AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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Anubis

No Lifer
Aug 31, 2001
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Originally posted by: Glayde
Originally posted by: Anubis
I pretty much raid with retards every day. We missed 5 min maly by 2 seconds last week because even after repeated yelling people couldn?t be bothered to flask/food. Have great players totally flake out on any boss/raid they can?t get loot from (mostly mages) and then bitch at me about why they can?t be subbed in for KT when they said F it for the previous 12 bosses and didn?t log on.

Our melee party dies on the 1st void zone on KT pretty much every week. For the past month we have killed KT 2nds from a wipe. Last week a shaman anked and frost shocked him and was the only person left alive. Then this week we wiped on KT the easiest end boss in the game, melee gets owned on the first void, people don?t CC people or pick up adds. Flame waves appear in an instant apparently and sarths void zones are totally invisible. And then there?s the list of people who can?t break 4k DPS on patch.

sigh

Looks like you should find a different guild between now and Ulduar!

Ive thought about it, funny thing is that even with the pants on head shit that goes on we still managed a top 100 US 3 drake kill :/
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
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Originally posted by: Anubis
Malladine the only thing that changed for spirit based regen was that it now takes into account your level - that changes like 3.0 so nothing changed on tues

Vivi - i believe its Surv now, and armory up Exitus on Ner'zhul

I think the armory blew up...I'll have to wait on it I guess, thanks though :D
 

Malladine

Diamond Member
Mar 31, 2003
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Originally posted by: Anubis
Malladine the only thing that changed for spirit based regen was that it now takes into account your level - that changes like 3.0 so nothing changed on tues

man that's weird then, -7 spi but +9 mp5! something's bugged
 

Hecubus28

Member
Jan 29, 2005
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Originally posted by: nanobreath
I went through my gear on my warrior and looked at what I can upgrade. Definetly doing wyrmrest rep, got a few craftables, and other than that it's mainly heroic gear that I need it looks like. Might be so close to crit immune through enchants that the chance of being crit would be so low that I can live with it for heroics at least.

Where does the new tanking head enchant come from?

New tanking enchant for head's would come from Argent crusade, remember for heroics to be crit immune you only need 535 defense.

 

ViviTheMage

Lifer
Dec 12, 2002
36,189
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91
madgenius.com
Originally posted by: Hecubus28
Originally posted by: nanobreath
I went through my gear on my warrior and looked at what I can upgrade. Definetly doing wyrmrest rep, got a few craftables, and other than that it's mainly heroic gear that I need it looks like. Might be so close to crit immune through enchants that the chance of being crit would be so low that I can live with it for heroics at least.

Where does the new tanking head enchant come from?

New tanking enchant for head's would come from Argent crusade, remember for heroics to be crit immune you only need 535 defense.

540* if i recall
 

Beev

Diamond Member
Apr 20, 2006
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8 manned Mount Hyjal last night for kill credit. Was good times. Azgalor was a bitch.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
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Originally posted by: nanobreath
Where does the new tanking head enchant come from?

I believe it's Argent Crusade revered, which is really, really easy to get to... if you do almost every quest in Icecrown lol. If you decide to do their dailies, there are only two. The Slaves to Saronite in Icecrown and Troll Patrol in Zul'Drak. If you do Troll Patrol, I highly recommend getting the EasySerum add-on to make the Alchemist's quest a lot easier.

I need exalted with them on my Shaman though :(.

Originally posted by: ViviTheMage
Should hunters get MP5, or spirit?I am pretty sure they need MP5...but I wanted to make sure.

Also, what's the best DPS spec for 80 hunters now :|

Nevar take any sort of mana regen on a Hunter! The worst part about mp5 is it is a very, very expensive stat when it comes to item point distribution and the fact that you just switch to viper for 15 seconds to gain all of your mana makes it worthless.

Originally posted by: Malladine
Does something other than spirit affect mana regen now?

29 spi helm gave me less regen than one with 22 spi. The other bonuses involved are sta, int and spell power. Item lvl is different....the 29 spi item is the collar of command and the 22 is a transborean helm.

