AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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rh71

No Lifer
Aug 28, 2001
52,844
1,049
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what? There's a death strike glyph?! I'm so jumping on that one when servers come back up. ;)
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
you want to know what's funny? I had a guildie do a riding crop for my DK when I hit Hellfire, only to see that it required level 69 (yeah I forgot - FAIL #1). Now keep in mind I have an 80 rogue at this point. So after dinging 69, I equip the riding crop... then notice "does not work for anyone above level 70". WOW. 2 levels? Really? It turns out I've been using it on my 80 rogue all this time, with no added effect (FAIL #2).

Why'd they take this out and is there really no replacement?
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Scrimmy
Originally posted by: ggnl
Originally posted by: Anubis
Originally posted by: Malladine
Started again...playing a priest now, in fact i started this guy at release... Level 63 now though.

Can I get an idea what's still useful from TBC since WoTLK came out? IE, honored blue gear from honor hold, cenarion expedition, etc...aldor/scryer? anything there? Or will it prove pointless since i'll be seeing serious upgrades to all of it right away in Northrend?

nothing is worth grinding out, just take whatever quest rewards are upgrades on your way through to 80

And go straight to Northrend as soon as you can get the quests there (lvl 68 I think). Don't wait to finish out BC content unless you just want to see it for some reason.

Yep, as someone who just leveled a fresh character up from scratch on a new account, this is the way to do it. I went to Howling Fjord at 68, did all the quests there and got to 70 or 71, then went back to Borean Tundra and did all those quests.

Also, keep in mind that most 3-man group quests are very soloable by a lot of classes if you know what you're doing. There are a few quests here and there that will tear you up, but as a feral druid (very good solo class), I was able to solo the vast majority of 3-man quests, and usually at least a level or two below the boss. Ended up with a good amount of blues and I've been tearing everything up.

Two other quick notes for someone starting from scratch. First: if you want to make cash, just do quests and don't worry about farming, either grinding mobs or running around with a gathering profession. The quests will take you all over the zones so if you've got either mining or herbalism you'll see plenty of nodes along the way. Just mail it to your bank alt and dump it on the AH. The quests usually give 10-20 gold each, so it's pretty common to leave a quest hub a few hundred gold richer are you've done them all.

Second: don't be afraid of buying WotLK greens from the AH. The item levels on even the level 67 greens from the expansion are really pretty high, so if you've just got gear from BC, it's pretty common to find a green "... of the Bandit" item or whatever from the AH that blows away the BC blue you got just a few levels earlier.

I'd also add that you'll make so much gold from dailies eventually that you don't have to worry if you have to burn through a little more content than other people to hit 80. You can easily hit the 25 daily quest cap in Icecrown alone if you're really strapped for cash.

Personally, I hadn't touched 3 entire zones when I hit 80, and I had only done about half of two others. The content left was easily enough to farm about 6000g which was enough to get me my epic flyer and enough mats to get my epic 2H mace made. Now I have no big purchases left to make and I'm pulling in 300+ gold per day from dailies.
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
I bought the 8400g ring on my rogue (and picked up the pvp belt) so I wouldn't feel inadequate (never run instances and no time to raid). Such a waste in hindsight (since I don't raid anymore) but I still have 4900g left and have never farmed for gold. Will have a 3rd epic flyer at 77. G is easy nowadays.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Not sure if this will work but here goes....


The riding crop got nerfed when they failed in trying to make it a mount enhancement vice trinket item and couldn't get the programming right, a problem compounded when they made the mount bag. They said they are going to revisit it at some point when they have found the solution to programming these speed enchants to all you mounts when used.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: lupi
Not sure if this will work but here goes....


The riding crop got nerfed when they failed in trying to make it a mount enhancement vice trinket item and couldn't get the programming right, a problem compounded when they made the mount bag. They said they are going to revisit it at some point when they have found the solution to programming these speed enchants to all you mounts when used.

they eaisily could have just left the trinket working

even easier fix if they want to make it like they were trying is to add in 2 new levels of riding skill

you apply the trinket you get a new level and you go faster, simple fix, make 2 levels one for 280%+ trinket and one for 310% + trinket
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Yes, there's a Death Strike glyph and it works well for Blood, because you typically have a lot of Runic Power at once. But the glyph is being nerfed in 3.0.8 to 1% per 5 runic power rather than 2%.

