Just wondering. I haven't bought a hard copy of a game in ages, but I know that sometimes GOG.com compresses the CDDA of older games to oggvorbis, which REALLY SUCKS. DMC4 for the PC used ogg vorbis and the dynamic range was so flat it was really kind of ridiculous, and ogg vorbis is considered the best thing ever invented to most people.
I know that when games were released on CD and DVD, the DVD version would have higher audio bit rate (the euro versions of ubi soft games and Quake IV Special Ed were on DVD and they had higher bitrates).
Higher bitrate with a lossy codec usually isn't good enough though. Devs and distributors need to quit using MP3s and vorbis especially considering they used to be raw uncompressed (when CD ROM first took off in the 90s) and the fact that we now have lossless compression.
Once someone tells you it's not lossless, then you can definitely tell what you're missing. Lossless versions of things I like don't start to sound stale, while lossy ones eventually start to sound stale. iTunes really start to sound stale after awhile.
I know that when games were released on CD and DVD, the DVD version would have higher audio bit rate (the euro versions of ubi soft games and Quake IV Special Ed were on DVD and they had higher bitrates).
Higher bitrate with a lossy codec usually isn't good enough though. Devs and distributors need to quit using MP3s and vorbis especially considering they used to be raw uncompressed (when CD ROM first took off in the 90s) and the fact that we now have lossless compression.
Once someone tells you it's not lossless, then you can definitely tell what you're missing. Lossless versions of things I like don't start to sound stale, while lossy ones eventually start to sound stale. iTunes really start to sound stale after awhile.