AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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DirthNader

Senior member
Mar 21, 2005
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Originally posted by: Soccerman06
They said clipping was going to be fixed and the gcd would also be effected by Backdraft in 3.0.8 or 3.1 or whenever they got around to it (or maybe it was hotfixed?). Yes I know fb was horrible, go back quite a few pages and you'll notice me bitching at its 1.5% dps increase. Your best bet is to just conflag after you cast immolate then cb/incinerate till conflag is up and just recast conflag when its up just dont cast immolate while its up and try to keep immolate up at all times.

The math I saw on EJ showed that while the 3.0/8 changes will help, there will still be some clipping with an average amount of haste. Under bloodlust / heroism / Egg of Mortal Essence procs immo will still clip hard.

I tried respeccing to to 56/0/15 after running with 0/40/31 and 0/31/40 for a few weeks and it made my head hurt. I don't know how I used to manage that rotation. I'll stick to CoA / Immo / Incinerate spam facerolling. DPS is almost as good and I don't die because I was too busy watching DoTimer to notice I was standing in the fire anymore.

One more thing, I can confirm that 3.0.8 will release on Tues and that Relics of Ulduar will stay soulbound. How can I be so sure of this? Because I hit exalted this weekend with 400 relics in the bank. You're welcome.

 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
I used to love my warlock because of all the toys but... DEATH KNIGHT people!!!!
 

Baked

Lifer
Dec 28, 2004
36,052
17
81
Originally posted by: rh71
I used to love my warlock because of all the toys but... DEATH KNIGHT people!!!!

DK needs to get hit w/ the nerf stick so hard, half the DK population will voluntarily go back to their rogue.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I ended up making some other things instead of the Frost Resistance plate pieces. Now my 73 Paladin is 440 Blacksmithing and able to make me the Titansteel gear :D! Next I think I'm going to work on Leatherworking but the best way to work on that is get my warlock to farm leather (he's skinning and herbalism). But that's actually perfect! By farming eternals on my Paladin, I boosted him up quite a bit over my warlock. I mean, stopping while farming the air elementals in Boring Tundra is just too hard. That run speed buff they give you when they die just screams, "go... run... kill another!"

But anyway, I was thinking about just sending my lock out to kill Shoveltusks (since you need their meat for a quest and that won't be considered a Quest Item until 3.0.8, so I can get it ahead of time :)). I'd kind of like to hit 420 Leatherworking so I can make the Eaglebane Bracers for my Shaman and Hunter. They're so easy to make for such a good item, that I'm tempted to just have them made now before Blizzard realizes how cheap they are (costs about 50g to buy the mats).

But I gotta get my Mage to 77 finally as he's still only halfway through... it's just too much of a pain to find an instance group that I think I wasted too much time doing so.

Originally posted by: rh71
I used to love my warlock because of all the toys but... DEATH KNIGHT people!!!!

I donno, I think I'm having more fun with my Ret Pally right now :p. 3.0.8 might bring me back to the Death Knight with the HS change though. Farming multiple mobs will be soooo much easier with that.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: Anubis
woot finially got 10 man 3D Sarth down, 2 healers, basicially 9 manned it after first drake died

We're still having trouble with this...3 tanks and 2 healers. Every time something goes wrong, either a tank dies because a healer is running to avoid a flame wave or stray adds kill someone or someone dies to a breath or a void zone. Also we are only getting the first drake down to 25% before the second one lands which is reaping havoc.

What strategy did you use? I think we need to try a new one.
 

Anubis

No Lifer
Aug 31, 2001
78,712
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tbqhwy.com
We went with 2.5 Tanks and 2 healers

dk tank, prot pally, feral druid
lock x2, sp, hunter, ret
holy pally, resto sham

We wanted to have a mage and not a 2nd lock but he was being a tremendous lovely human and "HAD to go watch 24"

the DK was DPS spec in Tank gear and was on Add pickup duty, Druid on Sarth and Prot Paly on Drakes

You want to tank sarth in a way so you don?t have to move him at all for 1 of the flame waves, we do it so the tank didn?t have to move for south waves and there is minimal movement for the north one, you also want to have him close enough to the edge that when you do move for the wave he does not pivot to the point where he can breath on the raid. Getting the tank position down is one of the harder things

We had the 2nd Drake landing when the first was at ~30%. We lust when 2nd drake lands nuke first then AOE adds and then work on 2nd drake. you are going to have 2 drakes up together normally 2+3 for a long time. Our healers were pushing 5k HPS for the majority of the fight.

