AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
normally yes because he does more DPS because the felhunter is buggy as all hell currently and sometimes just stops attacking. It "should" be getting fixed next patch
 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
Originally posted by: Anubis
Originally posted by: rivan
Is there any trick to keeping the doomguard under control better (does CoS still help?)?

The one or two times I've summoned him since coming back he's broken control crazy fast. Looks like Patch is about 3 minutes for you guys - figure a minute warmup after he's summoned - how many times in that span do you have to re-enslave?

you never have to enslave it let alone reenslave it

the doom summoning NO LONGER kills anyone and it is summoned allready enslaved, and stays enslaved for 15 min IT WILL NOT BREAK before this and when 15 min is up he just goes away (despawn)

Same goes for the infernal, comes out enslaved (it always did) is alive for a min and then despawns

3 min is actually really slow for us, our record is 2.20

wtf am I thinking of, then. I guess just a regular enslave somewhere.

I seriously need to sleep more.


Edit: Roughly when did this change?
 

jhbball

Platinum Member
Mar 20, 2002
2,917
23
81
AT Official warlock thread!

I did 5.5k dps on patchwerk last night, though I'm still undergeared (WTB BoH).
 

nanobreath

Senior member
May 14, 2008
978
0
0
Woah, I missed the whole notice on doomguard actually being usefull now. I haven't touched doomguard or infernal since the pvp push before BC. That was fun, we sometimes had 5 warlocks in our guild runs in AB, and we would all summon infernals at the same time. They still sucked, but was fun for the WTF effect when they all come down.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Soccerman06
Wow I cant believe nothing will drop for us warlocks. Havent even had an upgrade in a month.

yea we are in a similar boat over here. casters in general in my guild have always been shafted. only 1 Turning Tide (first naxx) and 1 life and death (2nd week) and then 1 of the trash ones from 25 (first week) and thats it for caster weps other then the staff i have or maces which we cant use. 10 mans dont drop caster weps either

we have gotten a Betrayer of Humanity like 4 weeks in a row
 

BZeto

Platinum Member
Apr 28, 2002
2,428
0
76
Originally posted by: Fingolfin269
Originally posted by: ggnl
Originally posted by: Fingolfin269
Originally posted by: ggnl
Originally posted by: Fingolfin269

I would have to go back to patch notes from long ago (pre-BC maybe?) to see what the change was. I remember it used to make you immune to more things but honestly can't remember the specifics. I just remember it getting nerfed. :p And treasure hunting is worthless. Gun skill is okay if you're a hunter but that's really about it.

With that being said, if they offered a 'free dwarf to human race change initiative in the next patch!' I guess I would just stick with my crappy (relatively speaking) racials since I just like being a dwarf.

Didn't it also used to put a snare on you? It give immunity to diesease, poisons and bleeds, what more do you want? As it is, it's freaking awesome against rogues and DKs.

I don't 'want' anything. That wasn't the point. I just remember there was a nerf to go along with the 'snare' buff. But then again I could just be forgetting something. Like I said before though I am fine with stoneform. My gripe is find treasure as it has to be about the most worthless racial in the game.

Let's put it this way. If the devs decided to scrap the current system of 'okay you are a human so you get X racials' and went to a system where you picked your race and then picked which set of racials you want (from the current set), I seriously doubt you would find a very high % of people who would choose the dwarf set. I do think the vast majority would choose the human set (on the alliance side).

I'm not sure what we're even arguing about, I agree with pretty much everything you say, except that I'm pretty sure stoneform sucked before they revamped it back in the day. :) I believe it gave a slight armor buff in addition to some immunities, but the snare is kind of a dealbreaker.

I agree that find treasure is useless. I was just pointing out that 'new' stoneform is really useful in certain situations. I also agree that humans get the best alliance racials, just like undead get the best horde racials.

Let's put it this way, every character I've made than can be undead, is undead.

