AT World of Warcraft Thread (WotLK, where do you play, General BS and all that)

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
i cant wait for the lock changes because the will either 1 ) suck horribly or 2) be so damn OP that everyone thats not a lock will QQ until they suck horribly

Middle grounds are impossible in WoW :p.

I don't really have too many requests... I'd like to see windfury totem just be a base 20% (it's one of those boring talents anyway). Dual Wield might be better as just being trainable... but then weird people would probably equip melee weapons for dual flametongue.

I don't really play PVP with my Shaman, so I can't say much about it other than I hate rogues!
 

Harabec

Golden Member
Oct 15, 2005
1,369
1
81
Middle grounds are impossible in WoW :p.

I don't really have too many requests... I'd like to see windfury totem just be a base 20% (it's one of those boring talents anyway). Dual Wield might be better as just being trainable... but then weird people would probably equip melee weapons for dual flametongue.

I don't really play PVP with my Shaman, so I can't say much about it other than I hate rogues!

Any ele/resto shammy would be crazy NOT to do it if they could DW.
BTW, my shaman (elemental, now and forever) is nearing level 80 and I was looking at some of the TOC craftables. I may be mistaken...but the cloth ones look better than the mail ones. No mp5, yes crit. Is it true? I have a "clean" (unequipped, ungemmed) Merlin's Robe waiting.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Any ele/resto shammy would be crazy NOT to do it if they could DW.
BTW, my shaman (elemental, now and forever) is nearing level 80 and I was looking at some of the TOC craftables. I may be mistaken...but the cloth ones look better than the mail ones. No mp5, yes crit. Is it true? I have a "clean" (unequipped, ungemmed) Merlin's Robe waiting.

Yes, the cloth stuff is better.
 

1ceHacka

Senior member
Mar 3, 2006
565
1
0
Any enhance shamans notice their dps go up by a ton last night? Our enhance who is usually 8-9k on fights was hitting 11-12k on normal single target fights (not queen). Just wondering if they hotfix already went in.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Someone was telling me a blue post was saying they are scrapping the Hunter focus idea? That would be a real bummer for me.

On the up and up, finally got a prot token last night! And I passed on a heroic Mail piece to an enhance shaman. He was so happy lol.
 

dougp

Diamond Member
May 3, 2002
7,909
4
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Any enhance shamans notice their dps go up by a ton last night? Our enhance who is usually 8-9k on fights was hitting 11-12k on normal single target fights (not queen). Just wondering if they hotfix already went in.

Running heroics, I had an Enh. Shaman pulling the highest DPS over a hunter and Shadow Priest.
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
Middle grounds are impossible in WoW :p.

I don't really have too many requests... I'd like to see windfury totem just be a base 20% (it's one of those boring talents anyway). Dual Wield might be better as just being trainable...

...remembers the (seemingly so long ago) days when Windfury procc'd free Double Taps, and Enhance Shammys would/could run around with Big Nasty 2 Handers... Frost Shock... BAH~BAMMM!!!! <giggle> <loot>





wow, just read the DK stuff. gona be sad for all the blood dps dks :)

Yah - The crying has already begun. Though most of my guild's "real" DPSers are Unholy.

This is a topic worthy of a lot of discussion, but for my part I think it is needed, just for sanity's sake. On the player side, it's difficult to tell a DK Tank from a DK DD unless you inspect and read/understand their talents. Also, (one can hope) this should cut down on DPSers queuing a Tanks and thinking they can do the job just because they can switch to Frost Presence. Even on my own DK, I can't just say "Frost". I have to specify 2H, Frost, tank.

From a developer point of view, it's even worse: How do you balance 6 potential combinations of Role and Tree against the other Tanks and DPSers in the game? That's *got* to be a nightmare to keep straight. So I can certainly see why Blizzard made this decision.

I'm a little less sure about the idea of making Frost the 'Dual Weild' tree a'la Fury Warriors. It should be an option, sure. And that option should competitive with a 2 hander, as a matter of course.


From a personal standpoint, I'll likely respec Therise from Frost to Blood for tanking. And from Blood to Unholy for DPS. Even if only because the upcoming changes give me an excuse to play. :sneaky: Just an alt, anyhow.



i cant wait for the lock changes because the will either 1 ) suck horribly or 2) be so damn OP that everyone thats not a lock will QQ until they suck horribly

My vote is for #2 ;) Kukudhi is ready to set fire to things either way. The only difference between scenario 1 and scenario 2 is whether it's other players, or developers... :eek: ():)
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
yea, i really hope they say something about Fear and making it better (new shard system thing) simply because the QQ storm would be amazing
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
yea, i really hope they say something about Fear and making it better (new shard system thing) simply because the QQ storm would be amazing

Fear needs to be nerfed!!!!!!!!11111!!11

Sorry, that's the only thing that pisses me off as a Boomkin ... really need to get that trinket to give me control back ...
 

