ASUS launches GTX950mini SFF with no power connector

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Would have been nicer if it were single slot but I don't know if thats feasible with the GTX950.

Edit: I don't see an additional power plug, thats a bonus
 
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nvgpu

Senior member
Sep 12, 2014
629
202
81
4xutTZn5TMfgjFK4_setting_fff_1_90_end_1000.png


No PCIe power connector, so it's fully powered by the PCie slot, 75W.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
My 750 ti that is the same size is so damn loud. I can't imagine what a GTX 950 that size would sound like.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
My 750 ti that is the same size is so damn loud. I can't imagine what a GTX 950 that size would sound like.

"20% Cooler and Vastly Quieter with exclusive Mini thermal solution."

It also has the "cooltech" fan design.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,575
126
950 die size is bigger than 750, so it may be easier to cool?

227mm2 vs 148mm2
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
It's insane how efficient Maxwell is that this is possible. And this is a quite a good boost over the 750 Ti performance. To have a no pin card just one node later that probably is faster than the last node's top tier card, is remarkable. This surely beats the GTX 580 in modern games, and depending on GCN/Kepler game bias often trades blows with this same node's original princes of performance, the Radeon 7950 and GTX 670.
 

Zodiark1593

Platinum Member
Oct 21, 2012
2,230
4
81
It's insane how efficient Maxwell is that this is possible. And this is a quite a good boost over the 750 Ti performance. To have a no pin card just one node later that probably is faster than the last node's top tier card, is remarkable. This surely beats the GTX 580 in modern games, and depending on GCN/Kepler game bias often trades blows with this same node's original princes of performance, the Radeon 7950 and GTX 670.
Ehh, a 7950 is a bit of a stretch even with a fully enabled 1500 MHz GM206 in newer AAA releases. In many indie games though, it seems to be much more competitive, probably in part due to a more forgiving pixel fill rate and poly rate.