But when it comes to leveling to 80, I think I might skip around now. To be honest, I rarely ever go back and do quests once I hit 80... I just don't care anymore as to me... quests = leveling. So it's hard for me to do a zone when I don't need to :eek:.

So I'm thinking about doing specific areas with reputation in mind. One reputation that I want to avoid even though it has an item is the Oracles... I like keeping myself at Neutral with both for farming purposes... and even though the helm is good, it lacks a meta gem slot, which you shouldn't pass up a meta gem slot (+21 crit, +3% crit damage).

So I think I'll do the Zul'Drak parts for Knights of the Ebon Blade and Argent Crusade, then I'll go to Storm Peaks and do the Sons of Hodir quest line. Then I'll go to Icecrown and do the Argent Crusade and Knights of the Ebon Blade quest lines... specifically since I need to open Shadow Vault to even buy items (like the tabard). Argent Crusade exalted provides 2 pieces of armor for my Shaman. I also need more rep with Kirin'tor but I do get some from the JC daily.

EDIT:

From what I heard, no 3.0.8 today.

Originally posted by: Anubis
they eaisily could have just left the trinket working

even easier fix if they want to make it like they were trying is to add in 2 new levels of riding skill

you apply the trinket you get a new level and you go faster, simple fix, make 2 levels one for 280%+ trinket and one for 310% + trinket

Blizzard never would've left this item working for level 80 and there's a simple reason why... it's an old world item. They don't like old world items being "required" for newer content. But they could just make another one right? No. They can't just increase the speed on it or what will they do next expansion? Increase it again? I don't think they want people going that fast. This isn't similar to the Hunter quivers and ammo pouches, because even though those have had the same speed since around level 60, the size of the pouches can always be increased (which still feels like a rip-off, but whatever).

In other words, they can't just keep increasing the speed and requiring an old recipe to be used because there is no other item is a bit poor.

EDIT 2:

One of the few solutions is to make a "Speed Rating" that acts similar to how Blizzard changed percentages to ratings with the release of 2.0.1. Now, you reach another point that GC mentioned when talking about riding crops... Blizzard also doesn't like the idea of them taking up a trinket spot.

Personally, I like the idea of it just being a spell in your spellbook (a generic passive) that you learn through some quests or something ( maybe requiring materials from various professions... similar to what the riding crop required ). Hell, if you want to kill two birds with one stone, make it an item that teaches you the spell that engineering has to make. Poor engineering has absolutely no worth to it other than making extremely overpriced items :p.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: Anubis
@ Chimley and QuantumPion specificially and anyone else who wants to see it

10 Man 3D Sarth DK Point of View
http://files.filefront.com/sar...2953118;/fileinfo.html

hope it can help you

(im not the lock that dies)

Have not watched it yet so i have no idea what kinda music Varn put in it

Thanks, I'll check that out tonight.

We finally got 25-man 3-drake last night. In the usual SOP for our guild, it was on the last attempt of the night. We always fail horribly on new bosses until the last attempt of the night, where everything goes flawlessly. But you can't fake it, it has to be the actual last attempt, lol. We would have had it sooner but our guild is like half new people now, compared to when we were farming SWP.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Aikouka
Hell, if you want to kill two birds with one stone, make it an item that teaches you the spell that engineering has to make. Poor engineering has absolutely no worth to it other than making extremely overpriced items :p.

I pushed engineering on my shaman up to about 390 last night from 300. To be honest, I have no idea why I'm doing it. You get a pretty nice helm out of it, but that's pretty much it. :(
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: ggnl
I pushed engineering on my shaman up to about 390 last night from 300. To be honest, I have no idea why I'm doing it. You get a pretty nice helm out of it, but that's pretty much it. :(

The Gnomish Army Knife is also a really nice item... it literally includes everything that someone could want as a person with a profession. But this item doesn't require Engineering except to use the Jumper Cables portion of it (and of course the Engineering Tools aren't worthwhile to anyone but an Engineer). The helm is good for certain classes, but the problem is... they're typically worse than anything you can get in Naxxramas. That's kinda bad since the helms are the only worthwhile bonus right now (all the extra tinkering things aren't that worthwhile) and comparing them to the TBC versions, they don't last. Heck, for plate wearers, the Blacksmithing DPS BoE Helm is better than the Engineering DPS helm.