You could be right about stoneform. Sometimes I wonder with all of the buffs/nerfs in this game since launch that those of us who have played since launch sometimes get our wires crossed. :p

Also, I guess that with the changes to shadowmeld some may actually choose to go the NE route instead of the human route but I still think that would be a limited selection since some classes have no real use for it relative to the human racials.

Old stoneform was lame because it snared you. I used to have a macro to cast stoneform and then cancel the buff just to remove whatever the initial poison/disease/bleed was and not be slowed for the next 8 seconds.

I play a dwarf rogue and do like the current stoneform, I just wish the duration was longer.

It also lost appeal after rogue blind was changed from poison to a physical effect. I loved stoneforming out of blind.

Current uses: Being able to get away from any class with Clos + stoneform + vanish (covers magic and bleeds). Breaks hunter wyvern sting. Useful against priests to remove devouring plague.

Find treasure blows.
 

DangerAardvark

Diamond Member
Oct 22, 2004
7,559
0
0
Originally posted by: ggnl
Originally posted by: Fingolfin269
I'm a dwarf rogue. Stoneform was cool back in the day but got nerfed however the real reason I chose it was because, wait for it, I like dwarves.. We ain't sexy but we like beer... and we like treasure. It's great that we have a 'Find Treasure' skill but it has absolutely 0 use as far as I can tell in wotlk. Can anyone else think of comparable completely useless racials? I wish they would just give us something else since I have yet to see a chest at all in wotlk. Even if its just a +5 to a skill, resist, etc.

Does stoneform not give poison immunity anymore? What did they change it to?

The BE racial is pretty piss poor, short range AOE 2 second silence on a long cooldown, but they also get a passive 2% chance to resist spells.

The troll racial, beserking, is pretty shitty as well. It's a haste buff that gets more effective the lower your health is. And it costs energy/mana/rage to activate, unlike pretty much every other racial ability in the game. But they also get a passive 15% snare time reduction which is pretty awesome.

Arcane Torrent is amazing for Rogues. It's an AoE silence that GIVES you energy.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
PvP Balance - Ghostcrawler on Resilience

Quote from: Ghostcrawler (Source)I don't think I have ever said "wait and see" though it gets quoted a lot, so maybe I did. I have always said that everyone pretty much agrees that resilience will make things better and the question is by how much.

Resilience is our primary reward for PvP gear. It is what keeps PvP gear from being uber in PvP gear and also discourages players from using PvE gear to PvP (more on this in a sec). Part of the Arena design is basically that if you win it gives you access to gear that lets you win more (that is actually the PvE design too if you think about it). If we give away resilience too readily, then the Arena rewards don't feel as valuable.

We know a lot of players are wearing PvE gear right now in Arenas. That is happening for a couple of reasons:

First, they have that gear. We made the early raiding content very approachable, but we also gave players access to it long before the Arena season started. In early BC it felt like the PvP epic gear was far easier to get than the PvE epic gear, which sent a strange message to a lot of players from which not all have recovered. So in that respect it is nice to be able to say again that PvE is a valid path to epic gear. Unfortunately, we probably went too extreme in the other direction and now the "welfare epics" are from Naxx. (I also want to add that badges and Archavon are great sources for PvP gear without you having to PvP, and Strand and Wintergrasp give a lot of honor if you want to PvP but don't want to Arena. There is also a lot of good starter PvP gear out there but it is blue and some players hate the thought of taking off their purple gear from a few seasons ago. But I digress.)

Second, when nobody has resilience gear, it allows for a strategy where you can just burst players down in a couple of GCDs. Since the attacks never take much damage, resilience isn't highly valued. What will happen is that once some players start to get resilience, everyone will have to. Once the healer (to use an example) can't be destryoed in a couple of GCDs, the attackers are in a very weak position from the rest of the healer's team. It's an arms race in essence. Once one person putson their survival gear, everyone has to.

