At the End of Crysis

Jadow

Diamond Member
Feb 12, 2003
5,962
2
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I'm near the end of Crysis, playing it right now and had to pause. In the Zero G part when I'm chasing the alien, I just want to shout out and say. I'm coming you son of a bitch, and I'm bringing a minigun with me!
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
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Tip: if you're having a hard time shooting the aliens, just wait for them to rush you and just grab them and throw them. They die instantly.
 

40sTheme

Golden Member
Sep 24, 2006
1,607
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Originally posted by: gpse
lol, the last few levels were very intense I loved it!

Seriously? The last two levels made the game suck for me. The aliens were lame; fighting wasn't as intense.
 

Sylvanas

Diamond Member
Jan 20, 2004
3,752
0
0
Originally posted by: xSkyDrAx
Tip: if you're having a hard time shooting the aliens, just wait for them to rush you and just grab them and throw them. They die instantly.

Thats exactly what I did, I mashed the grab key and just ran up to them :p.
 

Fenixgoon

Lifer
Jun 30, 2003
33,297
12,862
136
Originally posted by: Sylvanas
Originally posted by: xSkyDrAx
Tip: if you're having a hard time shooting the aliens, just wait for them to rush you and just grab them and throw them. They die instantly.

Thats exactly what I did, I mashed the grab key and just ran up to them :p.

ditto. i also found that incendiary bullets on semi auto work wonders (semi auto so you dont chew up ammo)
 

RZaakir

Member
Sep 19, 2003
116
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The aliens aren't quite at the end, you still have a decent way to go.

PS: The minigun sucks against them
 

njdevilsfan87

Platinum Member
Apr 19, 2007
2,342
265
126
Originally posted by: 40sTheme
Originally posted by: gpse
lol, the last few levels were very intense I loved it!

Seriously? The last two levels made the game suck for me. The aliens were lame; fighting wasn't as intense.

At first I hated the aliens, but it slowly grew on me until by the time I beat the final boss... I just sat there are went... "wow".
 

Jadow

Diamond Member
Feb 12, 2003
5,962
2
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Yeah, I thought I was at the end but no! :)

Escorted Prophet out of the cold zone and called it a night.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
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Originally posted by: njdevilsfan87
Originally posted by: 40sTheme
Originally posted by: gpse
lol, the last few levels were very intense I loved it!

Seriously? The last two levels made the game suck for me. The aliens were lame; fighting wasn't as intense.

At first I hated the aliens, but it slowly grew on me until by the time I beat the final boss... I just sat there are went... "wow".

The carrier started getting good again, but I could've lived without the ship/sphere portions. Felt like Descent at horrible framerates or something. Shotty worked great for the really boring/undynamic squid aliens. After stepping outside into the Matrix, Gauss rifle took care of the Matrix-wannabee-aliens easily.
 

bigrash

Lifer
Feb 20, 2001
17,648
28
91
I just finished the game last night. I don't know why some people were bitching about the alien part, but I enjoyed the whole game.
 

DSF

Diamond Member
Oct 6, 2007
4,902
0
71
Originally posted by: njdevilsfan87
Originally posted by: 40sTheme
Originally posted by: gpse
lol, the last few levels were very intense I loved it!

Seriously? The last two levels made the game suck for me. The aliens were lame; fighting wasn't as intense.

At first I hated the aliens, but it slowly grew on me until by the time I beat the final boss... I just sat there are went... "wow".

I thought the same thing, but it was more like, "Wow, that was it?"
 

Maasracer

Member
Aug 2, 2002
74
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0
Sry if this sounds like a thread crap. It's not, it's just a vent.

+1 re Descent

SPOILERish

Not just harkening back to the late 90s w/ Descent, but the final battle feels like Contra - late 80s baby. Boss so big and relatively immoble that it feels two-dimensional. It just hovers above the deck taking a couple pot shots. Didn't we just see it take down a cruiser with no effort. The first thing that pops into my head when the final battle begins is Family Guy. The ship is just hangin out over the flight deck sayin in "that voice" Hey Super Suit Guy, I'm Gonna Have To Kill You Now...

Maybe they could have expanded on the big spider fight. If anyone's played Serious Sam 2, they know how great (if cartoonish) a frenetic battle against a Giant Spider (or 6) could be . Speaking of giant spiders, check out Kevin Smith's 20min blast on Superman. 800,000+ hits on YouTube.

While I'm here, I might as well throw down a couple more Crysis pet peeves. Man what I wouldn't give to be able to take a tree trunk or shed post and swing it like Barry Frickin Bonds. Or how bout being able to give some poor NK soldier a Roger Clemens fastball to forehead with a 50lb sandbag. (Yeah, super strength/steroids, twas intended)

But in the end I still liked the game. But coulda been better.
 

ConstipatedVigilante

Diamond Member
Feb 22, 2006
7,670
1
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Have to agree, Maasracer. I always wanted to throw tree trunks like javelins (although yesterday I was playing around and did manage to cut them into small, throwable chunks with my fists).