So yeah... Engineering is probably one of the worst professions right now in terms of usability and being worthwhile. I am glad that they are nerfing the one pattern down to 1 Volatile Trigger though... my Engineer is at that level right now and I wasn't too keen on having 3 per.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Originally posted by: BenSkywalker
As a healer. Try that as a tank. Healing in WoW is by far the least gear dependant- not a bash in any way, I've seen plenty of healers in greens/blues trounce some of our epicd out healers by an embarassing amount(Skil>gear in general, but for healers skill>>>>>>>gear).

Depends on the class.

A paladin is disadvantaged by mechanics and needs the gear to keep up with the other classes with native AE smart heals (particularly haste) and the player needs good reflexes and reaction time to make use of that gear.

A priest in greens can be brain dead and lawl CoH spam and have no problems, the server does all the work for them.

On the topic of soloing, I solo'ed all of Northrend as ret save for Stormpeaks and Icecrown (I hit 80 before getting there and promptly returned to holy for raiding). Then went back and soloed those zones as Holy for loremaster, including the riders and arenas in Icecrown. Just don't ask me how long some of those took...

The one quest in all of Wrath that I could not solo was the stupid cauldron one where the cooldown on the vial requires that you have two. :(
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Interesting, couldn't post some copied stuff from m-c the other day, but now it is letting me post with just some regular typed material.



I read earlier that it's very doubtfull that patch is today as the ptr folks were expecting a new version to be put out soon.


I stopped my tailor since I saw a change was coming to imbued FW, was really hoping it was going to 1 bolt but 2 is still a helluva lot better.

Not sure how I like the enchanting changes, dropping dust is nice but added other crap that to me seems to take more effort to gather than dust seems not quite achieving the make enchanting easier goal.

One hit mining is good, unless you don't have an epic flyer then you're proibally screwed unless it spawns next to you.

I was up to almost 20 titansteel bars, sold them for 40g + mats the other day; rather good timing as it seems the market for transmutes has died down a bit and I now have about a 4 week supply of transmute mats between the sale and the little I've found via normal travel/dailies.


Saw that they also just lowered quantities for a bunch of cooking stuff, glad I haven't tried pushing over 100 there yet as that is where they seem to be helping.


I entered NR with honor at about half max, and if I keep doing one or two WG every day it looks like I'll be hitting the max soon (alliance never wins on defense and rarely does so on offense; of course it sucks fighting them 1v1 as they usually have a nice tenacity buff). Too bad I've never done arena since it looks like there isn't much to buy just for the purpose of lowering my honor; maybe I'll get the buff flag for the /flex factor.




Another reason I don't think the patch is here is that GC was talking about some changes coming this patch to increase lock pvp survivability, but wasn't ready to talk specifics yet(at least we got details on pet stam going up, lulz). Said more changes will come in 3.1, but won't call it a complete class revamp, they're just looking to fix aff and demon trees, maybe tweak destro tree, and work on pvp issues, but it's not a complete class makeover.


 

NaOH

Diamond Member
Mar 2, 2006
5,015
0
0
Is WoW sensitive to overclocked memory and CPUs because it randomly crashes (sometimes when i hearthe), but nothing else crashes on my system and it's been prime stable for over 12 hours. It varies and sometimes it won't crash at all for a very long time. It's weird, I wonder if it has anything to do with the G15 software I just loaded on my computer.


Also, when it does crash, the bug reporting tool pops up for wow and i just run it again. Everything else on the system is fine.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
You can always try running a memory test to see if you catch any weird failures. But if WoW crashes because of error 132, that's memory... however... this can be caused by non-hardware related issues as well! I've had 132 errors caused by add-ons and have had them caused by a dying hard drive that started messing up the WoW files.

As for the enchanting changes, I think quite a few of them are nice. Right now, the shards are so cheap that it's pretty ridiculous. Also, so many enchants use abyss crystals right now and the issue with that is... well they're ungodly overpriced right now. Not to mention some of those took quite a few of the shards. The prices also made dusts incredibly expensive. On Alleria, a dust costs around 5g a pop but a shard costs around 7g... that's not right :p.

