- Jan 29, 2005
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In the Control Panel, there is that feature called Threaded Optimization, which should be turned to Auto, by default. But it can also be forced Off, or On. I was just wondering if any of you here tried to force it On and if so have you noticed any noticeable positive and/or negative impacts on 3-D gaming ? Also, are you on a Single-Core with Hyper-Threading, or on a Dual-Core ?
So far, according to my own observations in games like Diablo II, Baldur's Gate II, Quake II, Neverwinter Nights (that's the "old games" category as you certainly noticed) it will literally cut the performance in half, or so, but they are old games, so I presume they were never conceived with such technology in mind by the developers. But, when it comes to "more recent" games, then it's a mixed bag of results. In Medieval II it increased my FPS by around 5 or 6 during a 3-D battle (I used the exact same battle each time for benchmarking, it's a historical battle, so the settings were the same and it starts the same way each time). But in Doom 3 I must have lost around 10 FPS (right where the game starts after the intro when you get out of the spaceship).
Its a roller coaster in terms of results really, for recent 3-D games, both under D3D and OGL. Sadly I haven't found any in-depth analysis about that feature, either for GeForce 7 or 8 cards, or perhaps even GeForce 6, but I never found anything about that on the web, unless I blatantly missed it, if so please provide me the link(s) to the reviews of that nVidia feature.
I'm just curious to see what are your own observations about that.
Overall I believe that Auto is best setting, so the drivers won't screw up anything by force because it'd be turned On. What about you guys ?
So far, according to my own observations in games like Diablo II, Baldur's Gate II, Quake II, Neverwinter Nights (that's the "old games" category as you certainly noticed) it will literally cut the performance in half, or so, but they are old games, so I presume they were never conceived with such technology in mind by the developers. But, when it comes to "more recent" games, then it's a mixed bag of results. In Medieval II it increased my FPS by around 5 or 6 during a 3-D battle (I used the exact same battle each time for benchmarking, it's a historical battle, so the settings were the same and it starts the same way each time). But in Doom 3 I must have lost around 10 FPS (right where the game starts after the intro when you get out of the spaceship).
Its a roller coaster in terms of results really, for recent 3-D games, both under D3D and OGL. Sadly I haven't found any in-depth analysis about that feature, either for GeForce 7 or 8 cards, or perhaps even GeForce 6, but I never found anything about that on the web, unless I blatantly missed it, if so please provide me the link(s) to the reviews of that nVidia feature.
I'm just curious to see what are your own observations about that.
Overall I believe that Auto is best setting, so the drivers won't screw up anything by force because it'd be turned On. What about you guys ?