Now I do realize in the past this wasn't true of every spec, especially rogues, though we've tried to avoid that problem this time. I also realize that some players think they die too easily without resilience or will die too easily even with resilience. I'm not trying to wave away all of that feedback. The question was whether resilience was valuable (or perhaps even too valued) in PvP.


Blue posts

Quote from Blizzard staffArena Point cap to be changed
We understand the problem and will likely bump the cap. Look for an announcement soon. (Source)

Pet mechanics changes is on the list
Yes, I have tried to post several times that the way pets receive buffs from their masters is inconsistent. We need to take a holistic look at stats, especially those like hit, spell pen and haste. It doesn't make sense, for example, for a pet to receive a percentage of your spell hit. Where are they ever going to get the remainder of their hit from?

Many classes have pets now, and those classes have different stats to provide to those pets. While locks and hunters (and DKs to a lesser extent) are the most dependent on having a good system in place, the whole paradigm just needs to be reexamined. It is on the list. (Source)

Achievement: 40 Exalted Reputations
We are aware of the text being a little confusing on this, but right now it is setup to have x amount of exalted factions at the same time. We may change how this works at some point in the future but have no definite plans at this time. (Source)

Achievement: Gotta Go! and Volazj's Quick Demise in Patch 3.0.8
Gotta Go = 4 minutes; Volazj's Quick Demise = no change (Source)

Engineering - Scrapbot in Patch 3.0.8
The Scrapbot will indeed gain the ability to repair in a future patch. (Source)

Using 5 marks instead of 4 for Concerted Efforts repeatable quest (AV + AB + EOTS + WSG + SOTA)
We plan to do this in a future patch.

DPS comparison between classes
The context is everything. If players are comparing themselves to a dual-wielding DK doing 7000 dps, yes then of course they are going to feel like their dps is puny. But in that example they are comparing themselves to a class in a broken situation. If we notice that players with low or high numbers always have a certain spec then it might lead us to find a bug in the spec. Assassination rogues are a little low at the moment because there was a bug in Master Poisoner for a long time that nobody detected. When we fixed it, their dps dropped. Some fights greatly favor certain classes or specs. Patch is great for classes that can blow their cooldowns to great effect. Warriors like fights like Thaddius with lots of free rage generation through damage. The context is everything.

We like numbers and it awesome that the WoW community is so good at providing them. Just don't leap to conclusions that the numbers can't support. (Source)

New spells VS. old ones
I think there is some truth to that. We also just get better at designing abilities. The newer spells often (not always) have a more specific purpose, are less clunky or just more fun. This goes for some of the talents too. Warriors compare stances to presences unfavorably and I think there is some truth to that too. (Source)

Player feedback and developers on forums
We generally use "developer" to mean someone who works on the game itself, as opposed to people in other departments of Blizzard who support production of the game. Blizzard is a place where feedback is very important though, so people throughout the company still tend to have a pretty big impact on game design.

I am a game designer, and specifically I am the lead systems designer for WoW. Game designers are not artists or programmers, but we use the tools developed by the programmers and the assets created by the artists to get content into the game. Programmers make the game run, artists make it beautiful, but it is the designer's job to make it fun. (Though again, Blizzard collaborates more than many studios do and I spend a lot of time talking to programmers or artists about class, mechanics or even achievement design.) I think a lot of players mistake me for a CM because I tend to post a lot more than most WoW designers. Mostly, I just don't sleep so it lets me play WoW, work on it during the day and still have time to post. Game balance is one of the most controversial aspects of any multiplayer game, and I benefit from being able to engage the community directly. Systems design specifically is everything that is not level, story, quest or encounter design. My team handles everything from classes to mechanics to items to trade skills to achievements to UI design, and that includes the game balance.

