When I move around in some levels of Quake 3, artifacting occurs. It doesn't happen if I stand still. Are there any settings that I can enable/disable that will stop the artifacting in Quake 3? I have tried disabling 'Fast Z clear' with no results. Unreal Tournament doesn't have this problem. It happens even if the card is at stock speed. I am using the 7072 drivers from Rage3D.com. I am also using 'Radeon Tweaker' version 0.11.0.
Any suggestions?
Any suggestions?