- Oct 4, 2002
- 2,188
- 99
- 91
My company is cheap, stupid, ignorant, fill in the blanks...so I get to try to maximise my obsolete computer with a brand, new $100 video card <*sigh*>.
Obviously there is going to be some trade-offs. Now, the 3D CAD software we currently use is DirectX based, not OpenGL based, so that's a plus. I'm just not sure what trade-offs to shoot for?
I've always thought that the high meg memory (i.e. 512MB) might actually be useful in a CAD envirnoment, but I'm not sure if it would still be limited by a smaller number of pipes ona budget card.
I'm also not certain which types of pipes might affect performance, vertex, pixel, raster. I'd say vertex probably, but the raster ones might be useful too. I know you've got two issues, calculating the physical data and then the actual screen display data.
Any direction from folks more knowledgable about video architecture would be greatly appreciated. I could try and find the best "game-playing" video card (as the CAD program is DirectX based and most likely NOT optimized) but I may be missing an opportunity.
Thanks for any help!
P-X
Obviously there is going to be some trade-offs. Now, the 3D CAD software we currently use is DirectX based, not OpenGL based, so that's a plus. I'm just not sure what trade-offs to shoot for?
I've always thought that the high meg memory (i.e. 512MB) might actually be useful in a CAD envirnoment, but I'm not sure if it would still be limited by a smaller number of pipes ona budget card.
I'm also not certain which types of pipes might affect performance, vertex, pixel, raster. I'd say vertex probably, but the raster ones might be useful too. I know you've got two issues, calculating the physical data and then the actual screen display data.
Any direction from folks more knowledgable about video architecture would be greatly appreciated. I could try and find the best "game-playing" video card (as the CAD program is DirectX based and most likely NOT optimized) but I may be missing an opportunity.
Thanks for any help!
P-X