I do want to stress that we are a team. We come to a consensus on every major change to the game. I put enormous faith in the team to make the right call and keep any of us individually from doing something stupid. Blizzard is in a position to be able to attract and retain the best talent available in this industry. Many of them are much better game designers than I will ever be. Mostly I try and stay out of their way. A great many of them read the forums. Everything you type is seen by silent blues. I see people reading the forums when I drop by their office. We talk about what they have read all the time. These guys care passionately about doing the right thing and making the game as good as they can. Your opinion is extremely important to them. Just keep that in mind every time you post. (Source)

[US] PvP Servers free character moves
PvP character moves ended 24 hours ago. We're reviewing populations to determine the best way to move forward, as we only opened up transfers from the most impacted realms, and players on several more realms would like the option of moving characters as well. A lot of people haven't had the option yet of moving a character off of a high population realm like you have.

The transfers didn't end because "the problem isn't as bad" either. They ended because the destination realms filled up. (Source)

Death Knight (Skills List / Talent + Glyph Calc.)
Frost Presence threat hotfixed
We are looking into this issue and found one bug that we are hotfixing. I will attempt to explain:

Most auras go away when you die, but some don't. Frost Presence and Defensive Stance have some effects that go away and some that do not (this is the bug). It ends up that a DK who dies loses some of the threat bonus from Frost Presence, but doesn't get it back when he comes back to life because the game thinks Frost Presence is still active and doesn't attempt to reapply the buff. If you change presence from Frost to something else and back, then all the buffs get reapplied correctly, but most tanks probably aren't doing that.

So it's entirely possible that if you die and come back without changing presences that you have just gimped your threat generation. You aren't losing all your bonus threat generation. You are basically losing the amount that we gave all tanks to compensate for pulling Blessing of Salvation out of the game.

If all of that confuses you, the take home message is we fixed a bug where your threat would be low after dying. Again, by the time you read this, the bug should have been hotfixed.

It is likely this bug was also affecting warriors in Defensive Stance and the hotfix will catch that too. It was not affecting paladins or druids because their spells work differently.

We don't know if this is the entire issue with DK (and possibly warrior) threat being low, but it should help, especially if you ever die while raiding. Some of the guilds who are seeing this problem have very high dps, which implies they have experienced the content a lot and might not be dying that much. (Source)

Druid (Skills List / Talent + Glyph Calc.)
Improved Faerie Fire
I went ahead and looked at this in game, and I am happy to report that I was wrong. Any Faerie Fire should allow you to get the 3% crit, even if you didn't cast it.

So the tooltip should probably read: Your Faerie Fire and Feral Faerie Fire spells also increase the chance the target will be hit by spell attacks by 3%, and increase the critical strike chance of your damage spells by 3% on targets afflicted by [anyone's] Faerie Fire or Feral Faerie Fire.

I don't always have the game right in front of me when I am reading forums (most often I am on a painfully topical beach sipping mai tais) so I try not to guess unless I am pretty sure about something. I was pretty sure about this, but I was wrong. It happens. There are like 15,000 spells in the game. (Source)

Hunter (Skills List / Talent + Glyph Calc.)
Player theorycrafting vs. Developers numbers
Players generally do a great job generating numbers with what they have. They don't always have the most up to date numbers, and we don't make a herculean effort to get numbers to them. PTRs are our best shot, but even they can lag behind our most current builds.

As a most recent example, Elemental shamans were perplexed by why their numbers were different from ours and there was some amount of shouting that we didn't know what we were talking about and why couldn't we just accept the community's numbers and balance around those? It turned out that the shamans had misunderstood the way a talent worked (almost certainly because of unclear statements on my part) and that when they were able to test on the PTR, their numbers were close to what we predicted. Happy ending.

I don't know know why the EJ hunter numbers you cited don't match ours. It would take a great deal of time for us to dig through all the numbers that we are presented with to understand where the disagreements occur. In this case I suspect it is because Explosive Shot does less damage now than it does on the PTR, but I don't know. Survival is a miniscule percentage of total hunters out there, so we really won't mind them getting a significant bump, but it isn't our intent that they are far and away the highest dps hunter spec (BM shouldn't be either).

We do our tests under a variety of conditions, and fully raid buffed is certainly one of them.