Scotteq

Diamond Member
Apr 10, 2008
5,276
5
0
:sneaky:
yea, i really hope they say something about Fear and making it better (new shard system thing) simply because the QQ storm would be amazing



Fear should be an AoE, 1 min duration, instant cast, and unbreakable under any circumstances by Rogues and Paladins. ..and it should force a series of /plead and /beg emotes for Warlocks to /rofl at. :eek:

It's fine as is against other classes. ^_^

..and it should bring me Pie, too. :awe:


...and Death Knights should be reclassified as Demons so we can banish them. :sneaky: Banished Death Knights, of course, bring cake instead of pie!


..and about that Worgen Leg~humping emote... :eek:
 

Moonzi

Senior member
Nov 5, 2009
617
0
76
Good night, full clear to LK...of course Sundial and Trauma didn't drop yet, so I'm still using dying light...

Other druid has Trauma does about 10% of healing...I can't wait to get that thing and an OH to just own the raid healing :p
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Cataclysm Class Preview: Shaman (Shaman Forums)
Quote from: Nethaera (Source)
In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the shaman class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

New Shaman Spells
Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.

Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.

Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.

Here are a few examples of effects we're considering for this ability:
• Windfury Weapon – Hurls a spectral version of your weapon at a target, dealing 50% weapon damage and increasing the shaman's Haste for the next five swings.
• Flametongue Weapon – Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.
• Earthliving Weapon – Heals the target slightly and buffs the shaman's next healing spell by 20%.

Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

Changes to Abilities and Mechanics
In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

• Restoration shaman and other healing classes will need to pay attention to mana more than they've had to during Wrath of the Lich King. Spirit will be the Restoration shaman's primary mana-regeneration stat.

• We're making changes to which classes and specs are able to dispel magic, diseases, curses, and poison, largely for PvP purposes. Shaman will have Cleanse Spirit as a baseline ability, but it will only remove curses. Restoration shaman will have a talent that will improve Cleanse Spirit so that it also removes magic. Shaman will no longer be able to remove poison.

• Cleansing Totem will be removed from the game, as we want dispels to be a decision for players, not something done mindlessly. To that end, all dispels will cost slightly more mana, and you will waste the spell if you cast it when there is nothing to remove. (Currently, the dispel is only cast when there is something to remove, which encourages spamming 'just in case.") We will balance PvE dispelling with this new model in mind.

• Totem of Wrath now will replace Flametongue Totem for all shaman, and dropping this totem will buff the group's spell power by 4%. Elemental shaman will have a talent that lets all Fire totems provide +10% spell power, allowing them to drop Searing, Magma, or Fire Elemental Totems without losing their spell-damage buff. The 4% and 10% buffs will be exclusive with each other and with the warlock's Demonic Pact, so you can't benefit from all of them at once. We're also considering letting Elemental drop Searing Totem at range.

• We want to free up Enhancement global cooldowns to make the spec more dynamic to play. We're considering, for example, increasing the cooldown of Lava Lash so shaman have time to work other interesting abilities into their rotation.

New Talents and Talent Changes
• Elemental Reach will be simplified so shaman have a more consistent spell range.
• We plan to add Earthquake as a deep Elemental talent for targeted and persistent AoE.
• Spirit Link will likely be worked back into deep Restoration in some form. The idea is that you will be able to link targets together so they share damage. When we had previously tried to implement Spirit Link, it was hard to balance and a little confusing. However, we really liked the concept -- and so did players -- so we are trying to bring it back.
• Elemental will have a deep talent that allows Spirit (which will appear on the gear they share with Restoration shaman) to boost their Hit rating.
• Ancestral Knowledge will boost mana pool size, not Intellect.
• Enhancing Totems will be replaced with Focused Strikes, which will improve the damage of the new spell Primal Strike and Stormstrike.
• With the Mastery system, we're also considering removing a number of talents that grant passive bonuses, such as Mental Quickness, Improved Windfury Totem, Mental Dexterity, Call of Thunder, Tidal Mastery, Purification, Nature's Blessing, and others, to allow players more freedom to choose more interesting talents.

Mastery Passive Talent Tree Bonuses
Elemental
• Spell damage
• Spell Crit
• Elemental Overload
Elemental Overload: Your direct-damage spells have a chance to proc a less powerful 'bonus" version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.

Enhancement
• Melee damage
• Melee Haste
• Nature Damage
Nature Damage: This will provide a passive bonus to the Nature damage dealt by the Enhancement shaman.

Restoration
• Healing
• Meditation
• Deep Healing
Deep Healing: Your direct heals will do more healing when the target's health is lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at 30%) rather than have arbitrary break points.

We hope you enjoyed this preview, and we're looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
 

rivan

Diamond Member
Jul 8, 2003
9,677
3
81
Cataclysm Class Preview: Shaman (Shaman Forums)
Quote from: Nethaera (Source)

Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it&#8217;s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

:eek:
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
I just want a parody song sung to the tune of Chocolate Rain.

itll happen

also i want the ability to run and cast shadowbolts at the same time

also palys are gonna be pissed if they still have to stand still and cast at 85, they need a movement friendly heal or something
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Yeah but it's only 10 seconds and you're still dealing with casting time so, somewhat meh.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Imagine 4 shamans blood lusting / heroisming and chasing you around casting chain lightning...


Also, can someone recommend me some good mini map addons?
 
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