- Jun 2, 2012
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Hey guys, I know these games are old but I buy a lot of cheap games on Steam, so I'm just getting around to playing these.
Anyways, I'm away from my gaming rig right now and I cant remember my Steam password so figured id just post this here to see if I can grab some thoughts -
My system runs Arkham Asylum at average 130fps on DX9 high settings.
I don't get the same performance of Arkham City though. I know the game world is bigger and stuff but it just seems like the engine is working as good. The game will stutter when I am on top of buildings, but when I am in the middle of a fight with 10-12 criminals (where it seems to me the polygon counts will actually be higher, and with more lighting effects and stuff from the character models) and the game suddenly runs butter smooth.
Is it just a case of the engine not being optimized for when the draw distance is longer? It seems weird to me that when I am upclose with 12 fully rendered character models at full level-of-detail the game runs very smooth, but when I am on top of buildings (where I assume character models and textures are running at a lower LOD level) but suddenly the framerate drops to 30 fps a lot of the time.
Is it just a case of the engine not having a LOD system well suited for the size map they tried to make? Or is the game really pushing that many more polygons and lighting fx than Arkham Asylum?
FWIW I though Arkham Asylum was very well optimized.
Anyways, I'm away from my gaming rig right now and I cant remember my Steam password so figured id just post this here to see if I can grab some thoughts -
My system runs Arkham Asylum at average 130fps on DX9 high settings.
I don't get the same performance of Arkham City though. I know the game world is bigger and stuff but it just seems like the engine is working as good. The game will stutter when I am on top of buildings, but when I am in the middle of a fight with 10-12 criminals (where it seems to me the polygon counts will actually be higher, and with more lighting effects and stuff from the character models) and the game suddenly runs butter smooth.
Is it just a case of the engine not being optimized for when the draw distance is longer? It seems weird to me that when I am upclose with 12 fully rendered character models at full level-of-detail the game runs very smooth, but when I am on top of buildings (where I assume character models and textures are running at a lower LOD level) but suddenly the framerate drops to 30 fps a lot of the time.
Is it just a case of the engine not having a LOD system well suited for the size map they tried to make? Or is the game really pushing that many more polygons and lighting fx than Arkham Asylum?
FWIW I though Arkham Asylum was very well optimized.