In short, no not really.
MMOs mostly work through a system of rewarding players with loot for effort put into doing certain tasks to create a rat race to get to the top, they're all based around that model in some way, the moment to moment experience is normally more boring than fun, what keeps people playing is the rewards. That means they just need to release more high end content and it keeps everyone in a state of grind.
What the grind involves doing tends to differ from game to another but there's always some kind of grind.
I agree with this pretty much entirely.
@ MarkoKaraki
The grind you'll experience in MMORPGs can of course vary from one to another, but there's indeed always some kind of grind thrown in.
There are, however, some of them that managed to make the grind sort of fun (at least for a time, until it inevitably becomes boring) or at the very least made it a little more complex than just having you go at some farmer's field to kill those 12 wolves he wants dead. I'd say that (out of those I've played myself) Guild Wars 2's "generic quests" (dynamic events they were called... they weren't actually that dynamic though) were sort of entertaining for the most part (at least they were, back when the game was new and everyone jumped in for a time).
If I'm not mistaken GW2 became free-to-play recently, perhaps give that one a try (on a side note, GW2's music is good, graphics are good, animations too and there's voice acting for your character, which is actually rare in MMORPGs). I for one got bored of GW2 for various reasons (despite the fact that it does have its qualities), one of which is the fact that there's no trinity system ("Healer", "Tank", "DPS"), everyone can be their own 'tank', have their own 'self-heals' and can 'dps' at their hearts content. Some like that, some don't, I'm one of those who ultimately realized that even though the trinity system is "old" in MMORPGs it simply still works and was never in actual need of replacement (except in the minds of ArenaNet that is). I have to admit, however, that back when the game was still being advertised before its release I did jump in the hype wagon and I was actually praising them for not going with a "generic" trinity system. I was actually looking forward to just make a character that didn't "need" to heal nor would depend on others to be healed, etc. In the end, it took me a few weeks, but I just realized that I was ultimately wrong.
But to each their own. I can definitely see why some people actually enjoy GW2. The game is still very much active with a massive community and a new expansion is coming for it. I'd still recommend that you at least give it a try, if anything. On a side note, I decided to speak about GW2 mostly because it really is the only one that comes to mind that happens to have somewhat tolerable grinding (or even enjoyable at times). To be honest if GW2 had a normal trinity system I would definitely go back playing it just for that, because a lot of things in GW2 are actually done right (and I absolutely loved the map designs and detailed environments, not to mention the actual sheer size of some of the maps which makes 'exploration' fun, which is also rare in MMORPGs).