Originally posted by: yuppiejr
As my lifestyle has changed (single, apartment dwelling gamer to married w/ a new baby & mortgage) so has my time and tolerance for time sinks.
WoW is quite a time-sink as well. The game simply caters to mostly single-player leveling.
Originally posted by: yuppiejr
The other appeal of WoW versus other MMO's is the relative ease of solo play all the way into the 70's and beyond as new content is released.
You touched on this a bit later, but the problem with this is it tends to foster a lot of bad players. I think what also helps this is the fact that players don't play for themselves anymore, they just have some high level come and help them. Hunters that leave growl on autocast, hunters that pull with their pet rather than letting the tank (in a situation where the tank can) pull. Characters not using their CC correctly or at all. This is because most PVE fights you end up in are 1v1 and aren't even hard. I found most of my fun in WoW from fighting these hard fights. I fight elites 1v1. I fought a mob designed for 5 players with only 2 players (both being controlled by myself)... I did end up dying, which was my fault (messed up on a heal

), but did considerably well for only having a tank and a healer. I've 3-manned 5-man bosses and when mentioning this to state the boss's difficulty, people tend to say, "But the log says 5!"
WoW also practically forces the player into a single-player mindset. There is almost no benefit to being in a group doing a quest! I play two characters at once, which can make some things easier for certain classes, but what does this mean? My experience is halved compared to normal and I have to spend twice as long when it comes to drop quests. Why would a sane person want to inflict this on themselves? Although I can say that
sometimes it seems my warlock (in my paladin+warlock "group") has an easier time getting items for drop quests than my paladin (who loots the quest items first) did. The only advantage WoW presses for grouping is on kill quests when the mobs are scarce or elite quests. The thing is, people almost never group for kill quests in the same area, because they have that single-player mindset.
Originally posted by: yuppiejr
I'd rather see players get to the endgame levels with their characters more quickly and let individual skill in PvP or raid situations separate the good players from the bad rather than a arbitrary high level of difficulty imposed on the gamer that forces huge time commitments just to reach the endgame content that keeps the casual players away.
WoW does have an advantage that it allows the casual player to play and still see moderate success. But what I want to touch on is PVP in WoW. PVP in WoW has only become worse and worse over time. The removal of the honor ranking system was a good choice as it ended up becoming a beauracracy on some servers. I know Lightning's Blade practically had a queue for who would become Grand Marshal/High Warlord, and if you weren't on their team, it was
not easy to get and literally took over your life. So now, the game has been turned into: AV is good for honor and AB, WSG and EotS are simply token grinds. The thing is, why would you even
TRY in those latter 3 battlegrounds as Alliance (while PUGing). You literally lose 95% of the battles and if you try, it will take you about 7 hours to get 22 tokens (taking an average time of 20 minutes per AB fight) or you could spend 40 minutes getting 20 tokens if you just let the Horde win which could take 2 minutes per fight. This kind of ignores the waits in the beginning and such, but it's mathematically solid. Why should I spend time trying to win only to lose when I could get what I really want (tokens for pvp rewards) quicker?
Originally posted by: yuppiejr
WoW also avoided the "one trick pony" single concept type pitfalls that a lot of new MMO's tend to sell themselves on.
WoW is all about grinding everything... they just don't really admit that.