Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
- 126
Eh well, I know a lot... too much... about playing the game way too much. When the game was out for a year, my rogue had 120 days played. That's around 1/3 of the entire year spent playing a game or about 8 hours a day. I have to say that the year was quite enjoyable though, but if I were doing that now... well, I wouldn't be that happy. I think there's a certain time when you realize WoW is nothing more than a second job and there's a problem with that. There are two types of jobs in this world: a job you do for money and a job you do because you enjoy it. WoW falls into the first for me, but instead of money, there's in-game rewards that I want to fulfill that. That's why I can't PVE Raid anymore... I need to feel rewarded for what I do and sitting there for 4 hours fighting some boss.
Although one can say that it's not possible to level up that fast without a good mind of game mechanics (to do something like frost mage AoE leveling) or high knowledge of quests. This is a lot like going into a video game, knowing all the secrets and complaining that the game is now too easy. The game isn't highly difficult the first time, but you can see a big difference between the good players and the people that just play. I remember my friend telling me he couldn't solo Doomscyer in Blade's Edge Mountain on his rogue... I solo'd that puta with ease on my rogue using all my bastardly rogue techniques!
But to me, I think the solo aspect can be bad. I don't think it'd be bad if you were rewarded for playing in a group rather than punished. This could promote people to join up for kill quests... maybe even join up for drop quests if the drops say.. tripled? Another problem without being in a group is that the pivotal roles don't know enough about how to actually play in a group and they are absolutely horrible when in one. You tend to see this the most in tanks as they have the hardest time focusing on more than one mob and in some cases... they can't even keep aggro on a single mob! Don't get me wrong, keeping aggro on multiple mobs is no easy task in some cases.. especially with damn trigger happy destruction warlocks!
Although one can say that it's not possible to level up that fast without a good mind of game mechanics (to do something like frost mage AoE leveling) or high knowledge of quests. This is a lot like going into a video game, knowing all the secrets and complaining that the game is now too easy. The game isn't highly difficult the first time, but you can see a big difference between the good players and the people that just play. I remember my friend telling me he couldn't solo Doomscyer in Blade's Edge Mountain on his rogue... I solo'd that puta with ease on my rogue using all my bastardly rogue techniques!
But to me, I think the solo aspect can be bad. I don't think it'd be bad if you were rewarded for playing in a group rather than punished. This could promote people to join up for kill quests... maybe even join up for drop quests if the drops say.. tripled? Another problem without being in a group is that the pivotal roles don't know enough about how to actually play in a group and they are absolutely horrible when in one. You tend to see this the most in tanks as they have the hardest time focusing on more than one mob and in some cases... they can't even keep aggro on a single mob! Don't get me wrong, keeping aggro on multiple mobs is no easy task in some cases.. especially with damn trigger happy destruction warlocks!