Other lock died right after 1st drake/AOE we 9 manned from then on; actually I think the shaman died and Anked at some point

http://wowwebstats.com/i66w3jo2d4y23?s=197047-230621

Ill have a Fraps from DK POV up sometime today
 

Chimley

Senior member
Jan 28, 2008
383
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Originally posted by: lupi
just saw a gnome with the twilight drake, so someone on the alliance side has done the /with 3 drakes alive game over dude.


The Alliance Guild is "Dude its a game". They're Alliance "Second". Dark Entropy got first, and we xferred off immediatly afterwards :D

Poor Immortality :( :(




Anub - grats on the 10 Man kill. We haven't attempted it at all yet.. but plan to make a go at it next reset. Looks hard as fuck.. can't wait!@
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Chimley the amount of shit that happens in 10 man 3 Drake remind me of learning pre nref Muru. its not that hard but its nearly tuned that tightly

also the Black Drake from 10 man 3 drake looks infinitly better then the Twilight one from 25 mand 3 Drake. It looks like you are riding Ebonroc

also what the F happened with progression rankings on SK, who is that guild ahead of Rage now? also Dude its just a game lol when did they stop being bad
 

Chimley

Senior member
Jan 28, 2008
383
0
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Well.. not like shits hard. I give DiaG credit for going at it and getting the kill. But lets be honest.. until Uldaur... there is no difficulty (really) in the game at the moment.


Invidious (I think they might have changed their Guild Name again) transferred to SC about half way through Sunwell. In WotLK, they beat Rage to the Sarth 3D 25 man kill.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
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Raid progression is all funky on my server too. We have guilds that could hardly do anything pre-wotlk progressing faster than us right now. It doesn't bother me in the slightest because I don't care about that kind of stuff, but I do know that the reason is the current level of raiding difficulty. It is far less of a skill question right now as it is the number of hours you raid.
 

DirthNader

Senior member
Mar 21, 2005
466
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Originally posted by: Xavier434
Raid progression is all funky on my server too. We have guilds that could hardly do anything pre-wotlk progressing faster than us right now. It doesn't bother me in the slightest because I don't care about that kind of stuff, but I do know that the reason is the current level of raiding difficulty. It is far less of a skill question right now as it is the number of hours you raid.

Raid progression on my server is hilarious. There's maybe three guilds Horde side and two Ally side that stand a chance in Ulduar.

Blizzard really dropped the ball by taking out attunements. I filled a dps slot for another guild's 25 man Naxx this weekend and they had multiple people in greens and level 77 blues. Maybe that works if you've got solid players with vanilla and TBC raid experience, but it just meant these guys died quicker when standing in the fire. For God's sake run heroics and gear yourself before you raid. Learn to not stand in the fire. Spenda single hour at EJ to learn a decent spec and its rotation/priorities. Have some damn pride.

My guild is going to try a third 10 man group on the weekend for those of us who can't make the other raid times. If that doesn't work out I'll be transferring at best, quitting again at worst. Playing with facerollers is not fun.

 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: DirthNader
Blizzard really dropped the ball by taking out attunements. I filled a dps slot for another guild's 25 man Naxx this weekend and they had multiple people in greens and level 77 blues. Maybe that works if you've got solid players with vanilla and TBC raid experience, but it just meant these guys died quicker when standing in the fire. For God's sake run heroics and gear yourself before you raid. Learn to not stand in the fire. Spenda single hour at EJ to learn a decent spec and its rotation/priorities. Have some damn pride.

That's what I hated about this one guild that I was in... their raiding mantra was that anyone can raid. They didn't care if this person just ding'd 70 (this was during TBC), he could go to Karazhan! I was always stuck in the "inexperienced" group simply because I didn't raid with these people often. But my character did significantly more DPS than these others. Looking at them, I saw poor gear, poor specs (one warrior was Arms/Prot >_>) and poor rotations. I hated being stuck and slowed down by their mediocrity! I spent the time getting gear and doing research before I went on my trip on the Kara Express but it seems some people just came aboard on a whim and road to wherever the train took 'em.

