- Jun 2, 2012
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The CPU's in the next gen consoles are 8 cores of tablet CPU welded with the GPU to form the APU that powers these things. Single thread performance is likely to be very low while forcing developers to come up with creative ways to multithread the engine so they can get decent performance out of 8 weak cores.
What do you guys think about that?
"At the Ubisoft E3 event, the PC version of The Crew was running at 30 frames per second, but the first working compilation of the PS4 codebase wasn't quite so hot, operating at around 10fps."
http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
What do you guys think about that?
"At the Ubisoft E3 event, the PC version of The Crew was running at 30 frames per second, but the first working compilation of the PS4 codebase wasn't quite so hot, operating at around 10fps."
http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4