Read below.

Originally posted by: Anubis
Malladine the only thing that changed for spirit based regen was that it now takes into account your level - that changes like 3.0 so nothing changed on tues

Vivi - i believe its Surv now, and armory up Exitus on Ner'zhul

In 2.4, Out of Casting Regen took into account Intellect as well as Spirit, which is why Malladine saw such a change as the Transborean Cover has +30 intellect over the other one.
 

Jax Omen

Golden Member
Mar 14, 2008
1,654
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Originally posted by: Anubis
I pretty much raid with retards every day. We missed 5 min maly by 2 seconds last week because even after repeated yelling people couldn?t be bothered to flask/food. Have great players totally flake out on any boss/raid they can?t get loot from (mostly mages) and then bitch at me about why they can?t be subbed in for KT when they said F it for the previous 12 bosses and didn?t log on.

Our melee party dies on the 1st void zone on KT pretty much every week. For the past month we have killed KT 2nds from a wipe. Last week a shaman anked and frost shocked him and was the only person left alive. Then this week we wiped on KT the easiest end boss in the game, melee gets owned on the first void, people don?t CC people or pick up adds. Flame waves appear in an instant apparently and sarths void zones are totally invisible. And then there?s the list of people who can?t break 4k DPS on patch.

sigh

Hey, mine too!

Last night someone accidentally pulled 3 Drake Sarth because they were playing in the fire cyclones.

People kept attacking Sarth before the tank got him positioned (and of course pulling aggro and getting oneshotted by flame breath: along with several people around them).

People kept standing in void zones. Ranged people (melee was actually pretty good about it o_O).

DPS was terrible on the second drake, he was still >2 million HP when the third landed.



This one wasn't anyone's fault, but on one of the attempts, the portal to kill the acolyte didn't work and everyone got hit by a flame wave. V_V




From what I heard the attempts on Malygos before I got invited to raid weren't any better.

At least Spike Flail has actually downed 3 Drake Sarth... I hope Coup De Grace can do it this week but I'm a bit skeptical.
 

Anubis

No Lifer
Aug 31, 2001
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he its not really as bad that prob made it sound, that was just the rant i posted on EJBB last night. The longer something is on farm the stupider we seem to get.

And when doin 3 Drake you are going to have the 2nd and 3rd drake down together for a bit
 

Malladine

Diamond Member
Mar 31, 2003
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Originally posted by: Aikouka

In 2.4, Out of Casting Regen took into account Intellect as well as Spirit, which is why Malladine saw such a change as the Transborean Cover has +30 intellect over the other one.

that explains it, thanks Aikouka.

So what exactly does each stat do now, for each class? is there a comprehensive and up to date list of this somewhere?!
 

Jax Omen

Golden Member
Mar 14, 2008
1,654
2
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Originally posted by: Anubis
he its not really as bad that prob made it sound, that was just the rant i posted on EJBB last night. The longer something is on farm the stupider we seem to get.

And when doin 3 Drake you are going to have the 2nd and 3rd drake down together for a bit

I know they have to be down together for a bit, but the second drake should not have more than 2 million health when the third drake comes down. That's just bad.

Definitely hear it about on farm too, we have a lot of people who screw around and slow down Naxx runs.
 

Anubis

No Lifer
Aug 31, 2001
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427
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i dont remember off the top of my head the drakes HP values but i dont think its as bad as you think it is

what health % is 2 mill?
 

nanobreath

Senior member
May 14, 2008
978
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Originally posted by: Malladine
Originally posted by: Aikouka

In 2.4, Out of Casting Regen took into account Intellect as well as Spirit, which is why Malladine saw such a change as the Transborean Cover has +30 intellect over the other one.

that explains it, thanks Aikouka.

So what exactly does each stat do now, for each class? is there a comprehensive and up to date list of this somewhere?!

Yeah was gonna say that int and spi effect mana regen now.

