Are Flat Panels any good for gaming?

bevancoleman

Golden Member
Jun 24, 2001
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Seems to be split, some people like em in games other don't. I personaly don't like them in fps games, but love them it most other things.
 

jmarks28

Junior Member
Sep 11, 2001
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It depends on what LCD monitor... If you are looking to game (my main computer pursuit!), then you need to get a large one (17 inch or better) to maximine resolution, and try to get one with a digital input (you must also have a vid card with a a digital output).
With digital, the lcd will scale correctly at every resolution and the color depth with amaze you, much better then with a regular monitor.
For gaming, I would recomend the Sony Sdm - M81 or the SGI1600W, either of them will cost $1200+. I have the Sony M81 and I must tell you, it is perfect for gaming when pared up with my G-Force 3.

Good Luck! I did lots of research before buying one of these, so feel free to ask any other questions....

Jeff
 

jmarks28

Junior Member
Sep 11, 2001
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Oh, and btw... I play unreal tourny almost every night, and it looks amazing, much better then it does on my old CRT. Keep in mind that it doesn't look as nice as a CRT when hooked up in analog mode. If you can not go digital (DVI) then do not bother.

Jeff
 

kreidel

Senior member
Jan 30, 2001
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I have a Hercules Geforce 2 Ultra and it has DVI. I play Rocket Arena 3 mainly.
 

gunf1ghter

Golden Member
Jan 29, 2001
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This is a topic that seems to come up about once ever week or two.

My own personal experience is that LCD's are only good for games that can be run in their native resolution (1024X768 for most affordable displays). When an LCD runs in a non-native resolution it must scale to fit that resolution, whether it is hooked up DVI or not, as all LCD's have a limited number of pixel elements and must make the resolution fit to that pixel grid (this is completely unlike a CRT which effectively is "painted" with the image regardless of pixel elements involved).

My fiancee has a Sony VAIO that came with the really nice 16:9 1280X968 resolution display hooked up via DVI.

The display looks great when she does 2D stuff. However it just doesn't look that hot when running 3D. It has to scale the resolution which makes most lower resolution games look poor, and it is limited to 60hz in all games and applications.

Keep in mind that this is a $1200 LCD.

For $600 you can get a fantastic 21" CRT that should display all resolutions up to and including 1600X1200 very nicely.
 

Gosharkss

Senior member
Nov 10, 2000
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It depends on the LCD monitor.

When it comes to gaming on an LCD monitor, pixel response time is the key specification.

Even in the high-speed world of computers happens in zero time.
The Pixel response time is the total rise/fall time of the pixels typically measured in seconds (ms). This represents the amount of time it takes for a point on the screen to go from completely white to completely black. You can think of pixel response time like a camera shutter opening and closing.

Pixel response time is a good indication of how fast motion such as video or computer animation will appear. Fast pixel response (lower numbers) is always better for animation.

The response of a pixels rise (Off to On) time can be different than the fall (On to Off time). For example: For A monitor with a total response time of 40ms, the rise time can be 13ms and the fall time can be 27ms.

Older LCD monitors had response times up to above 50ms where today's active matrix LCDs range from 30 - 50ms. I have found than monitor with apixel respose rate below 40ms is fine for most games.

All LCD monitors have a pixel response specification. The problem is that not all manufacturers publish it. Call and ask before you give them you credit card.
 

kreidel

Senior member
Jan 30, 2001
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I already have a 21" monitor...but actually to big for me...so I was wanting to downsize. Actually I was wanting
 

bevancoleman

Golden Member
Jun 24, 2001
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<< Why are LCDs only 16.7 million colors? Is'nt that 16 bit? >>


No, these are the common colour levels availiable for CRTs and LCDs. Note that many new OS wont let you select most of these, infact 8,16 and 24/32 bits are often the only ones allowed.

1bit = 2 colours
4bit = 16 colours
8bit = 256 colours
15bit = 32,768 colours (32K)
16bit = 65,536 colours (64K, or High Colour)
24bit = 16,777,216 colours (16.7M or True Colour
32bit = 16,777,216 colours plus a 8 bit alpha chanell (also called True Colour)
 

nicowju

Diamond Member
Jan 30, 2001
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I've used a Geforce3 on my Samsung 170MP LCD, and it looks pretty good. Not as good as the best CRT's mind you, but still really really nice