And I didn't like the aliens too much, especially the boss. You're supposed to be blowing open the hatch, but the little aliens just keep attacking. Incredibly annoying. I kept thinking I needed to beat the spider alien by getting under it and shooting its belly or something too. Nope, just lots of bullets.
 

Fenixgoon

Lifer
Jun 30, 2003
33,297
12,862
136
Originally posted by: ConstipatedVigilante
Have to agree, Maasracer. I always wanted to throw tree trunks like javelins (although yesterday I was playing around and did manage to cut them into small, throwable chunks with my fists).

And I didn't like the aliens too much, especially the boss. You're supposed to be blowing open the hatch, but the little aliens just keep attacking. Incredibly annoying. I kept thinking I needed to beat the spider alien by getting under it and shooting its belly or something too. Nope, just lots of bullets.

i ran out of rocket launcher ammo on the walker, shooting its torso. then i exhausted all my rifle and shotgun rounds on it (torso again).

busted out the pistol: "pop pop" a few shots in the leg and it dropped. wtf, mate? :laugh:
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Originally posted by: ConstipatedVigilante
Have to agree, Maasracer. I always wanted to throw tree trunks like javelins (although yesterday I was playing around and did manage to cut them into small, throwable chunks with my fists).

And I didn't like the aliens too much, especially the boss. You're supposed to be blowing open the hatch, but the little aliens just keep attacking. Incredibly annoying. I kept thinking I needed to beat the spider alien by getting under it and shooting its belly or something too. Nope, just lots of bullets.

Spoiler...duh?

Biggest piss off ever. I kept thinking "it's so big and wouldn't die earlier from small arms, so there's gotta be a trick right?". Also, "I just got a mini-nuke and now I'm facing a boss, so there's gotta be some way to use the nuke on it right?" WRONG. Just spam spam spam. It was out of frustration after a good half-hour of searching (mainly to get the nuke to work) that I just shot it with rockets and killed it.

 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Spoilers.


Crysis Rundown:

The first 80% of the game is pure, unfiltered brilliance. Everything up to your entrance into the core was gold, once you come to terms with switching your suits abilities quickly (suit shortcuts on FTW), and very atmospheric to boot, no doubt thanks to the best-in-class graphics and physics.

The core itself was awesome in its own way. The Zero G twist and new visual environment were very nice and wonderous...the little touches, like icicles floating when you shot/broke them off was nice. I didn't mind the linearity in this portion - it makes sense in context - but my character talking to himself was way too obvious of a way to cue the player in on what he/she was supposed to do.

The aliens themselves were mediocre. I already saw the Matrix.

Upon emergence from the core, I love what they did with the environment, not so much the gameplay. We're back outside now. It's supposed to be back to open ended craziness, but instead it's a linear escort mission. I would've been ok with that if they'd turned me loose after getting Prophet to safety, preferably sending me back in the sphere for a few missions to goof off in the frozen environs. No such luck.

The VTOL piloting sequence would've been fun if the thing didn't handle like a wet turd tied to a helium balloon. Yahtzee got it right - like trying to solve a rubix cube with your elbows. I didn't shoot down any more aliens than absolutely necessary until I could make a run for the carrier, then just juked and dodged the fire until I got the level change.

The carrier started fun and turned stupid. The initial defense of the flight deck and core shutdown was fun. The Alien Exosuit (which I thought was the boss) was just annoying. I'm with Imp - we couldn't stop it with a bunch of RPGs, AA Guns/missiles, and a full platoon of troops on land, and then I manage to take it out on the flight deck by sitting behind a crate and popping out to plink it in the forehead with the Gauss Rifle about 13495002 times over the course of a 1/3 hour, and eventually killing the thing on accident. If you're going to have something play the part of Unstoppable Death Engine, there needs to be some trick to taking it out.

The *real* final boss was just sad. Shoot parts A, B, C, fire your special Bigass Gun up its anus, then run. Also, deal with piddly Regular Aliens while trying to take care of this business. Not impressive.



Overall, I'd say Crytek made about 85% of a screamingly brilliant game. The stuff near the end that stinks, it stinks of "we've got a ship-date to make and we need an ending". I think if they'd let this game cook for another year, two wonderful things would've happened:

1) We'd have a proper ending.
2) There would be hardware out that could actually run the damn game.




Bonus Gripe:

The "air strike" sequences annoyed the hell out of me. It's 2020, and we have F-22/35s dropping BLIND DEADFALL BOMBS from 50 feet above their targets! We don't use that shit NOW in 2008. If I'm calling in an airstrike in a modern game, any modern game, I should paint the target for a few seconds and then all of a sudden see the warhead come screaming in almost too fast to see and then my target disappears inside an explosion of substance. Bombs come from technological marvels at 30,000 feet, not from technological marvels within handgun-range of the target.