- Nov 15, 2018
- 45
- 5
- 71
Hi All,
I wanted to get some insight/thoughts on the state of more traditional ARPGs and what you think we can expect coming up (maybe even in 2019). Let me explain what I mean. I've sort of given up video games, partly due to real world responsibilities, partly due to maturity, and partly due to lack of interest in my genre of choice - ARPGs. It seems like ARPGs are trending towards the MMO route, which is fine, but even there seems to be a massive lack of - everything. When I was a teen and into early 20s, I was pretty serious about gaming, and afterwards I would go on binges, to eventually settling on a casual approach. This is where the "slow acquisition of power" concept of properly designed ARPGs/MMOs appealed to me. To give you some background, I played most Blizzard titles for countless hours:
WC1
WC2
WC3
SC1
SC2
WoW (up through the middle of WotlK)
D2
D3
And spin-offs:
Titan Quest/Immortal Throne
Grim Dawn
I'm ashamed to say I never touched D1, but the games that really captivated me were D2 (what I consider to be a perfect game if you could remove the duping and add some QoL improvements), WoW through most of WotlK, and D3 for the first few months before massive system overhaul (Inferno nerf). The RTS games were fun and I dabbled in others as well (Age of Empires, C&C). I also tried other genres, mostly FPS (at one point I played in CS:S tournaments), but kept going back to this. In the interim, I enjoyed Titan Quest and most recently Grim Dawn, but they are both primarily single player games with no perceived reward of "having something someone else doesn't" since you can just hack them as they are generally "offline".
Which brings me to my next point: is the traditional, "cheat averse", ARPG dead? Will there be another MMO akin to WoW where one can start fresh, play regularly but casually (let's say 2 hours/night), and feel like they're progressing with the eventual hope of "digital riches" (which made D2 grinding so much fun)? I've played these games for almost 2 decades so I have no illusions of grandeur, I just want a fairly engaging game with good replayability and quantifiable progress per-session. Grim Dawn and Titan Quest both have this, but again there's no real social structure within the game (since they are mostly single player) and eventually it makes both not so fun, in my opinion.
Yes, I'm begging for a D2 remastered or a Diablo MMO - neither of which are likely. Maybe someone else will rise up to this task. Maybe I'm just getting older and losing interest in video games in general, but I would play either of the latter in a heartbeat if they were available. No other games I've researched seem to come close. What are your thoughts?
I wanted to get some insight/thoughts on the state of more traditional ARPGs and what you think we can expect coming up (maybe even in 2019). Let me explain what I mean. I've sort of given up video games, partly due to real world responsibilities, partly due to maturity, and partly due to lack of interest in my genre of choice - ARPGs. It seems like ARPGs are trending towards the MMO route, which is fine, but even there seems to be a massive lack of - everything. When I was a teen and into early 20s, I was pretty serious about gaming, and afterwards I would go on binges, to eventually settling on a casual approach. This is where the "slow acquisition of power" concept of properly designed ARPGs/MMOs appealed to me. To give you some background, I played most Blizzard titles for countless hours:
WC1
WC2
WC3
SC1
SC2
WoW (up through the middle of WotlK)
D2
D3
And spin-offs:
Titan Quest/Immortal Throne
Grim Dawn
I'm ashamed to say I never touched D1, but the games that really captivated me were D2 (what I consider to be a perfect game if you could remove the duping and add some QoL improvements), WoW through most of WotlK, and D3 for the first few months before massive system overhaul (Inferno nerf). The RTS games were fun and I dabbled in others as well (Age of Empires, C&C). I also tried other genres, mostly FPS (at one point I played in CS:S tournaments), but kept going back to this. In the interim, I enjoyed Titan Quest and most recently Grim Dawn, but they are both primarily single player games with no perceived reward of "having something someone else doesn't" since you can just hack them as they are generally "offline".
Which brings me to my next point: is the traditional, "cheat averse", ARPG dead? Will there be another MMO akin to WoW where one can start fresh, play regularly but casually (let's say 2 hours/night), and feel like they're progressing with the eventual hope of "digital riches" (which made D2 grinding so much fun)? I've played these games for almost 2 decades so I have no illusions of grandeur, I just want a fairly engaging game with good replayability and quantifiable progress per-session. Grim Dawn and Titan Quest both have this, but again there's no real social structure within the game (since they are mostly single player) and eventually it makes both not so fun, in my opinion.
Yes, I'm begging for a D2 remastered or a Diablo MMO - neither of which are likely. Maybe someone else will rise up to this task. Maybe I'm just getting older and losing interest in video games in general, but I would play either of the latter in a heartbeat if they were available. No other games I've researched seem to come close. What are your thoughts?