EJ is your best place to find out about stats and which is more important etc. Though I don't think they have a comprehensive list, though it isn't very difficult. They really all effect each class the same, just different classes get more benefit from one effect or the other. Esepcially when you take talents into effect. Just read whichever class forum you're interested in.


 

Jax Omen

Golden Member
Mar 14, 2008
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They all only have like 2.3 million HP. Over 2 million means basically nobody was hurting the second drake by the time the third got onto the platform.
 

Jax Omen

Golden Member
Mar 14, 2008
1,654
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The problem is that shadron's debuff (massive increase in fire damage taken) is the hardest of the debuffs for our raid to deal with. It means our tank WILL be twoshotted if he doesn't get a solid resist on flame breath and then a heal before the next melee. We resolved this by having every holy pally beacon him then heal drake tanks. We also were using an Unholy DK tank for Sarth, although I think he's respeccing to frost for our attempts tonight just to abuse the extra resistances + acclimation.

I keep trying to convince them to save Bloodlust for Shadron but they like burning Tenebron superfast instead. Seems to me that Shadron would be the one to lust on, once we down the disciple.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
we Lust on Tennon and then kill Shad and dont take a portal untill shad is dead. Have a druid MT it and rotate Druid CDs, Bo Sac and Guardian Spirit on the tank for breaths when both Shad and Vesp are up

i got a fraps of this someplace, both 10 and 25 man
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: nanobreath
Yeah was gonna say that int and spi effect mana regen now.

EJ is your best place to find out about stats and which is more important etc. Though I don't think they have a comprehensive list, though it isn't very difficult. They really all effect each class the same, just different classes get more benefit from one effect or the other. Esepcially when you take talents into effect. Just read whichever class forum you're interested in.

Blizzard is trying to homogenize the gear around and that usually means trying to push stats onto other classes, but some still don't care about certain stats. Mages don't care about spirit as all it does is raise your mana regen where other classes get a bonus from it via talents or abilities.

There's also a couple not-so-etched-in-stone rules that you typically follow for mana regen. As a class that has extra bonuses from spirit, you typically want to go for spirit over strict mp5. For classes with no spirit bonuses (Holy Paladin, Restoration Shaman), you typically want mp5 for your regen. Balance Druids fall in the same camp as mages as they do not care about spirit. All Moonkin regen factors from talents are based on intellect. This is also somewhat true with mages as Evocate will restore a static percentage of your mana pool (a long time ago it used to work with spirit (+500% I believe) but that got changed).

When it comes to determining the other combat related stats such as hit, expertise, etc, you typically need to look at your damage and class mechanics and how much of it is affected by the stat in question. For example, Enhancement Shamans are one of the few classes that it is considere imperative to cap hit chance and expertise (to 0 dodge, not 0 parry). This is affected by the fact that 50% of the Shaman's damage is physical and also very importantly, quite a bit of spell damage is done via procs (Maelstrom Weapon, Static Shock), so your attacks must land to help boost these. Also having 50% of your damage come from spells pushes another two areas of importance... being spell hit capped and also pushes having Stormstrike land every time or you may suffer from the lack of the +24% nature boost ( with the SS glyph ), which all of your spell damage is nature related. Then there's the Retribution Paladin, which unlike most melee classes has absolutely no preference on hit and actually, all of your gems should be strength (you shouldn't ignore hit, but it should never get a preference over strength).

I've been tempted to write some combat simulators, but well... I'm lazy.
 

Jax Omen

Golden Member
Mar 14, 2008
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Originally posted by: Anubis
we Lust on Tennon and then kill Shad and dont take a portal untill shad is dead. Have a druid MT it and rotate Druid CDs, Bo Sac and Guardian Spirit on the tank for breaths when both Shad and Vesp are up

i got a fraps of this someplace, both 10 and 25 man

How do you kill Shad with his bubble up o_O???

Also I was slightly wrong, I forgot to take into account the buff they get, so the drakes have like 2.8m HP on heroic.
 
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