Stefan Payne
Senior member
- Dec 24, 2009
- 253
- 0
- 0
Nope it was the Millenium G400 (MAX).I should have said...Matrox's last good card was the Millennium II.
At that time Matrox could keep up really good with nVidia, ATi and 3DFX (who were far behind that time but performance was OK).
But after the G400 Matrox lost the ambition and so nothing really happens for years...
Well the Memory Interface was crap...What about the Parhelia, with its 4 pixel pipelines, 16 TMU's, 4 vertex shaders, 256-bit BUS and 16x Fragment Anti Aliasing? The Millenium P750 is only half of the parhelia.
It was just 1 256bus while other cards such as the R300 had AFAIR 4 64bit Busses wich could operate independently so it wasted a lot of bandwith...
Even the older G-Series Cards had better memory interfaces.
And the rest isn't that good either...
The 4 TMUs per pipe couln't be used and some other things...
Wish that was true...The Parhelia was a geforce 3 competitor (directx 8.1 iirc on the matrox part) and underperformed even then. Most integrated graphics are faster.
From the featureset that's correct but let's not talk about the performance wich was behind a GF2 GTS...
I had a GF2 GTS (PRO IIRC) and a Parhelia a while ago...
No it was the other way around.Parhelia was a hibrid DX8/DX9 card, it could process DX9 pixel shaders, but it could only do DX8 vertex shaders.
The pixelshaders were Version 1.3 and the Vertex Shaders were almost version 2.0 (or even were)
1. Well the truth is, the Parhelia had even Problems with the TI 200 and wasn't able to compete with them.While the Parhelia was slower in overall than the GeForce Ti 300, it was never that far behind, specially when Anti Aliasing was cranked up, Parhelia did a good match against the 4600 in this review, but it lost hopelessly when anti aliasing was off, but when it was on, it was so close in performance, and the image quality was so great, ATi and nVidia should do something like the Fragment Anti Aliasing, little impact in performance and great image quality, Super Sampling, CFAA and TRAA are simply much of a burden in current GPU's with many demanding games today.
http://firingsquad.com/hardware/parhelia/page11.asp
2. FAA looks good - on Paper!
1st it used 16 Samples but in an ordered grid pattern so it can be compared to 4x RGMSAA.
But FAA works on the 4x Parhelia just on the outer edges of an object wich is quite useless...
I think it was fixed on the AGP 8x Version wich also got a much higher clock (I've heard about 300MHz) but no one really reviewed that thing so I can't tell for sure how much the AGP 8x Version was better...
Last edited: