Async Compute - Pascal launch demo (videos)

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airfathaaaaa

Senior member
Feb 12, 2016
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HBM is wonderful stuff.
nah its not about memory its consisten

look how it gains from dx11 to dx12 and from dx12 to dx12 async on lower res
and then look at 4k its identical
i think its not the card but the driver that cant process fast enough
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
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One killer app of async compute is that you can overlap fixed function heavy work like rasterizing a G-buffer, rendering shadow maps or doing a depth pre-pass for deferred lighting with compute heavy work like post-processing, physics simulation, cluster culling, or ambient occlusion ...

AMD has a big advantage when it comes to being rasterizer or sampler bound in the case of overlapping with shader work but it seems the same cannot be said for Nvidia ...
 

Rvenger

Elite Member <br> Super Moderator <br> Video Cards
Apr 6, 2004
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It's quite entertaining to see a bunch of fanboys that until yesterday didn't even know what preemption is *completely* misunderstanding (or pretending to?) NVIDIA presentation just to advance their agenda, after cherry picking some numbers here and there, just for confirmation bias.

There is no point having technical discussions on this forum. Beyond3D here I come.

Moderators: please close this thread. It's just a steaming pile of FUD and rubbish.


Locked to avoid further arguing. Not sure on your intentions of this thread since a question or theory was never made. Why don't you post things like this in the Nvidia forum next time if you don't want people to make arguments with what you posted.


-Rvenger
 
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