IslandDog
Member
- Oct 25, 2012
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Now all we need is a SP campaign review...
Don't know if people know this or not, but on the AMD twitch channel, they are giving away Ashes of the Singularity keys (10 of them) tonight...
https://www.twitch.tv/amd
Only 25 people there now, so, very good odds in winning tonight!
5 left...
...done for the night.
Due to the apparent significance...or insignificance...of this being April Fools Day, I'm going to avoid clicking the link. If I end up missing out on a legit deal, that's the price I'm going to pay.
HIGHLIGHTS:
- General unit, building, and economy balance
- Removed Fringe map from Ranked match playlist
- Visual polish & bug fixes on forests
- AI difficulty balance
- Campaign difficulty tweaks
The team put out the v1.01 update today. It address some campaign difficulty, AI balance, and several other items.
The full changelog is here: http://forums.ashesofthesingularity.com/476763/
Is this the same Island Dog (from stardock) in the AotS forums?
If that is the case, can you verify what some have been saying that the campaign game is being re-tooled with proper voice overs and other enhancements?
I'm always suspicious of Star Dock
Shameless self bump. Looks like I was correct
?
Have you ever played Supreme Commander from Gas Powered Games? That is essentially what Ashes is. It is literally the same base game, UI, maps, and loading technique as Supreme Commander. Stardock hit a home run with a similar title, Sins of a Solar Empire. Ashes will provide the base for the next Sins. How is this a bad thing? Ashes of the Singularity plays like a feature-light Supreme Commander with low AI overhead. Ashes is not a feature complete RTS game. It will never be. Stardock is doing it right by investing in DX12 for their next RTS.
The strategy part will always be CPU(single core)limited,starswarm only allows the PC to display a lot of units without slowing down that much but the graphics part never was a big problem,the problem is if you actually want all these units to react in a logical way instead of just flying around and randomly firing at each other.I don't care too much how well this game ends up being, as long as new 4X or RTS take inspiration and stop being awfully CPU limited.
What? Not even close! So what if it has similar 'features' to SC, it goes about everything much differently. Maps are a huge PITA to make on AotS and requires tons of RAM for the biggest maps, we are talking 32GB easily.?
Have you ever played Supreme Commander from Gas Powered Games? That is essentially what Ashes is. It is literally the same base game, UI, maps, and loading technique as Supreme Commander.
Stardock hit a home run with a similar title, Sins of a Solar Empire. Ashes will provide the base for the next Sins. How is this a bad thing? Ashes of the Singularity plays like a feature-light Supreme Commander with low AI overhead. Ashes is not a feature complete RTS game. It will never be. Stardock is doing it right by investing in DX12 for their next RTS.
What? Not even close! So what if it has similar 'features' to SC, it goes about everything much differently. Maps are a huge PITA to make on AotS and requires tons of RAM for the biggest maps, we are talking 32GB easily.
In SC, you can get by with 1GB for the same size.
That is the thing here, AotS is not feature complete compared to SC. It is miles apart.
I would also argue that they are going about things differently, most AotS games are really short, most SC games are much longer, and have base building.
I kinda think of AotS as a spamfest of units.
As for the 1.2 patch, need more time to play with it before I can review it properly.
Plymouth, MI. – August 24, 2016 - Stardock revealed Ashes of the Singularity: Escalation today. The stand-alone expansion includes everything from the base game while adding features and content requested by players.
Escalation increases the player count per map from 8 to 16, doubles the size of the largest map type, introduces two new story-driven campaigns, adds strategic zoom to manage world-sized battles, includes many new units, supports upgradeable defensive structures and much more.
"Bigger, better, bolder - that’s what Escalation is," said Brad Wardell, president and CEO of Stardock. "We listened carefully to the feedback the players gave us on the release, rolled up our sleeves, and have created what we hope is one of the most epic scale real-time strategy games ever."
The original release of Ashes of the Singularity was praised for both its innovative game mechanics and as being the first game to support Microsoft's DirectX 12, enabling the game to deliver high scale with high fidelity. With Escalation, Stardock and Oxide have focused on making the game support a much wider user base.
"With Escalation we've been able to use Oxide's Nitrous engine to deliver stunning visuals while lowering the hardware requirements," said Wardell. "Anyone running Windows 7 or later with a decent hardware setup who likes real-time strategy games becomes a potential player."
The game, set in a post-technological singularity future, puts the player in the role of the commander of either the post-singularity humans or their AI opponents called The Substrate. That game supports map sizes ranging from small, arena-style all the way up to world spanning massive maps with up to 16 players.
All the races from Ashes of the Singularity get new units and buildings in Escalation. For example, the PHC gains some new defensive structures, a strategic bomber, a gunship, new combat vehicles and more. Meanwhile, The Substrate gain defensive structures including an anti-air cannon, as well as some new flying units and a unit that bolsters their economy, among others.
While Ashes of the Singularity has many strong multiplayer features, Stardock expects most people to play the game exclusively single-player. To that end, Escalation adds two new campaigns that provide players a host of new custom challenges in addition to the already excellent single player sandbox game.
Escalation will be available for pre-order on 8/25/16 and will release Fall 2016. At release, existing Ashes players can upgrade for $19.99 and new players can get Escalation for $39.99.
Strategic zoom!Apparently, they are making a expansion to this game called Ashes of the Singularity: Escalation.
This will not require the original game to play.
Not sure how I feel about this, on one hand, they are fixing things, on the other hand, they are asking for another $20 for original owners, and $40 if you don't own original.