Even now, the whole reason why I've spent so much time on my professions is so I can help gear up my own characters in WotLK. Now that my Paladin is 440 Blacksmithing, I can make all of the Titansteel gear myself. I have my Shaman at 77 now, so he flies around Sholazar Basin getting all of the ore for my characters. My Jewelcrafter (Shaman) is at 420 so he can make all of the metas and I spend my time doing the daily every day so I can buy any pattern that I need. My alchemist is at 430 so he can transmute any gem I need as well as make any of the flasks. My Druid can also go and get any of the herbs necessary and also make just about any Glyph that I need. The only person I'd kind of like to get up would be a Leatherworker now to provide armor patches. I'd also kind of like to work on my priest and get his Tailoring up, but Tailoring and Leatherworking both seem a little tough on materials. At least you know that a skinnable mob will give you leather though.

But I'm still so torn on what I want to do. I'm having fun on my Paladin but I sure do hate playing characters without epic flying mounts >_<.
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: DirthNader
Originally posted by: Xavier434
Raid progression is all funky on my server too. We have guilds that could hardly do anything pre-wotlk progressing faster than us right now. It doesn't bother me in the slightest because I don't care about that kind of stuff, but I do know that the reason is the current level of raiding difficulty. It is far less of a skill question right now as it is the number of hours you raid.

Raid progression on my server is hilarious. There's maybe three guilds Horde side and two Ally side that stand a chance in Ulduar.

Blizzard really dropped the ball by taking out attunements. I filled a dps slot for another guild's 25 man Naxx this weekend and they had multiple people in greens and level 77 blues. Maybe that works if you've got solid players with vanilla and TBC raid experience, but it just meant these guys died quicker when standing in the fire. For God's sake run heroics and gear yourself before you raid. Learn to not stand in the fire. Spenda single hour at EJ to learn a decent spec and its rotation/priorities. Have some damn pride.

My guild is going to try a third 10 man group on the weekend for those of us who can't make the other raid times. If that doesn't work out I'll be transferring at best, quitting again at worst. Playing with facerollers is not fun.

Ehh I dont know if I agree with you there. I don't think one should feel the need to study up on their class on some theory crafting website in order to play well. I think the game should be easy enough that you learn how to play your class well simply by playing. The pride thing you speak of is kind of silly to me too. I mean, if you have it and desire it then that's cool, but not everyone should feel obligated to need it or anything. It's just a video game.

When it comes to gear and heroics, I think that the first raid instance should be designed so that it will be easier if you have a solid set of heroic gear, but I think normal 80 blues should be enough provided you have the skill to compensate.

To me, it all revolves around having fun which has nothing to do with comparing yourself or your guild to others. It all has to do with both your guild's and your own personal progression mostly in skill. Being held up when you got the skill just because your raid is not obsessed with min/maxing or that you got some people in mostly blues with a couple greens is not fun. It's just a boring time sink and not everyone has a lot of time on their hands.

I really like how raiding is easy right now with plans to kick it up in 3.1. I think that is a lot better than how they have ever done it in the past.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: DirthNader
Originally posted by: Xavier434
Raid progression is all funky on my server too. We have guilds that could hardly do anything pre-wotlk progressing faster than us right now. It doesn't bother me in the slightest because I don't care about that kind of stuff, but I do know that the reason is the current level of raiding difficulty. It is far less of a skill question right now as it is the number of hours you raid.


Blizzard really dropped the ball by taking out attunements.


i agree and i dont. old school attunements like the ones for Ony, MC and BWL where you had to do a simple 5/10 man quest were fine. AQ was a server wide thing and Naxx you could AH for or grind rep. those were fine, everything worked with the story and all that.

the TBC attunements were a pile of shit
the kara attunement was the largest failure of them all, all of that crap for the entry instance was a bit much, and then even more crazyness in buggy overuned instances to summon a dude you need to kill to get attuned for the next dude which you need to get attuned to SSC

Killing kael and vashj to get into Hyjal and BT i didnt have issues with but they should have left the attunement scrolls on bosses so you didnt have to go back to attune one random person

Sunwell should have had an attunement that required killing Mother in BT

 

DirthNader

Senior member
Mar 21, 2005
466
0
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Originally posted by: Anubisi agree and i dont. old school attunements like the ones for Ony, MC and BWL where you had to do a simple 5/10 man quest were fine. AQ was a server wide thing and Naxx you could AH for or grind rep. those were fine, everything worked with the story and all that.