The Ulduar comment I made has been widely mininterpreted, but I made it because so many players were using the argument "We may be okay now, but we won't scale." While some players understand "scaling" perfectly well, it also gets thrown around a lot by less-informed players as the generic reason for why something fails ("RNG" occupies that niche on the PvP side of things sometimes). In the hunter case, it may be that they do scale just fine but it is irrelevant because we are rebalancing hunters for 3.1.

GC while im excited that your changing us for 3.1 that is months away. Will you be inclinded to hotfix us if you see Live dmg output is extremely low?
Yes. We are even trying to build in more hooks when we do things like this so we can do changes if needed.

Also GC consider that there is a reason why Survival is not played by most hunters. The mechanics for the tree feel too clunky and with the addition of 30 sec CD to LnL that isn't represented on the UI, the tree has become extremely Clunky.
Fair enough. Just buffing dps isn?t always enough to change something from not fun to fun. There are however some hunters even in this thread who want to play Survival and just can?t justify it at the moment.

Cunning pets overall just are a waste of code at this point. Roar of Recovery is useful, but at a 6min cooldown makes it a drop in the bucket.
While 400 dps is low, you are making the assumption that anything that isn?t a raiding pet is a waste of code. Those pets weren?t intended to be for raiding ? that?s what Ferocity pets are for. Thanks for all of the numbers though, Neruse.

Sorry we're a bit panicky ... we're all thinking of Ret Pally's back in Beta and how you didn't listen then when folks said they were OP and umm ... they were?
Sure, but the Ret pallies said they weren?t and were really upset with the magnitude of the nerfs (which turned out, I think, to be on target or even a little light). I understand what you?re trying to say, but players can be very selective about when we?re supposed to listen to them or not.

On LnL, we?re still messing with the specifics on it. It?s too early to comment until we have something we?re happy with. (Source)

Rogue (Skills List / Talent + Glyph Calc.)
Rogue DPS getting better in Patch 3.0.8
Patchwerk isn't necessarily the perfect test case for dps. It is a simple fight, but these days it is also getting very short and some classes thrive on short fights where they can maximize specific abilities or cooldowns. The rogues don't have to move, but neither do the hunters or Frostfire mages. The warriors aren't getting a ton of extra rage from collateral damage.

But I tend to agree that rogues are too low. They should look better in 3.0.8 when some of the 6000+ dps outliers are brought down some.

I think in retrospect rogues (talking Assassination really) were the victims of a couple of tricky bugs. We all freaked out at the damage they were doing near the end of beta and lowered their damage only to find later that a few poison bugs were causing some of the excessive damage.

The primary reason we haven't fixed it yet is because rogues seem to be doing very well in PvP and careless dps buffs for noble PvE purposes could just make that situation worse. I do apologize for the situation rogues are in currently and we hope it will look better after 3.0.8.

P.S. I know some players don't give a fig about PvP and are offended that we have to worry about PvP balance when solving PvE problems. WoW is enjoyed by a lot of different players for different reasons and we try to keep them all in mind. (Source)

Warrior (Skills List / Talent + Glyph Calc.)
Defensive Stance threat hotfix
This thead has gone pretty far afield, but I did want to mention that we hotfixed a bug where warrior threat in Def Stance would sometimes be lower following a death. Basically, the threat modifier was not being reapplied properly until you changed stances.

We don't imagine this was a huge issue in threat generation but there were certainly cases where it cropped up. (Source)
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
last night my login worked fine. Just tried to login now multiple times (no it wasn't caps lock) and it said the password was wrong. I thought for sure I got hacked (I did start using IE last night as my default browser again but didn't go to any suspicious sites including wow forums). I went to the website to change my password (only being able to put in a new one) and it went through fine... I login and everything seems kosher. Nothing deleted, nothing missing, gold all there.

