Are CPU tests with non-CPU bottlenecks good indicators of CPU performance?
Of course not, but I think I know why you made the thread.
The thing is, you are asking the wrong question.
If the common usage of the computer is going to be limited by a non-CPU part, regardless of CPU, then is there any real benefit to buying a more expensive "faster" CPU?
I argue that the answer is "no", while it seems that you are trying to imply that the answer is yes.
Also, the point of a benchmark isn't only to show the difference, it's also to show the lack of differences. If a $350 3770 and a $90 FX-4100 perform within 5% of each other at some particular task, it might be useful information to know, don't you think?
Also, there is the fact that these hypothetical tests you talk about are not 100% consistent and never-changing. A game that is GPU bound with a cheap or bargain priced GPU might be CPU limited with a 7970 crossfire setup. This is useful information, and in order to know exactly where the "GPU limited" part starts, you need to do some GPU limited tests as well as some that show the benchmark scaling with CPU performance.
Final answer: no they are not good measure of CPU performance, but for a complete and accurate review they are absolutely required.
Imagine if we were only allowed to see the second one. A lot of people would get the idea that a Llano is basically close enough to an Ivy for it to not matter. Yes, they are both overkill for DIRT 3 for most people
Only problem is that "a Llano is basically close enough to an Ivy for it to not matter" is completely true and accurate in this case. There is nothing wrong with people getting that idea, because it is the truth.
If you want to complain, complain about the game being tested, but the graphic settings in the first test are just completely unrealistic and stupid. Unless you have some superhuman capability (and some as yet unreleased monitor technology) it's impossible to perceive the 180 fps you could hypothetically get by playing on the fastest CPU.
And then you talk about future games, but if you watched the historical progress of gaming at all I think you would find the future newer games require more GPU resources, not less, and will just be more GPU limited than current games, making the CPU even less relevant.