I skipped TBC, so I'm talking about the old school attunements. Something to show you've done something other than ding the current max level before you're let in.

Xavier, I had a response for you but I blew it away editing my post to add my response to Anubis. The short version is that I think you're making too much of my comments. I never said someone should live at EJ and run spreadsheets on every spec / gear / gem / enchant choice. I never said that people should have epics in every slot. I said people should have a basic understanding of their class and should be in something besides greens and level 77 blues.
 

Chimley

Senior member
Jan 28, 2008
383
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I live at Tankspot :x Digesting numbers and information to max out your spec is part of the fun for us dying breed hardcore raiders :)
 

Xavier434

Lifer
Oct 14, 2002
10,373
1
0
Originally posted by: DirthNader
Originally posted by: Anubisi agree and i dont. old school attunements like the ones for Ony, MC and BWL where you had to do a simple 5/10 man quest were fine. AQ was a server wide thing and Naxx you could AH for or grind rep. those were fine, everything worked with the story and all that.

I skipped TBC, so I'm talking about the old school attunements. Something to show you've done something other than ding the current max level before you're let in.

Xavier, I had a response for you but I blew it away editing my post to add my response to Anubis. The short version is that I think you're making too much of my comments. I never said someone should live at EJ and run spreadsheets on every spec / gear / gem / enchant choice. I never said that people should have epics in every slot. I said people should have a basic understanding of their class and should be in something besides greens and level 77 blues.

In that case, I understand and agree mostly. Personally, I started running Naxx with mostly 77 blues and some 80 blues. Little to no heroic gear though. A good portion of our guild was in the same setup. The result was low dps, but we got through most things thanks to skill and after a couple weeks we gathered enough epics to make up the gear issues.

Also, for the record, I don't think there is anything wrong with living in EJ. If that makes the game fun for certain players then that's cool in my book. It is the players that feel that everyone who wants to raid should put in a great deal of effort like they do or there is something wrong with them. That kind of attitude bothers me.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
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71
Started again...playing a priest now, in fact i started this guy at release... Level 63 now though.

Can I get an idea what's still useful from TBC since WoTLK came out? IE, honored blue gear from honor hold, cenarion expedition, etc...aldor/scryer? heroics?

Or would anything I gain in Outland prove kind of pointless since i'll be seeing serious upgrades to all of it right away in Northrend?
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Malladine
Started again...playing a priest now, in fact i started this guy at release... Level 63 now though.

Can I get an idea what's still useful from TBC since WoTLK came out? IE, honored blue gear from honor hold, cenarion expedition, etc...aldor/scryer? anything there? Or will it prove pointless since i'll be seeing serious upgrades to all of it right away in Northrend?

nothing is worth grinding out, just take whatever quest rewards are upgrades on your way through to 80
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Anubis
Originally posted by: Malladine
Started again...playing a priest now, in fact i started this guy at release... Level 63 now though.

Can I get an idea what's still useful from TBC since WoTLK came out? IE, honored blue gear from honor hold, cenarion expedition, etc...aldor/scryer? anything there? Or will it prove pointless since i'll be seeing serious upgrades to all of it right away in Northrend?

nothing is worth grinding out, just take whatever quest rewards are upgrades on your way through to 80

And go straight to Northrend as soon as you can get the quests there (lvl 68 I think). Don't wait to finish out BC content unless you just want to see it for some reason.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Xavier434
Also, for the record, I don't think there is anything wrong with living in EJ. If that makes the game fun for certain players then that's cool in my book. It is the players that feel that everyone who wants to raid should put in a great deal of effort like they do or there is something wrong with them. That kind of attitude bothers me.

I think you should at least understand what you should be doing. Whether you can tell me whether Weapon_A is better than Weapon_B for your current gear setup (when both are very close to each other) isn't as big of a deal for me as long as you're doing decently. I just don't think it's fair when someone wants to put in absolutely no effort yet loves to tag along and ride on the coattails of everyone else's effort.
 
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