Why would my password all of a sudden not work? It had been the same one since I started the game 2-3 years ago.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
my ally rogue was a druid just for the stoneform racial, being able to activate and clear poison followed by a vanish was very nice.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Originally posted by: Anubis
Originally posted by: Soccerman06
Wow I cant believe nothing will drop for us warlocks. Havent even had an upgrade in a month.

yea we are in a similar boat over here. casters in general in my guild have always been shafted. only 1 Turning Tide (first naxx) and 1 life and death (2nd week) and then 1 of the trash ones from 25 (first week) and thats it for caster weps other then the staff i have or maces which we cant use. 10 mans dont drop caster weps either

we have gotten a Betrayer of Humanity like 4 weeks in a row

Weve gotten 3 Turning Tides but they all dropped on the non main runs... Ive seen that fuckin mace and 2hnd axe like 6 times now.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
Originally posted by: BZeto
Originally posted by: Fingolfin269
Originally posted by: ggnl
Originally posted by: Fingolfin269
Originally posted by: ggnl
Originally posted by: Fingolfin269

I would have to go back to patch notes from long ago (pre-BC maybe?) to see what the change was. I remember it used to make you immune to more things but honestly can't remember the specifics. I just remember it getting nerfed. :p And treasure hunting is worthless. Gun skill is okay if you're a hunter but that's really about it.

With that being said, if they offered a 'free dwarf to human race change initiative in the next patch!' I guess I would just stick with my crappy (relatively speaking) racials since I just like being a dwarf.

Didn't it also used to put a snare on you? It give immunity to diesease, poisons and bleeds, what more do you want? As it is, it's freaking awesome against rogues and DKs.

I don't 'want' anything. That wasn't the point. I just remember there was a nerf to go along with the 'snare' buff. But then again I could just be forgetting something. Like I said before though I am fine with stoneform. My gripe is find treasure as it has to be about the most worthless racial in the game.

Let's put it this way. If the devs decided to scrap the current system of 'okay you are a human so you get X racials' and went to a system where you picked your race and then picked which set of racials you want (from the current set), I seriously doubt you would find a very high % of people who would choose the dwarf set. I do think the vast majority would choose the human set (on the alliance side).

I'm not sure what we're even arguing about, I agree with pretty much everything you say, except that I'm pretty sure stoneform sucked before they revamped it back in the day. :) I believe it gave a slight armor buff in addition to some immunities, but the snare is kind of a dealbreaker.

I agree that find treasure is useless. I was just pointing out that 'new' stoneform is really useful in certain situations. I also agree that humans get the best alliance racials, just like undead get the best horde racials.

Let's put it this way, every character I've made than can be undead, is undead.

You could be right about stoneform. Sometimes I wonder with all of the buffs/nerfs in this game since launch that those of us who have played since launch sometimes get our wires crossed. :p

Also, I guess that with the changes to shadowmeld some may actually choose to go the NE route instead of the human route but I still think that would be a limited selection since some classes have no real use for it relative to the human racials.

Old stoneform was lame because it snared you. I used to have a macro to cast stoneform and then cancel the buff just to remove whatever the initial poison/disease/bleed was and not be slowed for the next 8 seconds.

I play a dwarf rogue and do like the current stoneform, I just wish the duration was longer.

It also lost appeal after rogue blind was changed from poison to a physical effect. I loved stoneforming out of blind.

Current uses: Being able to get away from any class with Clos + stoneform + vanish (covers magic and bleeds). Breaks hunter wyvern sting. Useful against priests to remove devouring plague.

Find treasure blows.

That may have been what it was then. Indirect nerfs by changing spell types for abilities we used to be able to stoneform out of. But you're right, stoneform + clos is a pretty good combo to get out of quite a bit of trouble very quickly. I also love stoneform for questing as it can help with downtime quite a bit.

 

Chimley

Senior member
Jan 28, 2008
383
0
0
Did our first attempts on 10 Man Sarth 3D. We had about 18 or so attempts through TERRIBLE LAG and finally down them. Fun fight, but not as difficult as people made it out to be. Still felt like an accomplishment though which is good.
 

