This is just plain stupid. The issue is that both the PS4 and Xbox One have the same graphical target to "avoid discussion" (i.e., Microsoft paid them to avoid discussion) about image quality.
The PS4 is unequivocally more powerful than the Xbox One. This should not be done.
Most likely. The PS4 is still outselling the XB1 2:1. So you're going to see Microsoft up to some desperate tactics to try and even the playing field. MS doesn't have very many first party devs to lean on. That means paying the big third party studios off to gimp PS4 games. I'm sure Sony knows this.
It's not like last generation where the hardware performance figures were more murky. Both systems were fairly even, but Xbox 360 was the lead development platform, easier to program for, and ATI GPUs at the time had better image quality than nVidia.
This time, MS chose to spent a big chunk of their hardware budget to bundle Kinect, which I don't think a lot of gamers really wanted anyway. Performance suffered as a result. Which sort of limits what devs can do with the system. The GPU is about 30-40% slower than the PS4's, based on comparable PC cards.
Now, I do like Kinect as a motion control platform. The voice commands are certainly cool. But if it's between gimmicky controller and better performance, I'm going to pick the latter. Which is why they eventually did unbundle, to make the system cheaper.
Right now, the Xbox One is cheaper in some countries. In Canada, it's $50 less than the PS4. Yet in the key American market, they're both the same price. Makes it a tougher sell. I can see it dropping to as low as $350 by next Christmas. Possibly sooner. Especially is sales keep trailing.