• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

(AT) AMD Mantle Developer Private Beta Begins

Anandtech Article

Well, the next phase is underway. I won't quote it because the article is very short and easier to just click on and read. Besides some of the user comments are definitely worth the effort of a click to read. 😉

Source AMD

Protected: Mantle Resources for Beta-Registered Developers
The Mantle NDA Developer SDK website is open to professional game developers that are interested in evaluating and developing games with the Mantle API. Only a limited set of developers are provided access to the Mantle NDA Developer SDK and access is subject to a selection process. To register your interest please send an email to mantleaccess [at] amd [dot] com with the following information:

Name of company
Name and email of contact point for Mantle access
Game title(s) or codenames for which you are interested to evaluate Mantle for
Reasons for requesting Mantle access

This content is password protected. To view it please enter your password below:
 
Isn't DX12 scheduled for 2015?

I wonder why AMD have such a high interest from developers given MS is already planning to have Mantle-like features for Dx12.
 
Isn't DX12 scheduled for 2015?

I wonder why AMD have such a high interest from developers given MS is already planning to have Mantle-like features for Dx12.

1, There's the likelihood that Mantle and DX12 are very similar.
2, December 2015 is a long way off. Why wait?
3, Guys want the best for their games.
4, Mantle might translate to more than Windows.

That's speculation, of course, and right off the top of my head. There could be more.
 
I imagine they are limiting the number of devs so they can offer a decent level of support and so they don't end up with a lot of unqualified programmers clogging up the support process.
 
Mantle will be available eventually on most platforms. DX12 is Windows exclusive. Not every Windows but probably Windows 9 only.
 
I wonder which 40 dev teams are in the beta atm.

All of them. :evil:

Aybabtu.png
 
Mantle will be available eventually on most platforms. DX12 is Windows exclusive. Not every Windows but probably Windows 9 only.

D3D 12 will be available on Windows 7 and up.

As for the Mantle Beta, hopefully people will stop repeating the foolish notion that developers are only interested in Mantle if AMD pays them.
 
Last edited:
Mantle will be available eventually on most platforms.
Are you sure about that? I highly doubt Apple will allow AMD to release Mantle for Mac OSX given how they control OpenGL at the moment. If it ever makes it to Linux(I doubt this will ever happen 😛) it would be in the way distant future.
 
Do you have a source, because I would be really surprised if this was the case?

It seems I mis-interpreted a benchmarkreview.com headline and Microsoft is still silent on that front. I'l like to think with the new leadership in place and competition from Mantle that they'd open it up to wider audience instead of trying to move OS licenses, but time will only tell.
 
http://channel9.msdn.com/Events/Build/2014/9-004

There are some DX 12 questions in there. He mentions bringing DX 12 to Win 7.

There was an indepth article about this just after it was announced but I can't remember who did the interviews and such. What I remember is they intend to bring the performance improvement aspects back to all DX11 capable systems. DX11 hardware will benefit from the new API, but the new API will also include new features that the old hardware wont. So there is a compatibility aspect based on OS and hardware, as I remember it.

I am kind of surprised it took this long to get to the private beta. I would have applied in October and had a play with it and the API but after 7 months I have lost the enthusiasm for getting into the grit of how it actually works, and honestly I was expecting a public release with documentation in October/November last year and based on what I intend to do with it (more capable fraps frame timing and performance tracking) I will just wait until it goes public. My last experience of AMD support was not a good one and I would rather avoid them if I can!
 
http://channel9.msdn.com/Events/Build/2014/9-004

There are some DX 12 questions in there. He mentions bringing DX 12 to Win 7.

Actually no he doesn't. He was asked what the minimum OS would be. Would it be Win 7 compatible and he never said it would be. He said that Win 7 hardware (whatever that is) would be able to run it. He later said they haven't figured out what's the best OS level to offer it on. Overall, it didn't sound very promising because he definitely avoided the question.
 
It's be cool if some developer that signed up for the beta would just toss up the SDK onto bittorrent, so the rest of us could get a look at it :-D
 
It's be cool if some developer that signed up for the beta would just toss up the SDK onto bittorrent, so the rest of us could get a look at it :-D

"It'd be cool if some developer got sued and blacklisted by AMD for breaking NDA"

what am I reading :awe:
 
So someone people believe DX 12 will be on W7 while DX 11.2 is already on W8.1.


Totally makes sense.
 
Windows 8/8.1 kind of failed in the global scheme of things. Sales are just not there as expected and W7 install base towers over it. So, I would not be surprised if DX12 updates were a thing of the future for Win7. OR, Win 9 is a hit and doesn't flop like 8.
 
That is strange.
40 Dev teams on mantle?
I though mantle needs to be added to the engine, not the game itself. Someone knows how many game engines* we had in the past couple of years? Does it mean they have small game studios onboard?

*engines that had at lest semi-successful game made on it.
 
Back
Top