Juddog

Diamond Member
Dec 11, 2006
7,851
6
81
Last night I couldn't log on to get in the guild's Naxx raid, so ended up giving up. The night before last Naxx was near unplayable due to lag and we ended up calling it a night. It sucks when your guild can clear the zone and knows all the encounters but keeps wiping due to technical issues. When we tried to pull the 4 horsemen 10 people (out of 25) immediately DC'd and of course we wiped.
 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
Originally posted by: Chimley
Did our first attempts on 10 Man Sarth 3D. We had about 18 or so attempts through TERRIBLE LAG and finally down them. Fun fight, but not as difficult as people made it out to be. Still felt like an accomplishment though which is good.

Tenacious little buggers :) Grats!
 

DirthNader

Senior member
Mar 21, 2005
466
0
0
I finally managed to get a spot in one of my guild's Naxx10 runs. I've been pugging it with little success, either getting in fresh runs that are fail or getting pulled into solid groups for a one or two boss kills.

I understand why people are saying it's easy now. The group was geared, but just about every drop that could be used by people in the party was taken, so I don't think we would have qualified as overgeared. Every player in the group (with the exception of me :p ) was pro, and we managed a full clear without ever being in danger of wiping.

Got a couple of nice upgrades - Blade of Dormant Memories from Patchwerk and the Leggings of of Sapphiron. Hoping I get to keep running w/ the 10mans until Ulduar.

The pain will return though - I'll probably be pugging Naxx25 this weekend, and for the forseeable future.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I might start doing a little puggin' on my characters soon. My shaman's just about 80 now and has about 2.2k AP... I think I can easily get that to about 2.7k from a couple choice upgrades. Although one thing I'm a bit unsure about is whether or not to make the Titansteel Bonecrusher. I mean, it's good, but it's Main Hand only, which means once I get a better weapon in Naxx, the Bonecrusher is now useless. Hmm but it is highly rated in regard to weapons based on this weight scale at wowhead :eek:.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: Anubis
Originally posted by: Soccerman06
Wow I cant believe nothing will drop for us warlocks. Havent even had an upgrade in a month.

yea we are in a similar boat over here. casters in general in my guild have always been shafted. only 1 Turning Tide (first naxx) and 1 life and death (2nd week) and then 1 of the trash ones from 25 (first week) and thats it for caster weps other then the staff i have or maces which we cant use. 10 mans dont drop caster weps either

we have gotten a Betrayer of Humanity like 4 weeks in a row

We've been doing two 25 man Naxx clears a week since the first week of Wrath. Have yet to see a single Turning Tide for either group. Considering how rare it seems, and how close Ulduar is, I imagine people will sell their first born for the one and only one that drops between now and then. I know another guild that has 8 of them on another server, meaning it's dropped every week.

/wrist

We seem to have bad luck with weapons other than glaives. We never saw an Apolyon or Hammer of Sanctification, and I personally never saw a Crystal Spire, but another guild on the server got so many just post patch that their holy paladins, some with KJ hammers even, also have Apolyon for offspec.

RNG FTMFL
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: ViviTheMage
my god, queues are at 30 minutes on my stupid RP PVP realm...makes no sense! It's only medium population... no more free xfers either :(

You're not missing anything, unless 10 seconds to cast instants when you have 100 ms ping is exiting to you :)
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
LOL No Queues and no lag on my server

also Risen just xfered here, the 12y/o QQ storm on the realm forums is comicial

exdeath our first and only Apolyon went to a Ret Paly

come to think of it our first Betrayer of Humanity went to that same Ret Paly
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Anubis
LOL No Queues and no lag on my server

also Risen just xfered here, the 12y/o QQ storm on the realm forums is comicial

exdeath our first and only Apolyon went to a Ret Paly

come to think of it our first Betrayer of Humanity went to that same Ret Paly

Heh, Premo left Alleria for some other server... not sure which though.
 
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