I like the mining change though... there are some notorious ninjas in Sholazar on Alleria and the fuckers are Chinese farmers at that. I also really like the change to Titanium transmute... it takes less mats and has a short cooldown, which is always good. I need a Titansteel Helm and Titansteel Destroyer for all three of my plate-wearers, so that's 36 Titansteel Bars :shocked:.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: BenSkywalker
In that case, I understand and agree mostly. Personally, I started running Naxx with mostly 77 blues and some 80 blues.

As a healer. Try that as a tank. Healing in WoW is by far the least gear dependant- not a bash in any way, I've seen plenty of healers in greens/blues trounce some of our epicd out healers by an embarassing amount(Skil>gear in general, but for healers skill>>>>>>>gear).

Ya, I agree with that.


Originally posted by: BenSkywalker
However, I don't think everyone needs to come to the raid knowing everything they need to know about a boss encounter before they fight a boss.

I personally never really understood this level of selfishness and general disrespect for others, so perhaps you can explain it- why should 24 other people be expected to wait around because one person couldn't be bothered to watch a 4 minute video? Why do they demand that everyone else learn the encounter and then spoon feed it to them? Who made us their slaves? What right do they have to expect anyone else to check the encounter out first?

That isn't a hardcore/casual issue, it is basic respect of other people.

I'd say that is a case by case basis which depends on the expectations of the guild. In some guilds, what you speak of is a requirement. As a requirement, I would say that it is disrespectful not to fulfill your end of the requirement while 24 others do their part because you should know what you signed up for.

In my guild, that is not a requirement. Therefore, it is not considered disrespectful. In fact, it is considered more disrespectful in my guild for giving someone crap about not taking the time to do it. We have a separate section in our forum where we discuss strategy and we do so regularly. Many of our raiders watch videos and read strats before an encounter. That's cool. They have fun doing that and we encourage it if that is what they want to do. However, the way my guild works is that we are very casual and very understanding when it comes to the fact that real life > WoW.

A large number of my guild's raiders are not in college and are not single. We don't have lots of free time and the time we do have is often regarded as being better spent doing other things. We have demanding jobs, wives/husbands, kids, and various other things which take greater priority. Therefore, we do not expect them all to always have the time to catch up on strats before each and every encounter. We do expect them to listen though and we do expect them to both deliver and receive constructive criticism properly. We expect them to learn fast and perform as such. We discuss strats both in chat and in vent while in game before encounters we are unfamiliar with. It doesn't take long. Something like 5 min per new encounter. Hell, sometimes it takes under 2 min if there is little to explain. We encourage improvising and learning on the fly when it comes to the abilities of new bosses which are very similar to things we have seen before so the most we will do is quickly make a short note that this new boss poops fire or we need to spread out during phase 2 or something. Despite the added time it takes, we all have lots of fun still and progress very swiftly.

People who look at such a way of doing things as disrespectful towards others or feel it is a waste of time usually do not qualify for recruitment. If they do slip in through the cracks then they change their ways quickly in most cases because our officers will have "talks" with them after they pull some shit like whining to another raider about not knowing a strat before we fight. We don't really disapprove of that mentality as long as it stays out of our guild. My guild is not for everyone, but we promise very attractive progression and good people.

 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Personally, I don't mind about strategies and such. It is good to acquaint yourself with a situation before diving in, but heck... I think usually talking about a fight beforehand is good even if you require people to read strategies. But I usually had my issues with people that well... really had no effort at all. I mean, I'm glad that they enjoy playing it and all, but when I'm raiding, I'd really prefer to actually progress and not regress. It also certainly wasn't helpful that I was honestly at a higher plateau gear-wise than the group I was with and really should've been in their "experienced" group. I mean hell, the group I was in had trouble with Attumen for Pete's sake. That may give you an idea of the level of incompetency I had to deal with. Although I've been in some PUGs that almost wiped on Attumen too =P.

