods). The final bloom displays as it will even if people are full health(which then will normally fix Xperl underreporting).

Pitbull and I hope you are right. That's a lot better than there being an in game bug. Since I don't know how to reproduce the bug I can't test it though. :(
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
Originally posted by: rstove02
Originally posted by: Fingolfin269
Last night I found and reported what I assume is a bug. No idea if it has been here since last Tuesday or just popped up yesterday but when fishing up <insert certain fish node here> before raid last night I was getting a pygmy suckerfish every single cast.

If your referencing the Sculpin pools then that has been around since patch 3.0.8. Hell I fished up crystallized waters with a pygmy suckerfish attached. Think it was intentional due to pygmy oil one of the few items in alchemy that would yield the first 10 point push (375->385) reliably and that the prices of the fish on the AH was relatively high.

I wasn't getting Pygmy's attached to Sculpins at a 1:1 rate before last Tuesday (whatever patch that was). I reported the ticket and they said they were aware of the issue so I assume it is a bug. I still need Sculpins however so I'm not going to avoid fishing there when, if it is a bug, they should easily be able to hotfix.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
BTW, anyone been to Patch in 25 since the patch yesterday? Granted we are not the most excellent of guilds but we have done nothing but one shot him since going into that place. Last night we got slaughtered 4 or 5 times in a row. Hell before last night we never even had to do the melee dps jump in the slime trick and we were still getting hatefuled.

Same core group of healers as well so either they were having a horrible night (possible) or something changed. Just wondering what everyone else's experience was.
 

DirthNader

Senior member
Mar 21, 2005
466
0
0
Originally posted by: BenSkywalker
From what I've been seeing lately, it appears to me that locks are back to requring skill to play effectively.

I'm not talking about good versus bad 'locks, I'm talking about seeing any kind of raiding 'lock in general. They're few and far between. I've actually heard more old 'locks talking about taking a break or switching classes than I have new(er) ones.

Originally posted by: BenSkywalkerHad any of the Naxx trash blades drop? Had one the other night, lock got it, looked comparable to Gothik's.

Haunting Call is pretty much a carbon copy of the Soulblade that drops from Kel in 10-man. Both are nice caster weapons, I'd love to have either so I could replace my +hit trinket with something else.
 
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