Rebel_L
Senior member
- Nov 9, 2009
- 428
- 33
- 91
There is more too it than ilevel too, if you take a look at weapons for instance, the dps change from a 800 level weapon to an 880 level weapon seems to be a fair bit more than 10%. Although it was never straight about ilevel back in vanilla either. Purple items of the same ilevel had more stats than blue items of the same ilevel at the time, now the color is simply determined by the ilevel.A big problem blizz has been having is contending with player ilvls. Player level has been expanding at an exponential rate from expansion to expansion, and now it's happening within a single expansion. Molten core's ilvl was 70-75, old naxx was around 85-88, that's a delta of about 10-15 ilvls. Kara was 115, sunwell 154, delta of 29 ilvls. Normal/heroic dungeons floated below that. Emerald Nightmare LFR starts at 835 for LFR, nighthold mythic STARTS at 905, with titanforging taking it up much higher (very rare chance). That's a delta of 70 ilvls, and while the percentage of power increase might be relatively similar (10%ish), it's almost the entire delta of ilvls from mulgore-molten core from vanilla. To add to that, they've fiddled with mechanics so much that almost everyone has some kind of super-whammy alpha strike which is capable of one-shotting mundane npcs, and completely trivializing 'hard' encounters. We're getting to the point (actually, we have been for a bit) of seeing things like blood DKs soloing bosses from the existing expansion, during the expansion (albiet from earlier content). Unfortunately blizz doesn't seem to know how to wrangle it under control.
It really does seem like its too much of a power boost base max level gear to maxed out gear. I personally would be much happier if the focused a little less on the gear progression and maybe instead of handing out higher ilevel gear for each higher difficulty, keep the gear the same and hand out more titles, mounts, pets instead.