Oh and does that Transmute discovery bug still work? I read it was something along the lines of... you make potions directly after you do a transmute and you have a chance to learn. I can easily get some goldclover and make the wild alchemist potions (incredibly easy to make... 2x goldclover and imbued vial). I wouldn't mind learning Life->Fire or Water->Fire :p. (Probably Life->Fire since I tend to get more Crystallized Life in a day than I do Water... although I know I know... just sell the life and buy the water).
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
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Originally posted by: Aikouka
Personally, I don't mind about strategies and such. It is good to acquaint yourself with a situation before diving in, but heck... I think usually talking about a fight beforehand is good even if you require people to read strategies. But I usually had my issues with people that well... really had no effort at all. I mean, I'm glad that they enjoy playing it and all, but when I'm raiding, I'd really prefer to actually progress and not regress. It also certainly wasn't helpful that I was honestly at a higher plateau gear-wise than the group I was with and really should've been in their "experienced" group. I mean hell, the group I was in had trouble with Attumen for Pete's sake. That may give you an idea of the level of incompetency I had to deal with. Although I've been in some PUGs that almost wiped on Attumen too =P.

I know the type of players you are talking about. We never recruit any of those types of players though. We expect competency, the ability to listen and learn swiftly, and we generally expect that you want to raid and are motivated to perform well. That plus we also are strict about weeding out the whinny little shit bags that think they know it all and that their way is the right way all the time even if they are a knowledgeable and skilled player. We are not 100% void of such problems, but we make sure to minimize it very much. Combining all of that results in most of the guild doing what they need to do in order to get the job done and get it done well enough so that we progress fast and have fun. If they know that they can't perform well with quick in game instruction alone then they usually take some time to look it up on their own, but we never give anyone crap for not doing that. We assume they they know is best for themselves and their lives whether that be in line with what is best for the guild or not.


Originally posted by: Aikouka
Oh and does that Transmute discovery bug still work? I read it was something along the lines of... you make potions directly after you do a transmute and you have a chance to learn. I can easily get some goldclover and make the wild alchemist potions (incredibly easy to make... 2x goldclover and imbued vial). I wouldn't mind learning Life->Fire or Water->Fire :p. (Probably Life->Fire since I tend to get more Crystallized Life in a day than I do Water... although I know I know... just sell the life and buy the water).

To my knowledge, it still works.

 

Chimley

Senior member
Jan 28, 2008
383
0
0
Originally posted by: lupi

I entered NR with honor at about half max, and if I keep doing one or two WG every day it looks like I'll be hitting the max soon (alliance never wins on defense and rarely does so on offense; of course it sucks fighting them 1v1 as they usually have a nice tenacity buff). Too bad I've never done arena since it looks like there isn't much to buy just for the purpose of lowering my honor; maybe I'll get the buff flag for the /flex factor.

And that right there is another reason I don't miss Skullcrusher :) Take your Horde dominated bullshit and shove it!! Hell, the new server is like 4-1 Horde/Alliance ratio and we still win because they're bad.

 

Fingolfin269

Lifer
Feb 28, 2003
17,948
31
91
I'm a dwarf rogue. Stoneform was cool back in the day but got nerfed however the real reason I chose it was because, wait for it, I like dwarves.. We ain't sexy but we like beer... and we like treasure. It's great that we have a 'Find Treasure' skill but it has absolutely 0 use as far as I can tell in wotlk. Can anyone else think of comparable completely useless racials? I wish they would just give us something else since I have yet to see a chest at all in wotlk. Even if its just a +5 to a skill, resist, etc.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Fingolfin269
I'm a dwarf rogue. Stoneform was cool back in the day but got nerfed however the real reason I chose it was because, wait for it, I like dwarves.. We ain't sexy but we like beer... and we like treasure. It's great that we have a 'Find Treasure' skill but it has absolutely 0 use as far as I can tell in wotlk. Can anyone else think of comparable completely useless racials? I wish they would just give us something else since I have yet to see a chest at all in wotlk. Even if its just a +5 to a skill, resist, etc.

Does stoneform not give poison immunity anymore? What did they change it to?

The BE racial is pretty piss poor, short range AOE 2 second silence on a long cooldown, but they also get a passive 2% chance to resist spells.

The troll racial, beserking, is pretty shitty as well. It's a haste buff that gets more effective the lower your health is. And it costs energy/mana/rage to activate, unlike pretty much every other racial ability in the game. But they also get a passive 15% snare time reduction which is pretty awesome.
 
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