Ashes of the Singularity: Escalation now supports Vulkan (opt-in)

Elixer

Lifer
May 7, 2002
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This is very interesting, now, we can finally get some numbers from Win 7/8 people using Vulkan, and compare that to DX12.

This is in open-beta right now, so you have to opt-in on Steam so you can download the patch.

New Feature - Vulkan Support!

Ashes of the Singularity was one of the first DirectX 12 games. With this update for Escalation, the game continues to bring cutting edge technology to its players by adding support for Vulkan, a graphics rendering API that can improve Operating System compatibility and performance. For those on Windows 7 and 8, we recommend benchmarking Vulkan compared to DX11 and seeing what offers better performance. This is our first step for Vulkan support, we will be continuing to optimize and improve compatibility with future releases.


https://forums.ashesofthesingularity.com/484489/Escalation-24-Update
 
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ThatBuzzkiller

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sontin

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Or this developer is just untalented and has no clue what he is doing: https://www.youtube.com/watch?v=fVnNKqTfjTM

AMD can abuse DX12 to sabotage gaming for nVidia user but here i hope Khronos will come forward and call them out. Sure this is a "beta" patch but we all know who will get the blame for such a useless Vulkan patch - after the useless DX12 patch...
 

Glo.

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Or this developer is just untalented and has no clue what he is doing: https://www.youtube.com/watch?v=fVnNKqTfjTM

AMD can abuse DX12 to sabotage gaming for nVidia user but here i hope Khronos will come forward and call them out. Sure this is a "beta" patch but we all know who will get the blame for such a useless Vulkan patch - after the useless DX12 patch...
Optimizing for one architecture in DX12 does not break game for the other.

Its baffling that you could write something like this.
 

sontin

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Sep 12, 2011
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Sure, it doesnt break for others. Except when it is a Gaming Evolved game. :lol:

And how do you know that they havent broken the DX11 path, too? DX12 is still broken in this game for nVidia-User. And Vulkan is just a new low them...
 

Glo.

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Sure, it doesnt break for others. Except when it is a Gaming Evolved game. :lol:

And how do you know that they not break the DX11 path, too? DX12 is still broken in this game for nVidia-User. And Vulkan is just a new low them...
Even Gaming Evolved optimization does not break for others.

You can very well optimize for GE initiative, regardless of what company brand GPU you have. GE just allows to extract all of capabilities of AMD GPUs. Without gimping performance of other vendors.

Of course, there are people who will say that it is intentionally gimping performance when uses capabilities that are not available in other hardware. But I don't think its software or developer fault.
 
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sontin

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Right, that must be the reason why every Gaming Evolved game runs just bad on nVidia hardware with DX12. And now we have another Gaming Evolved game with a totally useless Vulkan path.

Maybe, you know, reality matters more than fiction. They have one weak to fix this broken Vulkan path.
 

Glo.

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Apr 25, 2015
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Right, that must be the reason why every Gaming Evolved game runs just bad on nVidia hardware with DX12. And now we have another Gaming Evolved game with a totally useless Vulkan path.

Maybe, you know, reality matters more than fiction. They have one weak to fix this broken Vulkan path.
I think every title, regardless if it is Gaming Evolved or not, runs bad on DX12 with Nvidia hardware.

At least every DX11 path is running better than DX12 on this hardware.
 

Creig

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It's fairly well known that AMD runs better on DX12 than it does on DX11 whereas Nvidia runs better on DX11 than DX12.
 

Mercennarius

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Or this developer is just untalented and has no clue what he is doing: https://www.youtube.com/watch?v=fVnNKqTfjTM

Uh Oxide Games/Startdock Entertainment are FAR from untalented developers. This game has been one of the most ambitious games from a tech stand point in the last several years. The Nitrous engine they have developed for this game is one of the most advanced engines i've ever seen. And I believe this is now the first game to support DX12, DX11, and Vulkan. And Vulkan was just released yesterday...the developer routinely releases updates/patches/fixes and i'm sure Vulkan performance will improve. But if it never passes or matches DX12 performance that means nothing about the developers talent.
 
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Muhammed

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I think every title, regardless if it is Gaming Evolved or not, runs bad on DX12 with Nvidia hardware.
Nope, Rise Of Tomb Raider, Gears Of War 4, Halo Wars 2, Forza Horizon 3, and Forza 6 run better on all NV GPUs than AMD GPUs. Even Hitman, Civilization 6, Sniper Elite 4 and Ashes Of Singularity run equally well on Pascal and Vega. The only games that run worse on DX12 for NVIDIA are Deus Ex and Warhammer. The Division is a GameWorks game, though it's DX12 path runs faster on AMD.
 
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Despoiler

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Or this developer is just untalented and has no clue what he is doing: https://www.youtube.com/watch?v=fVnNKqTfjTM

AMD can abuse DX12 to sabotage gaming for nVidia user but here i hope Khronos will come forward and call them out. Sure this is a "beta" patch but we all know who will get the blame for such a useless Vulkan patch - after the useless DX12 patch...

Dan Baker is untalented? Umm lol. He is only one of a handful of preeminent engine architects in the world. Sabotage? Nvidia and AMD both have access to the code base so they can make changes or suggest changes. Check your ignorance and trolling at the login button.
 

ThatBuzzkiller

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Dan Baker is untalented? Umm lol. He is only one of a handful of preeminent engine architects in the world. Sabotage? Nvidia and AMD both have access to the code base so they can make changes or suggest changes. Check your ignorance and trolling at the login button.

He worked with Microsoft in the Direct3D team for co-authoring HLSL before joining Firaxis Games and starting up Oxide Games ...

Also how does Khronos Group call out AMD when they are one of the member's of the highest tier with full voting rights ? (Of which there are 13 other members of the same caliber including Nvidia!)
 

Carfax83

Diamond Member
Nov 1, 2010
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Exactly what I expected, Vulkan is noticeably less powerful in it's design compared to D3D12 ...

The gap will only grow as the D3D12 standard continues to mature and add new features while Vulkan stagnates ...

This is just a beta patch though, so I'm sure it will improve. I'm curious though, can you explain what it is exactly about DX12 that makes it a stronger API than Vulkan? I know that DX12 definitely supports more features for certain at this stage, such as multiGPU, and asynchronous compute on more architectures. I'm not even sure that Vulkan supports asynchronous compute on NVidia yet, although Doom runs fast as hell on Vulkan.
 

Carfax83

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The Division is a GameWorks game, though it's DX12 path runs faster on AMD.

I don't know if it necessarily runs faster on AMD. It could be because AMD's DX11 performance is just slower than NVidia's and thus gains more from DX12. The last time I benchmarked The Division with the new patch which improves DX12 performance, I gained about 8% compared to DX11. Doesn't seem like much, but I was already completely GPU bound in DX11 at 1440p max settings. So the 8% that I gained in DX12 was pretty much due to GPU enhancements like multiengine and shader 5.1 efficiency gains.